minetest/src
Perttu Ahola dbea511a6f Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
2011-07-24 12:49:47 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
CMakeLists.txt removed -delta namings 2011-07-23 19:33:49 +03:00
activeobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
auth.cpp auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
auth.h auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
client.cpp Merged minetest-delta a624fe549bc75855a170 2011-07-21 20:55:08 +03:00
client.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
clientobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
clientobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
clientserver.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
clouds.cpp * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in cleaning notes and stuff 2011-04-06 11:34:41 +03:00
collision.cpp extended content-type range 2011-07-23 16:55:26 +03:00
collision.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
common_irrlicht.h Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h small comment update 2011-05-18 21:59:31 +03:00
content_cao.cpp + fireflies 2011-07-20 22:05:57 +02:00
content_cao.h + fireflies 2011-07-20 22:05:57 +02:00
content_craft.cpp merged the content type extension and delta 2011-07-23 19:04:37 +03:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp merged the content type extension and delta 2011-07-23 19:04:37 +03:00
content_inventory.h extended content-type range 2011-07-23 16:55:26 +03:00
content_mapblock.cpp merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp Fixed issue #15: Glass blocks a lot of light 2011-07-23 20:28:05 +03:00
content_mapnode.h changed jungletree/junglegrass content ids to extended range 2011-07-24 11:40:14 +03:00
content_nodemeta.cpp fixed wrong furnace menu layout 2011-06-18 08:50:05 +03:00
content_nodemeta.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
content_object.h + fireflies 2011-07-20 22:05:57 +02:00
content_sao.cpp * different collision box for fireflies so they now hover above the ground 2011-07-21 15:40:00 +02:00
content_sao.h + fireflies 2011-07-20 22:05:57 +02:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware. 2011-07-24 12:49:47 +03:00
environment.cpp Fixed #21 Earth under torches oscillates between mud and grass 2011-07-23 20:22:22 +03:00
environment.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
farmesh.h + farmesh config options 2011-07-11 15:01:43 +02:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp Made hotbar a bit smaller 2011-07-23 20:22:04 +03:00
game.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
gettext.h Make gettext optional 2011-07-21 09:03:41 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
guiKeyChangeMenu.h small fix 2011-06-26 12:52:03 +02:00
guiMainMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMainMenu.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp removed -delta namings 2011-07-23 19:33:49 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp extended content-type range 2011-07-23 16:55:26 +03:00
inventory.h extended content-type range 2011-07-23 16:55:26 +03:00
keycode.cpp Changing key settings now doesn't require a game restart 2011-07-22 22:35:20 +03:00
keycode.h * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
main.h reorganized stuff 2011-06-26 18:51:57 +03:00
map.cpp and now fixed a bug in removing that debug output 2011-07-24 12:13:51 +03:00
map.h Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
mapblock.cpp Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
mapblock.h Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
mapblock_mesh.cpp made shadows less blue 2011-07-24 00:49:45 +03:00
mapblock_mesh.h Made dark places tint slightly in blue 2011-07-23 04:10:17 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblockobject.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapnode.h merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp extended content-type range 2011-07-23 16:55:26 +03:00
materials.h extended content-type range 2011-07-23 16:55:26 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h reorganized stuff 2011-06-26 18:51:57 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp extended content-type range 2011-07-23 16:55:26 +03:00
player.h hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
porting.cpp Check the data path before usage 2011-07-20 17:59:48 +02:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
serialization.h extended content-type range 2011-07-23 16:55:26 +03:00
server.cpp Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
server.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
servercommand.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servercommand.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servermain.cpp fixed servermain.cpp lacking filesys.h 2011-06-22 14:21:55 +03:00
serverobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
serverobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp extended content-type range 2011-07-23 16:55:26 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Updated the texture atlas a bit 2011-07-24 12:45:52 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
utility.h mapgen stuff 2011-06-25 16:32:09 +03:00
voxel.cpp extended content-type range 2011-07-23 16:55:26 +03:00
voxel.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00