Add function to get server info.

master
red-001 2017-04-19 14:16:54 +01:00 committed by paramat
parent 468eeb618e
commit ae0d8f74d7
7 changed files with 53 additions and 21 deletions

View File

@ -8,6 +8,11 @@ end)
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
end)
core.register_on_placenode(function(pointed_thing, node)
@ -80,7 +85,6 @@ core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
print("Server version:" .. core.get_protocol_version())
preview_minimap()
end)

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@ -702,11 +702,10 @@ Call these functions only at load time!
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.
* `minetest.get_protocol_version()`
* Returns the protocol version of the server.
* Might not be accurate at start up as the client might not be connected to the server yet, in that case it will return 0.
* `minetest.take_screenshot()`
* Take a screenshot.
* `minetest.get_server_info()`
* Returns [server info](#server-info).
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
@ -932,9 +931,18 @@ Can be obtained via `minetest.get_meta(pos)`.
{
params = "<name> <privilege>", -- Short parameter description
description = "Remove privilege from player", -- Full description
func = function(param), -- Called when command is run.
-- Returns boolean success and text output.
func = function(param), -- Called when command is run.
-- Returns boolean success and text output.
}
### Server info
```lua
{
address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server.
ip = "203.0.113.156", -- The IP address of the server.
port = 30000, -- The port the client is connected to.
protocol_version = 30 -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0.
}
```
Escape sequences
----------------

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@ -58,6 +58,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@ -89,6 +90,7 @@ Client::Client(
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
m_device(device),
m_camera(NULL),
m_minimap_disabled_by_server(false),
@ -253,13 +255,11 @@ Client::~Client()
delete m_minimap;
}
void Client::connect(Address address,
const std::string &address_name,
bool is_local_server)
void Client::connect(Address address, bool is_local_server)
{
DSTACK(FUNCTION_NAME);
initLocalMapSaving(address, address_name, is_local_server);
initLocalMapSaving(address, m_address_name, is_local_server);
m_con.SetTimeoutMs(0);
m_con.Connect(address);

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@ -257,6 +257,7 @@ public:
IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@ -284,9 +285,7 @@ public:
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
void connect(Address address,
const std::string &address_name,
bool is_local_server);
void connect(Address address, bool is_local_server);
/*
Stuff that references the environment is valid only as
@ -525,6 +524,16 @@ public:
IrrlichtDevice *getDevice() const { return m_device; }
const Address getServerAddress()
{
return m_con.GetPeerAddress(PEER_ID_SERVER);
}
const std::string &getAddressName() const
{
return m_address_name;
}
private:
// Virtual methods from con::PeerHandler
@ -576,6 +585,7 @@ private:
ClientEnvironment m_env;
ParticleManager m_particle_manager;
con::Connection m_con;
std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera;
Minimap *m_minimap;

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@ -2044,7 +2044,7 @@ bool Game::connectToServer(const std::string &playername,
}
client = new Client(device,
playername.c_str(), password,
playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
@ -2056,7 +2056,7 @@ bool Game::connectToServer(const std::string &playername,
connect_address.print(&infostream);
infostream << std::endl;
client->connect(connect_address, *address,
client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*

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@ -234,10 +234,20 @@ int ModApiClient::l_sound_stop(lua_State *L)
return 0;
}
// get_protocol_version()
int ModApiClient::l_get_protocol_version(lua_State *L)
// get_server_info()
int ModApiClient::l_get_server_info(lua_State *L)
{
lua_pushinteger(L, getClient(L)->getProtoVersion());
Client *client = getClient(L);
Address serverAddress = client->getServerAddress();
lua_newtable(L);
lua_pushstring(L, client->getAddressName().c_str());
lua_setfield(L, -2, "address");
lua_pushstring(L, serverAddress.serializeString().c_str());
lua_setfield(L, -2, "ip");
lua_pushinteger(L, serverAddress.getPort());
lua_setfield(L, -2, "port");
lua_pushinteger(L, client->getProtoVersion());
lua_setfield(L, -2, "protocol_version");
return 1;
}
@ -265,6 +275,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_meta);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(get_protocol_version);
API_FCT(get_server_info);
API_FCT(take_screenshot);
}

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@ -69,8 +69,8 @@ private:
static int l_sound_stop(lua_State *L);
// get_protocol_version()
static int l_get_protocol_version(lua_State *L);
// get_server_info()
static int l_get_server_info(lua_State *L);
static int l_take_screenshot(lua_State *L);