Minor fix in check order
parent
fcfd53aed1
commit
d5de0cbf71
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@ -59,7 +59,7 @@ void MeshMakeData::fill(MapBlock *block)
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m_blockpos = block->getPos();
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m_blockpos = block->getPos();
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v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
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v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
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/*
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/*
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Copy data
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Copy data
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*/
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*/
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@ -84,7 +84,7 @@ void MeshMakeData::fill(MapBlock *block)
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Copy neighbors. This is lightning fast.
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Copy neighbors. This is lightning fast.
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Copying only the borders would be *very* slow.
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Copying only the borders would be *very* slow.
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*/
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*/
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// Get map
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// Get map
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Map *map = block->getParent();
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Map *map = block->getParent();
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@ -102,7 +102,7 @@ void MeshMakeData::fill(MapBlock *block)
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void MeshMakeData::fillSingleNode(MapNode *node)
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void MeshMakeData::fillSingleNode(MapNode *node)
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{
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{
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m_blockpos = v3s16(0,0,0);
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m_blockpos = v3s16(0,0,0);
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v3s16 blockpos_nodes = v3s16(0,0,0);
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v3s16 blockpos_nodes = v3s16(0,0,0);
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VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
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VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
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blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
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blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
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@ -257,6 +257,12 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
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for(u32 i=0; i<8; i++)
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for(u32 i=0; i<8; i++)
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{
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{
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MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
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MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
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if (n.getContent() == CONTENT_IGNORE) {
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ambient_occlusion++;
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continue;
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}
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const ContentFeatures &f = ndef->get(n);
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const ContentFeatures &f = ndef->get(n);
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if(f.light_source > light_source_max)
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if(f.light_source > light_source_max)
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light_source_max = f.light_source;
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light_source_max = f.light_source;
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@ -267,15 +273,11 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
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light += decode_light(n.getLight(bank, ndef));
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light += decode_light(n.getLight(bank, ndef));
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light_count++;
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light_count++;
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}
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}
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else if(n.getContent() != CONTENT_IGNORE)
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{
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ambient_occlusion++;
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}
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}
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}
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if(light_count == 0)
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if(light_count == 0)
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return 255;
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return 255;
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light /= light_count;
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light /= light_count;
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// Boost brightness around light sources
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// Boost brightness around light sources
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@ -323,7 +325,7 @@ u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data)
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else assert(corner.Y == -1);
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else assert(corner.Y == -1);
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if(corner.Z == 1) p.Z += 1;
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if(corner.Z == 1) p.Z += 1;
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else assert(corner.Z == -1);
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else assert(corner.Z == -1);
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return getSmoothLight(p, data);
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return getSmoothLight(p, data);
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}
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}
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@ -630,16 +632,16 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
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if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
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return 0;
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return 0;
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bool contents_differ = (m1 != m2);
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bool contents_differ = (m1 != m2);
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const ContentFeatures &f1 = ndef->get(m1);
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const ContentFeatures &f1 = ndef->get(m1);
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const ContentFeatures &f2 = ndef->get(m2);
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const ContentFeatures &f2 = ndef->get(m2);
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// Contents don't differ for different forms of same liquid
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// Contents don't differ for different forms of same liquid
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if(f1.sameLiquid(f2))
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if(f1.sameLiquid(f2))
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contents_differ = false;
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contents_differ = false;
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u8 c1 = f1.solidness;
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u8 c1 = f1.solidness;
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u8 c2 = f2.solidness;
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u8 c2 = f2.solidness;
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@ -648,12 +650,12 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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if(makes_face == false)
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if(makes_face == false)
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return 0;
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return 0;
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if(c1 == 0)
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if(c1 == 0)
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c1 = f1.visual_solidness;
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c1 = f1.visual_solidness;
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if(c2 == 0)
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if(c2 == 0)
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c2 = f2.visual_solidness;
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c2 = f2.visual_solidness;
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if(c1 == c2){
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if(c1 == c2){
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*equivalent = true;
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*equivalent = true;
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// If same solidness, liquid takes precense
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// If same solidness, liquid takes precense
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@ -662,7 +664,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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if(f2.isLiquid())
