GameOfLifeGodot/Scripts/Game/paused.gd

26 lines
628 B
GDScript

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var positionmouse = Vector2()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
positionmouse = get_global_mouse_position() / 16
positionmouse = Vector2(int(positionmouse.x),int(positionmouse.y))
Glovar.PositionMouseCalculed = positionmouse
if Input.is_action_just_pressed("end"):
if Glovar.Paused == true:
Glovar.Paused = false
else:
Glovar.Paused = true