..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
sqlite
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
CMakeLists.txt
removed -delta namings
2011-07-23 19:33:49 +03:00
activeobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
auth.cpp
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
auth.h
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
base64.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
base64.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
client.cpp
Merged minetest-delta a624fe549bc75855a170
2011-07-21 20:55:08 +03:00
client.h
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
clientobject.cpp
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
clientobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
clientserver.h
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
clouds.cpp
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
clouds.h
random comment updates
2011-04-30 02:12:32 +03:00
cmake_config.h.in
cleaning notes and stuff
2011-04-06 11:34:41 +03:00
collision.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
collision.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
common_irrlicht.h
Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
2011-07-17 19:32:06 +03:00
config.h
made old build system to work too. the cmake one doesn't make working binaries for some computers.
2011-01-18 15:05:29 +02:00
connection.cpp
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
2011-05-21 12:25:08 +03:00
connection.h
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
2011-05-21 12:25:08 +03:00
constants.h
small comment update
2011-05-18 21:59:31 +03:00
content_cao.cpp
+ fireflies
2011-07-20 22:05:57 +02:00
content_cao.h
+ fireflies
2011-07-20 22:05:57 +02:00
content_craft.cpp
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
content_craft.h
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
content_inventory.cpp
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
content_inventory.h
extended content-type range
2011-07-23 16:55:26 +03:00
content_mapblock.cpp
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
content_mapblock.h
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
content_mapnode.cpp
Fixed issue #15 : Glass blocks a lot of light
2011-07-23 20:28:05 +03:00
content_mapnode.h
changed jungletree/junglegrass content ids to extended range
2011-07-24 11:40:14 +03:00
content_nodemeta.cpp
fixed wrong furnace menu layout
2011-06-18 08:50:05 +03:00
content_nodemeta.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
content_object.h
+ fireflies
2011-07-20 22:05:57 +02:00
content_sao.cpp
* different collision box for fireflies so they now hover above the ground
2011-07-21 15:40:00 +02:00
content_sao.h
+ fireflies
2011-07-20 22:05:57 +02:00
debug.cpp
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
debug.h
Get rid of all the string format warnings caused by the DSTACK macro
2011-05-16 21:47:50 +01:00
defaultsettings.cpp
Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
2011-07-24 12:49:47 +03:00
environment.cpp
Fixed #21 Earth under torches oscillates between mud and grass
2011-07-23 20:22:22 +03:00
environment.h
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
exceptions.h
framework for modifying textures
2010-12-20 22:03:49 +02:00
farmesh.cpp
Merge branch 'upstream/master'
2011-07-14 22:43:28 +02:00
farmesh.h
+ farmesh config options
2011-07-11 15:01:43 +02:00
filesys.cpp
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
filesys.h
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
game.cpp
Made hotbar a bit smaller
2011-07-23 20:22:04 +03:00
game.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
gettext.h
Make gettext optional
2011-07-21 09:03:41 +02:00
gettime.h
organizing stuff.
2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
guiInventoryMenu.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp
* key change menu now saving immediately
2011-07-22 21:54:26 +02:00
guiKeyChangeMenu.h
small fix
2011-06-26 12:52:03 +02:00
guiMainMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiMainMenu.h
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiMessageMenu.h
added new submenu for key assignment
2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiPasswordChange.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp
removed -delta namings
2011-07-23 19:33:49 +03:00
guiPauseMenu.h
Added the ability to change your password (via pause menu)
2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiTextInputMenu.h
OMG! Main Menu!
2011-01-23 17:29:15 +02:00
inventory.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
inventory.h
extended content-type range
2011-07-23 16:55:26 +03:00
keycode.cpp
Changing key settings now doesn't require a game restart
2011-07-22 22:35:20 +03:00
keycode.h
* key change menu now saving immediately
2011-07-22 21:54:26 +02:00
light.cpp
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
light.h
all kinds of tweaking and fixing
2011-02-04 01:22:07 +02:00
main.cpp
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
main.h
reorganized stuff
2011-06-26 18:51:57 +03:00
map.cpp
and now fixed a bug in removing that debug output
2011-07-24 12:13:51 +03:00
map.h
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
mapblock.cpp
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
mapblock.h
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
mapblock_mesh.cpp
made shadows less blue
2011-07-24 00:49:45 +03:00
mapblock_mesh.h
Made dark places tint slightly in blue
2011-07-23 04:10:17 +03:00
mapblock_nodemod.h
forgot to add mapblock_nodemod.h
2011-06-18 02:01:51 +03:00
mapblockobject.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
mapblockobject.h
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
mapchunk.h
even more code refactoring
2011-06-26 02:34:36 +03:00
mapgen.cpp
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
mapgen.h
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
mapnode.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
mapnode.h
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
mapsector.cpp
more reorganizing of map code
2011-06-26 01:31:43 +03:00
mapsector.h
more reorganizing of map code
2011-06-26 01:31:43 +03:00
materials.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
materials.h
extended content-type range
2011-07-23 16:55:26 +03:00
mineral.cpp
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
mineral.h
reorganized stuff
2011-06-26 18:51:57 +03:00
modalMenu.h
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
nodemetadata.cpp
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
nodemetadata.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
noise.cpp
updated noise stuff
2011-06-26 18:50:13 +03:00
noise.h
updated noise stuff
2011-06-26 18:50:13 +03:00
player.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
player.h
hopefully fixed the privilege problems
2011-05-29 22:34:04 +03:00
porting.cpp
Check the data path before usage
2011-07-20 17:59:48 +02:00
porting.h
Ctrl+C handling on POSIX, some commands for server and other tweaking
2011-02-15 16:11:24 +02:00
profiler.h
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
serialization.cpp
Messed around with genmap.py. Now supports format version 17.
2011-06-05 00:10:06 +03:00
serialization.h
extended content-type range
2011-07-23 16:55:26 +03:00
server.cpp
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
server.h
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
servercommand.cpp
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
servercommand.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
servermain.cpp
fixed servermain.cpp lacking filesys.h
2011-06-22 14:21:55 +03:00
serverobject.cpp
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
serverobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
socket.cpp
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
socket.h
some fixes to make compiling on some bsd easier
2011-02-11 22:34:34 +02:00
staticobject.h
added missing file
2011-04-10 20:49:15 +03:00
strfnd.h
crafting system!
2010-12-22 16:30:23 +02:00
test.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
test.h
license stuff
2010-11-29 20:13:04 +02:00
threads.h
added some missing files
2010-12-20 22:23:24 +02:00
tile.cpp
Updated the texture atlas a bit
2011-07-24 12:45:52 +03:00
tile.h
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
utility.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
utility.h
mapgen stuff
2011-06-25 16:32:09 +03:00
voxel.cpp
extended content-type range
2011-07-23 16:55:26 +03:00
voxel.h
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00