Add `get_wielded_item`
parent
44ca9c9cb2
commit
88df9fb5b6
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@ -60,6 +60,28 @@ end)
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core.register_on_punchnode(function(pos, node)
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print("The local player punched a node!")
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local itemstack = core.get_wielded_item()
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--[[
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-- getters
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print(dump(itemstack:is_empty()))
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print(dump(itemstack:get_name()))
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print(dump(itemstack:get_count()))
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print(dump(itemstack:get_wear()))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()))
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print(dump(itemstack:is_known()))
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--print(dump(itemstack:get_definition()))
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print(dump(itemstack:get_tool_capabilities()))
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print(dump(itemstack:to_string()))
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print(dump(itemstack:to_table()))
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-- setters
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print(dump(itemstack:set_name("default:dirt")))
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print(dump(itemstack:set_count("95")))
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print(dump(itemstack:set_wear(934)))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()))
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--]]
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print(dump(itemstack:to_table()))
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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@ -721,6 +721,7 @@ Call these functions only at load time!
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* `minetest.after(time, func, ...)`
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* Call the function `func` after `time` seconds, may be fractional
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* Optional: Variable number of arguments that are passed to `func`
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### Map
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* `minetest.get_node(pos)`
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* Returns the node at the given position as table in the format
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@ -728,6 +729,11 @@ Call these functions only at load time!
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for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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### Player
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* Convert a string containing JSON data into the Lua equivalent
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GAMEDEF_HEADER
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#include <string>
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#include <vector>
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#include "irrlichttypes.h"
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class IItemDefManager;
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_item.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase()
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@ -55,4 +56,6 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ModApiClient::Initialize(L, top);
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ModApiSound::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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LuaItemStack::Register(L);
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}
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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_types.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "object_properties.h"
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#include "cpp_api/s_node.h"
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#include "lua_api/l_object.h"
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@ -784,7 +783,7 @@ bool string_to_enum(const EnumString *spec, int &result,
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}
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/******************************************************************************/
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ItemStack read_item(lua_State* L, int index,Server* srv)
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ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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@ -803,7 +802,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
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{
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// Convert from itemstring
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std::string itemstring = lua_tostring(L, index);
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IItemDefManager *idef = srv->idef();
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try
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{
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ItemStack item;
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@ -820,7 +818,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
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else if(lua_istable(L, index))
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{
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// Convert from table
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IItemDefManager *idef = srv->idef();
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std::string name = getstringfield_default(L, index, "name", "");
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int count = getintfield_default(L, index, "count", 1);
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int wear = getintfield_default(L, index, "wear", 0);
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@ -1187,7 +1184,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
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if (items.size() < (u32) key) {
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items.resize(key);
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}
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items[key - 1] = read_item(L, -1, srv);
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items[key - 1] = read_item(L, -1, srv->idef());
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lua_pop(L, 1);
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}
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return items;
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@ -38,6 +38,7 @@ extern "C" {
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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#include "itemgroup.h"
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#include "itemdef.h"
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namespace Json { class Value; }
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@ -77,7 +78,7 @@ void push_dig_params (lua_State *L,
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, Server *srv);
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ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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@ -47,7 +47,7 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -74,7 +74,7 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -101,7 +101,7 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if(!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -127,7 +127,7 @@ bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item, ServerActiveObject *use
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -159,7 +159,7 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
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PCALL_RES(lua_pcall(L, 4, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -191,7 +191,7 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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PCALL_RES(lua_pcall(L, 4, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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@ -43,6 +43,12 @@ Client *ModApiBase::getClient(lua_State *L)
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return getScriptApiBase(L)->getClient();
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}
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#endif
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IGameDef *ModApiBase::getGameDef(lua_State *L)
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{
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return getScriptApiBase(L)->getGameDef();
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}
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Environment *ModApiBase::getEnv(lua_State *L)
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{
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return getScriptApiBase(L)->getEnv();
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_types.h"
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#include "common/c_internal.h"
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#include "gamedef.h"
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extern "C" {
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#include <lua.h>
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static Client* getClient(lua_State *L);
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#endif // !SERVER
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static IGameDef* getGameDef(lua_State *L);
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static Environment* getEnv(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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// When we are not loading the mod, this function returns "."
