master
Can202 2021-06-23 17:00:54 -04:00
parent c37f565c5f
commit 66c5e3f291
24 changed files with 287 additions and 0 deletions

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

24
export_presets.cfg Normal file
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[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./power.x86_64"
script_export_mode=1
script_encryption_key=""
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custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=true
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
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41
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="power"
run/main_scene="res://src/main.tscn"
boot_splash/image="res://textures/white.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://textures/shutdown.png"
[display]
window/size/width=512
window/size/height=300
window/size/borderless=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"

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src/main.gd Normal file
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
OS.center_window()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_reboot_pressed():
OS.execute("xterm", ["-e", "sudo reboot"])
func _on_shutdown_pressed():
OS.execute("xterm", ["-e", "sudo poweroff"])
func _on_back_pressed():
get_tree().quit()

35
src/main.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://textures/shutdown.png" type="Texture" id=1]
[ext_resource path="res://textures/reboot.png" type="Texture" id=2]
[ext_resource path="res://src/main.gd" type="Script" id=3]
[ext_resource path="res://textures/back.png" type="Texture" id=4]
[ext_resource path="res://textures/white.png" type="Texture" id=5]
[node name="main" type="Node2D"]
position = Vector2( 0, -80 )
script = ExtResource( 3 )
[node name="white" type="Sprite" parent="."]
position = Vector2( 256.179, 249.812 )
scale = Vector2( 1.11771, 1.11771 )
texture = ExtResource( 5 )
[node name="reboot" type="TouchScreenButton" parent="."]
position = Vector2( 96, 155 )
scale = Vector2( 0.3, 0.3 )
normal = ExtResource( 2 )
[node name="shutdown" type="TouchScreenButton" parent="."]
position = Vector2( 264, 155 )
scale = Vector2( 0.3, 0.3 )
normal = ExtResource( 1 )
[node name="back" type="TouchScreenButton" parent="."]
position = Vector2( 0, 80 )
scale = Vector2( 0.125, 0.125 )
normal = ExtResource( 4 )
[connection signal="pressed" from="reboot" to="." method="_on_reboot_pressed"]
[connection signal="pressed" from="shutdown" to="." method="_on_shutdown_pressed"]
[connection signal="pressed" from="back" to="." method="_on_back_pressed"]

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