Make players be again visible from a long distance
parent
08a10b8a6a
commit
e4daa4c065
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@ -1217,10 +1217,12 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
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// Discard if removed
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if(object->m_removed)
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continue;
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if(object->unlimitedTransferDistance() == false){
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// Discard if too far
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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if(distance_f > radius_f)
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continue;
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}
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// Discard if already on current_objects
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core::map<u16, bool>::Node *n;
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n = current_objects.find(id);
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@ -1255,24 +1257,33 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
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{
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u16 id = i.getNode()->getKey();
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ServerActiveObject *object = getActiveObject(id);
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if(object == NULL)
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{
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if(object == NULL){
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infostream<<"ServerEnvironment::getRemovedActiveObjects():"
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<<" object in current_objects is NULL"<<std::endl;
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}
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else if(object->m_removed == false)
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{
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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/*infostream<<"removed == false"
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<<"distance_f = "<<distance_f
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<<", radius_f = "<<radius_f<<std::endl;*/
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if(distance_f < radius_f)
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{
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// Not removed
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removed_objects.insert(id, false);
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continue;
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}
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}
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if(object->m_removed)
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{
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removed_objects.insert(id, false);
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continue;
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}
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// If transfer distance is unlimited, don't remove
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if(object->unlimitedTransferDistance())
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continue;
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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if(distance_f >= radius_f)
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{
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removed_objects.insert(id, false);
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continue;
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}
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// Not removed
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}
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}
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@ -242,6 +242,11 @@ void ServerRemotePlayer::removingFromEnvironment()
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m_is_in_environment = false;
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}
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bool ServerRemotePlayer::unlimitedTransferDistance() const
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{
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return true;
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}
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void ServerRemotePlayer::step(float dtime, bool send_recommended)
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{
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if(send_recommended == false)
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@ -216,6 +216,9 @@ public:
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bool environmentDeletes() const
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{ return false; }
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virtual bool unlimitedTransferDistance() const;
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bool isStaticAllowed() const
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{ return false; }
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@ -64,6 +64,9 @@ public:
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virtual bool environmentDeletes() const
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{ return true; }
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virtual bool unlimitedTransferDistance() const
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{ return false; }
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(u8 type,
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ServerEnvironment *env, u16 id, v3f pos,
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