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if(f2.isLiquid())
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return 2;
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return 2;
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}
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}
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if(c1 > c2)
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if(c1 > c2)
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return 1;
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return 1;
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else
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else
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@ -712,7 +714,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
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facedir = 0;
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facedir = 0;
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static const u16 dir_to_tile[24 * 16] =
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static const u16 dir_to_tile[24 * 16] =
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{
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{
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// 0 +X +Y +Z -Z -Y -X -> value=tile,rotation
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// 0 +X +Y +Z -Z -Y -X -> value=tile,rotation
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0,0, 2,0 , 0,0 , 4,0 , 0,0, 5,0 , 1,0 , 3,0 , // rotate around y+ 0 - 3
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0,0, 2,0 , 0,0 , 4,0 , 0,0, 5,0 , 1,0 , 3,0 , // rotate around y+ 0 - 3
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0,0, 4,0 , 0,3 , 3,0 , 0,0, 2,0 , 1,1 , 5,0 ,
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0,0, 4,0 , 0,3 , 3,0 , 0,0, 2,0 , 1,1 , 5,0 ,
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0,0, 3,0 , 0,2 , 5,0 , 0,0, 4,0 , 1,2 , 2,0 ,
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0,0, 3,0 , 0,2 , 5,0 , 0,0, 4,0 , 1,2 , 2,0 ,
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@ -733,15 +735,15 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
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0,0, 0,1 , 2,3 , 5,1 , 0,0, 4,3 , 3,3 , 1,1 ,
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0,0, 0,1 , 2,3 , 5,1 , 0,0, 4,3 , 3,3 , 1,1 ,
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0,0, 0,0 , 4,3 , 2,1 , 0,0, 3,3 , 5,3 , 1,2 ,
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0,0, 0,0 , 4,3 , 2,1 , 0,0, 3,3 , 5,3 , 1,2 ,
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0,0, 1,1 , 2,1 , 4,3 , 0,0, 5,1 , 3,1 , 0,1 , // rotate around x- 16 - 19
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0,0, 1,1 , 2,1 , 4,3 , 0,0, 5,1 , 3,1 , 0,1 , // rotate around x- 16 - 19
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0,0, 1,2 , 4,1 , 3,3 , 0,0, 2,1 , 5,1 , 0,0 ,
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0,0, 1,2 , 4,1 , 3,3 , 0,0, 2,1 , 5,1 , 0,0 ,
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0,0, 1,3 , 3,1 , 5,3 , 0,0, 4,1 , 2,1 , 0,3 ,
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0,0, 1,3 , 3,1 , 5,3 , 0,0, 4,1 , 2,1 , 0,3 ,
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0,0, 1,0 , 5,1 , 2,3 , 0,0, 3,1 , 4,1 , 0,2 ,
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0,0, 1,0 , 5,1 , 2,3 , 0,0, 3,1 , 4,1 , 0,2 ,
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0,0, 3,2 , 1,2 , 4,2 , 0,0, 5,2 , 0,2 , 2,2 , // rotate around y- 20 - 23
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0,0, 3,2 , 1,2 , 4,2 , 0,0, 5,2 , 0,2 , 2,2 , // rotate around y- 20 - 23
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0,0, 5,2 , 1,3 , 3,2 , 0,0, 2,2 , 0,1 , 4,2 ,
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0,0, 5,2 , 1,3 , 3,2 , 0,0, 2,2 , 0,1 , 4,2 ,
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0,0, 2,2 , 1,0 , 5,2 , 0,0, 4,2 , 0,0 , 3,2 ,
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0,0, 2,2 , 1,0 , 5,2 , 0,0, 4,2 , 0,0 , 3,2 ,
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0,0, 4,2 , 1,1 , 2,2 , 0,0, 3,2 , 0,3 , 5,2
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0,0, 4,2 , 1,1 , 2,2 , 0,0, 3,2 , 0,3 , 5,2
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};
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};
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u16 tile_index=facedir*16 + dir_i;
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u16 tile_index=facedir*16 + dir_i;
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@ -770,14 +772,14 @@ static void getTileInfo(
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
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MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
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// Don't even try to get n1 if n0 is already CONTENT_IGNORE
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// Don't even try to get n1 if n0 is already CONTENT_IGNORE
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if (n0.getContent() == CONTENT_IGNORE ) {
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if (n0.getContent() == CONTENT_IGNORE ) {
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makes_face = false;
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makes_face = false;
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return;
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return;
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}
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}
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MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
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MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
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// This is hackish
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// This is hackish
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bool equivalent = false;
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bool equivalent = false;
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u8 mf = face_contents(n0.getContent(), n1.getContent(),
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u8 mf = face_contents(n0.getContent(), n1.getContent(),
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@ -790,7 +792,7 @@ static void getTileInfo(
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}
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}
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makes_face = true;
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makes_face = true;
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if(mf == 1)
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if(mf == 1)
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{
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{
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tile = getNodeTile(n0, p, face_dir, data);
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tile = getNodeTile(n0, p, face_dir, data);
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@ -805,7 +807,7 @@ static void getTileInfo(
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face_dir_corrected = -face_dir;
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face_dir_corrected = -face_dir;
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light_source = ndef->get(n1).light_source;
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light_source = ndef->get(n1).light_source;
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}
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}
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// eg. water and glass
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// eg. water and glass
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if(equivalent)
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if(equivalent)
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tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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@ -826,7 +828,7 @@ static void getTileInfo(
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vertex_dirs[i], data);
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vertex_dirs[i], data);
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}
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}
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}
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}
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return;
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return;
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}
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}
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@ -845,16 +847,16 @@ static void updateFastFaceRow(
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std::vector<FastFace> &dest)
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std::vector<FastFace> &dest)
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{
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{
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v3s16 p = startpos;
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v3s16 p = startpos;
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u16 continuous_tiles_count = 0;
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u16 continuous_tiles_count = 0;
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bool makes_face = false;
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bool makes_face = false;
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v3s16 p_corrected;
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v3s16 p_corrected;
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v3s16 face_dir_corrected;
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v3s16 face_dir_corrected;
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u16 lights[4] = {0,0,0,0};
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u16 lights[4] = {0,0,0,0};
