Optimize block sent: Fix rendering issue
parent
e2cbfa82e8
commit
8a7dc838a8
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@ -951,7 +951,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
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[12+12] s32 pitch*100
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[12+12+4] s32 yaw*100
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[12+12+4+4] u32 keyPressed
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[12+12+4+4+1] u8 fov*80
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[12+12+4+4+4] u8 fov*80
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[12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
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*/
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*pkt << position << speed << pitch << yaw << keyPressed;
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@ -1338,7 +1338,7 @@ void Client::sendPlayerPos()
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assert(myplayer->peer_id == our_peer_id);
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NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
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NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
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writePlayerPos(myplayer, &map, &pkt);
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@ -357,7 +357,7 @@ queue_full_break:
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} else if(nearest_emergefull_d != -1){
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new_nearest_unsent_d = nearest_emergefull_d;
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} else {
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if(d > g_settings->getS16("max_block_send_distance")){
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if(d > full_d_max){
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new_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 2.0;
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} else {
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@ -794,7 +794,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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u32 keyPressed = 0;
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// default behavior (in case an old client doesn't send these)
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f32 fov = (72.0*M_PI/180) * 4./3.;
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f32 fov = 0;
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u8 wanted_range = 0;
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if (pkt->getRemainingBytes() >= 4)
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