Modify some client log message levels

master
Perttu Ahola 2012-11-30 16:19:19 +02:00
parent f4b7e1a570
commit ba73e75ef9
1 changed files with 8 additions and 8 deletions

View File

@ -2438,7 +2438,7 @@ ClientEvent Client::getClientEvent()
void Client::afterContentReceived() void Client::afterContentReceived()
{ {
verbosestream<<"Client::afterContentReceived() started"<<std::endl; infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); assert(m_itemdef_received);
assert(m_nodedef_received); assert(m_nodedef_received);
assert(m_media_received); assert(m_media_received);
@ -2448,31 +2448,31 @@ void Client::afterContentReceived()
m_media_name_sha1_map.clear(); m_media_name_sha1_map.clear();
// Rebuild inherited images and recreate textures // Rebuild inherited images and recreate textures
verbosestream<<"Rebuilding images and textures"<<std::endl; infostream<<"- Rebuilding images and textures"<<std::endl;
m_tsrc->rebuildImagesAndTextures(); m_tsrc->rebuildImagesAndTextures();
// Update texture atlas // Update texture atlas
verbosestream<<"Updating texture atlas"<<std::endl; infostream<<"- Updating texture atlas"<<std::endl;
if(g_settings->getBool("enable_texture_atlas")) if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this); m_tsrc->buildMainAtlas(this);
// Update node aliases // Update node aliases
verbosestream<<"Updating node aliases"<<std::endl; infostream<<"- Updating node aliases"<<std::endl;
m_nodedef->updateAliases(m_itemdef); m_nodedef->updateAliases(m_itemdef);
// Update node textures // Update node textures
verbosestream<<"Updating node textures"<<std::endl; infostream<<"- Updating node textures"<<std::endl;
m_nodedef->updateTextures(m_tsrc); m_nodedef->updateTextures(m_tsrc);
// Update item textures and meshes // Update item textures and meshes
verbosestream<<"Updating item textures and meshes"<<std::endl; infostream<<"- Updating item textures and meshes"<<std::endl;
m_itemdef->updateTexturesAndMeshes(this); m_itemdef->updateTexturesAndMeshes(this);
// Start mesh update thread after setting up content definitions // Start mesh update thread after setting up content definitions
verbosestream<<"Starting mesh update thread"<<std::endl; infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start(); m_mesh_update_thread.Start();
verbosestream<<"Client::afterContentReceived() done"<<std::endl; infostream<<"Client::afterContentReceived() done"<<std::endl;
} }
float Client::getRTT(void) float Client::getRTT(void)