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TileSpec tile;
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TileSpec tile;
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u8 light_source = 0;
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u8 light_source = 0;
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getTileInfo(data, p, face_dir,
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getTileInfo(data, p, face_dir,
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makes_face, p_corrected, face_dir_corrected,
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makes_face, p_corrected, face_dir_corrected,
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lights, tile, light_source);
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lights, tile, light_source);
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@ -862,27 +864,27 @@ static void updateFastFaceRow(
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{
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{
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// If tiling can be done, this is set to false in the next step
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// If tiling can be done, this is set to false in the next step
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bool next_is_different = true;
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bool next_is_different = true;
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v3s16 p_next;
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v3s16 p_next;
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bool next_makes_face = false;
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bool next_makes_face = false;
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v3s16 next_p_corrected;
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v3s16 next_p_corrected;
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v3s16 next_face_dir_corrected;
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v3s16 next_face_dir_corrected;
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u16 next_lights[4] = {0,0,0,0};
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u16 next_lights[4] = {0,0,0,0};
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TileSpec next_tile;
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TileSpec next_tile;
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u8 next_light_source = 0;
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u8 next_light_source = 0;
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// If at last position, there is nothing to compare to and
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// If at last position, there is nothing to compare to and
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// the face must be drawn anyway
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// the face must be drawn anyway
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if(j != MAP_BLOCKSIZE - 1)
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if(j != MAP_BLOCKSIZE - 1)
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{
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{
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p_next = p + translate_dir;
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p_next = p + translate_dir;
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getTileInfo(data, p_next, face_dir,
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getTileInfo(data, p_next, face_dir,
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next_makes_face, next_p_corrected,
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next_makes_face, next_p_corrected,
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next_face_dir_corrected, next_lights,
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next_face_dir_corrected, next_lights,
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next_tile, next_light_source);
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next_tile, next_light_source);
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if(next_makes_face == makes_face
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if(next_makes_face == makes_face
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&& next_p_corrected == p_corrected + translate_dir
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&& next_p_corrected == p_corrected + translate_dir
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&& next_face_dir_corrected == face_dir_corrected
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&& next_face_dir_corrected == face_dir_corrected
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@ -922,7 +924,7 @@ static void updateFastFaceRow(
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}
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}
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continuous_tiles_count++;
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continuous_tiles_count++;
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if(next_is_different)
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if(next_is_different)
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{
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{
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/*
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/*
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@ -950,11 +952,11 @@ static void updateFastFaceRow(
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{
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{
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scale.Z = continuous_tiles_count;
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scale.Z = continuous_tiles_count;
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}
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}
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makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
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makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
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sp, face_dir_corrected, scale, light_source,
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sp, face_dir_corrected, scale, light_source,
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dest);
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dest);
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g_profiler->avg("Meshgen: faces drawn by tiling", 0);
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g_profiler->avg("Meshgen: faces drawn by tiling", 0);
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for(int i=1; i<continuous_tiles_count; i++){
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for(int i=1; i<continuous_tiles_count; i++){
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g_profiler->avg("Meshgen: faces drawn by tiling", 1);
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g_profiler->avg("Meshgen: faces drawn by tiling", 1);
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@ -962,7 +964,7 @@ static void updateFastFaceRow(
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}
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}
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continuous_tiles_count = 0;
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continuous_tiles_count = 0;
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makes_face = next_makes_face;
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makes_face = next_makes_face;
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p_corrected = next_p_corrected;
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p_corrected = next_p_corrected;
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face_dir_corrected = next_face_dir_corrected;
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face_dir_corrected = next_face_dir_corrected;
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@ -973,7 +975,7 @@ static void updateFastFaceRow(
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tile = next_tile;
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tile = next_tile;
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light_source = next_light_source;
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light_source = next_light_source;
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}
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}
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p = p_next;
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p = p_next;
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}
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}
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}
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}
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@ -1077,12 +1079,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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const u16 indices[] = {0,1,2,2,3,0};
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const u16 indices[] = {0,1,2,2,3,0};
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const u16 indices_alternate[] = {0,1,3,2,3,1};
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const u16 indices_alternate[] = {0,1,3,2,3,1};
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if(f.tile.texture == NULL)
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if(f.tile.texture == NULL)
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continue;
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continue;
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const u16 *indices_p = indices;
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const u16 *indices_p = indices;
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/*
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/*
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Revert triangles for nicer looking gradient if vertices
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Revert triangles for nicer looking gradient if vertices
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1 and 3 have same color or 0 and 2 have different color.
