GameOfLifeGodot/Scripts/Game/game.gd

34 lines
1.0 KiB
GDScript

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
const max_x = 64
const max_y = 32
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("esc"):
get_tree().quit()
if Input.is_action_pressed("clickizq"):
Glovar.ClickMouse = 1
elif Input.is_action_pressed("clickder"):
Glovar.ClickMouse = 2
else:
Glovar.ClickMouse = 0
if Glovar.PositionMouseCalculed.x >= 0 and Glovar.PositionMouseCalculed.x < max_x:
if Glovar.PositionMouseCalculed.y >= 0 and Glovar.PositionMouseCalculed.y < max_y:
if Glovar.ClickMouse == 1:
$lifes/life.set_cellv(Glovar.PositionMouseCalculed, 1)
$lifes/new_life.set_cellv(Glovar.PositionMouseCalculed, 1)
if Glovar.ClickMouse == 2:
$lifes/life.set_cellv(Glovar.PositionMouseCalculed, 0)
$lifes/new_life.set_cellv(Glovar.PositionMouseCalculed, 0)