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gettext.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/l_item.h"
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int ModApiClient::l_get_current_modname(lua_State *L)
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{
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@ -132,6 +133,23 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
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return 1;
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}
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int ModApiClient::l_get_wielded_item(lua_State *L)
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{
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Client *client = getClient(L);
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Inventory local_inventory(client->idef());
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client->getLocalInventory(local_inventory);
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InventoryList *mlist = local_inventory.getList("main");
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if (mlist && client->getPlayerItem() < mlist->getSize()) {
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LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
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} else {
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LuaItemStack::create(L, ItemStack());
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}
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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@ -143,4 +161,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(gettext);
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API_FCT(get_node);
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API_FCT(get_node_or_nil);
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API_FCT(get_wielded_item);
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}
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@ -53,7 +53,8 @@ private:
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// get_node_or_nil(pos)
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static int l_get_node_or_nil(lua_State *L);
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// get_wielded_item()
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static int l_get_wielded_item(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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@ -472,7 +472,7 @@ int ModApiEnvMod::l_add_item(lua_State *L)
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// pos
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//v3f pos = checkFloatPos(L, 1);
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// item
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ItemStack item = read_item(L, 2,getServer(L));
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ItemStack item = read_item(L, 2,getServer(L)->idef());
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if(item.empty() || !item.isKnown(getServer(L)->idef()))
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return 0;
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@ -194,7 +194,7 @@ int InvRef::l_set_stack(lua_State *L)
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int i = luaL_checknumber(L, 3) - 1;
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ItemStack newitem = read_item(L, 4, getServer(L));
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ItemStack newitem = read_item(L, 4, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list != NULL && i >= 0 && i < (int) list->getSize()){
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list->changeItem(i, newitem);
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@ -295,7 +295,7 @@ int InvRef::l_add_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L));
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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ItemStack leftover = list->addItem(item);
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@ -315,7 +315,7 @@ int InvRef::l_room_for_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L));
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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lua_pushboolean(L, list->roomForItem(item));
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@ -332,7 +332,7 @@ int InvRef::l_contains_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L));
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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lua_pushboolean(L, list->containsItem(item));
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@ -349,7 +349,7 @@ int InvRef::l_remove_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L));
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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ItemStack removed = list->removeItem(item);
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@ -190,7 +190,7 @@ int LuaItemStack::l_replace(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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o->m_stack = read_item(L,2,getServer(L));
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o->m_stack = read_item(L, 2, getGameDef(L)->idef());
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lua_pushboolean(L, true);
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return 1;
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}
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@ -250,7 +250,7 @@ int LuaItemStack::l_get_stack_max(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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lua_pushinteger(L, item.getStackMax(getServer(L)->idef()));
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lua_pushinteger(L, item.getStackMax(getGameDef(L)->idef()));
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return 1;
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}
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@ -260,7 +260,7 @@ int LuaItemStack::l_get_free_space(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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lua_pushinteger(L, item.freeSpace(getServer(L)->idef()));
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lua_pushinteger(L, item.freeSpace(getGameDef(L)->idef()));
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return 1;
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}
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@ -271,7 +271,7 @@ int LuaItemStack::l_is_known(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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bool is_known = item.isKnown(getServer(L)->idef());
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bool is_known = item.isKnown(getGameDef(L)->idef());
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lua_pushboolean(L, is_known);
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return 1;
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}
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@ -307,7 +307,7 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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const ToolCapabilities &prop =
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item.getToolCapabilities(getServer(L)->idef());
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item.getToolCapabilities(getGameDef(L)->idef());
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push_tool_capabilities(L, prop);
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return 1;
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}
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@ -322,7 +322,7 @@ int LuaItemStack::l_add_wear(lua_State *L)
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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int amount = lua_tointeger(L, 2);
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bool result = item.addWear(amount, getServer(L)->idef());
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bool result = item.addWear(amount, getGameDef(L)->idef());
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lua_pushboolean(L, result);
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return 1;
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}
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@ -334,8 +334,8 @@ int LuaItemStack::l_add_item(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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ItemStack newitem = read_item(L,-1, getServer(L));
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ItemStack leftover = item.addItem(newitem, getServer(L)->idef());
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ItemStack newitem = read_item(L, -1, getGameDef(L)->idef());
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ItemStack leftover = item.addItem(newitem, getGameDef(L)->idef());
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create(L, leftover);
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return 1;
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}
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@ -348,9 +348,9 @@ int LuaItemStack::l_item_fits(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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ItemStack newitem = read_item(L, 2, getServer(L));
|
||||
ItemStack newitem = read_item(L, 2, getGameDef(L)->idef());
|
||||
ItemStack restitem;
|
||||
bool fits = item.itemFits(newitem, &restitem, getServer(L)->idef());
|
||||
bool fits = item.itemFits(newitem, &restitem, getGameDef(L)->idef());
|
||||
lua_pushboolean(L, fits); // first return value
|
||||
create(L, restitem); // second return value
|
||||
return 2;
|
||||
|
@ -407,7 +407,7 @@ ItemStack& LuaItemStack::getItem()
|
|||
int LuaItemStack::create_object(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ItemStack item = read_item(L, 1, getServer(L));
|
||||
ItemStack item = read_item(L, 1, getGameDef(L)->idef());
|
||||
LuaItemStack *o = new LuaItemStack(item);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
|
@ -596,7 +596,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
|
||||
content_t c = ndef->getId(name);
|
||||
|
||||
lua_pushinteger(L, c);
|
||||
|
@ -609,7 +609,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
content_t c = luaL_checkint(L, 1);
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
|
||||
const char *name = ndef->get(c).name.c_str();
|
||||
|
||||
lua_pushstring(L, name);
|
||||
|
|
|
@ -364,7 +364,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
|
|||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
ItemStack item = read_item(L, 2, getServer(L));
|
||||
ItemStack item = read_item(L, 2, getServer(L)->idef());
|
||||
bool success = co->setWieldedItem(item);
|
||||
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
getServer(L)->SendInventory(((PlayerSAO*)co));
|
||||
|
|
Loading…
Reference in New Issue