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1 and 3 have same color or 0 and 2 have different color.
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@ -1091,7 +1093,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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if(f.vertices[0].Color.getRed() != f.vertices[2].Color.getRed()
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if(f.vertices[0].Color.getRed() != f.vertices[2].Color.getRed()
|
||||||
|| f.vertices[1].Color.getRed() == f.vertices[3].Color.getRed())
|
|| f.vertices[1].Color.getRed() == f.vertices[3].Color.getRed())
|
||||||
indices_p = indices_alternate;
|
indices_p = indices_alternate;
|
||||||
|
|
||||||
collector.append(f.tile, f.vertices, 4, indices_p, 6);
|
collector.append(f.tile, f.vertices, 4, indices_p, 6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1105,7 +1107,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
*/
|
*/
|
||||||
|
|
||||||
mapblock_mesh_generate_special(data, collector);
|
mapblock_mesh_generate_special(data, collector);
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Convert MeshCollector to SMesh
|
Convert MeshCollector to SMesh
|
||||||
|
@ -1198,7 +1200,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
|
|
||||||
if (enable_shaders) {
|
if (enable_shaders) {
|
||||||
material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
|
material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
|
||||||
p.tile.applyMaterialOptionsWithShaders(material);
|
p.tile.applyMaterialOptionsWithShaders(material);
|
||||||
material.setTexture(2, tsrc->getTexture("disable_img.png"));
|
material.setTexture(2, tsrc->getTexture("disable_img.png"));
|
||||||
if (enable_bumpmapping || enable_parallax_occlusion) {
|
if (enable_bumpmapping || enable_parallax_occlusion) {
|
||||||
if (tsrc->isKnownSourceImage("override_normal.png")){
|
if (tsrc->isKnownSourceImage("override_normal.png")){
|
||||||
|
@ -1211,7 +1213,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
||||||
|
|
||||||
if (tsrc->isKnownSourceImage(fname_normal)) {
|
if (tsrc->isKnownSourceImage(fname_normal)) {
|
||||||
// look for image extension and replace it
|
// look for image extension and replace it
|
||||||
size_t i = 0;
|
size_t i = 0;
|
||||||
while ((i = fname_base.find(".", i)) != std::string::npos) {
|
while ((i = fname_base.find(".", i)) != std::string::npos) {
|
||||||
fname_base.replace(i, 4, normal_ext);
|
fname_base.replace(i, 4, normal_ext);
|
||||||
|
@ -1241,7 +1243,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
}
|
}
|
||||||
|
|
||||||
m_camera_offset = camera_offset;
|
m_camera_offset = camera_offset;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Do some stuff to the mesh
|
Do some stuff to the mesh
|
||||||
*/
|
*/
|
||||||
|
@ -1267,7 +1269,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
the hardware buffer and then delete the mesh
|
the hardware buffer and then delete the mesh
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
|
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
|
||||||
|
|
||||||
// Check if animation is required for this mesh
|
// Check if animation is required for this mesh
|
||||||
|
@ -1331,7 +1333,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
||||||
|
|
||||||
m_last_crack = crack;
|
m_last_crack = crack;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Texture animation
|
// Texture animation
|
||||||
for(std::map<u32, TileSpec>::iterator
|
for(std::map<u32, TileSpec>::iterator
|
||||||
i = m_animation_tiles.begin();
|
i = m_animation_tiles.begin();
|
||||||
|
|
Loading…
Reference in New Issue