Allow SIGINT to kill mainmenu again
parent
4242782dc2
commit
ade70fe4b9
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@ -79,7 +79,8 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data) :
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MainMenuData* data,
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bool& kill) :
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m_device(dev),
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m_parent(parent),
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m_menumanager(menumgr),
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@ -89,6 +90,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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m_formspecgui(0),
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m_buttonhandler(0),
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m_menu(0),
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m_kill(kill),
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m_startgame(false),
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m_script(0),
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m_scriptdir(""),
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@ -219,7 +221,7 @@ void GUIEngine::run()
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cloudInit();
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while(m_device->run() && (!m_startgame)) {
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while(m_device->run() && (!m_startgame) && (!m_kill)) {
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driver->beginScene(true, true, video::SColor(255,140,186,250));
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if (m_clouds_enabled)
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@ -109,7 +109,8 @@ public:
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gui::IGUIElement* parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data);
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MainMenuData* data,
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bool& kill);
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/** default destructor */
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virtual ~GUIEngine();
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@ -159,6 +160,9 @@ private:
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/** the formspec menu */
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GUIFormSpecMenu* m_menu;
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/** reference to kill variable managed by SIGINT handler */
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bool& m_kill;
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/** variable used to abort menu and return back to main game handling */
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bool m_startgame;
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@ -49,9 +49,6 @@ struct MainMenuData
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int selected_world;
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bool simple_singleplayer_mode;
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// Actions
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bool kill;
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//error handling
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std::string errormessage;
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MainMenuData():
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@ -1519,7 +1519,6 @@ int main(int argc, char *argv[])
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// Initialize menu data
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MainMenuData menudata;
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menudata.kill = kill;
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menudata.address = address;
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menudata.name = playername;
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menudata.port = itos(port);
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@ -1565,13 +1564,11 @@ int main(int argc, char *argv[])
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}
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infostream<<"Waited for other menus"<<std::endl;
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GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
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GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
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delete temp;
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//once finished you'll never end up here
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smgr->clear();
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kill = menudata.kill;
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}
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if(menudata.errormessage != ""){
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@ -131,11 +131,7 @@ int ModApiMainMenu::l_close(lua_State *L)
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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engine->m_data->kill = true;
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//close menu next time
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engine->m_startgame = true;
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engine->m_menu->quitMenu();
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engine->m_kill = true;
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return 0;
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}
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