Add clouds to all loading screens and better progress handling
parent
d859ad7ed7
commit
81c863ac4d
188
src/game.cpp
188
src/game.cpp
|
@ -396,12 +396,11 @@ PointedThing getPointedThing(Client *client, v3f player_position,
|
|||
Draws a screen with a single text on it.
|
||||
Text will be removed when the screen is drawn the next time.
|
||||
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
|
||||
With drawsmgr, you can for example draw clouds
|
||||
*/
|
||||
/*gui::IGUIStaticText **/
|
||||
void draw_load_screen(const std::wstring &text,
|
||||
IrrlichtDevice* device, gui::IGUIFont* font,
|
||||
int percent=-1, bool drawsmgr=false)
|
||||
float dtime=0 ,int percent=0, bool clouds=true)
|
||||
{
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
@ -415,11 +414,13 @@ void draw_load_screen(const std::wstring &text,
|
|||
loadingtext, textrect, false, false);
|
||||
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
|
||||
if (drawsmgr)
|
||||
bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
|
||||
if (cloud_menu_background)
|
||||
{
|
||||
g_menuclouds->step(dtime*3);
|
||||
g_menuclouds->render();
|
||||
driver->beginScene(true, true, video::SColor(255,140,186,250));
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
smgr->drawAll();
|
||||
g_menucloudsmgr->drawAll();
|
||||
}
|
||||
else
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
|
@ -428,7 +429,7 @@ void draw_load_screen(const std::wstring &text,
|
|||
core::vector2d<s32> barsize(256,32);
|
||||
core::rect<s32> barrect(center-barsize/2, center+barsize/2);
|
||||
driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
|
||||
driver->draw2DRectangle(video::SColor(255,0,0,0), core::rect<s32> (
|
||||
driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
|
||||
barrect.UpperLeftCorner+1,
|
||||
barrect.LowerRightCorner-1), NULL); // black inside the bar
|
||||
driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
|
||||
|
@ -907,7 +908,11 @@ void the_game(
|
|||
Draw "Loading" screen
|
||||
*/
|
||||
|
||||
draw_load_screen(L"Loading...", device, font);
|
||||
{
|
||||
wchar_t* text = wgettext("Loading...");
|
||||
draw_load_screen(text, device, font,0,0);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// Create texture source
|
||||
IWritableTextureSource *tsrc = createTextureSource(device);
|
||||
|
@ -964,7 +969,9 @@ void the_game(
|
|||
*/
|
||||
|
||||
if(address == ""){
|
||||
draw_load_screen(L"Creating server...", device, font);
|
||||
wchar_t* text = wgettext("Creating server....");
|
||||
draw_load_screen(text, device, font,0,25);
|
||||
delete[] text;
|
||||
infostream<<"Creating server"<<std::endl;
|
||||
server = new Server(map_dir, configpath, gamespec,
|
||||
simple_singleplayer_mode);
|
||||
|
@ -977,7 +984,11 @@ void the_game(
|
|||
Create client
|
||||
*/
|
||||
|
||||
draw_load_screen(L"Creating client...", device, font);
|
||||
{
|
||||
wchar_t* text = wgettext("Creating client...");
|
||||
draw_load_screen(text, device, font,0,50);
|
||||
delete[] text;
|
||||
}
|
||||
infostream<<"Creating client"<<std::endl;
|
||||
|
||||
MapDrawControl draw_control;
|
||||
|
@ -988,7 +999,11 @@ void the_game(
|
|||
// Client acts as our GameDef
|
||||
IGameDef *gamedef = &client;
|
||||
|
||||
draw_load_screen(L"Resolving address...", device, font);
|
||||
{
|
||||
wchar_t* text = wgettext("Resolving address...");
|
||||
draw_load_screen(text, device, font,0,75);
|
||||
delete[] text;
|
||||
}
|
||||
Address connect_address(0,0,0,0, port);
|
||||
try{
|
||||
if(address == "")
|
||||
|
@ -1020,15 +1035,26 @@ void the_game(
|
|||
bool could_connect = false;
|
||||
bool connect_aborted = false;
|
||||
try{
|
||||
float frametime = 0.033;
|
||||
float time_counter = 0.0;
|
||||
input->clear();
|
||||
float fps_max = g_settings->getFloat("fps_max");
|
||||
bool cloud_menu_background = g_settings->getBool("menu_clouds");
|
||||
u32 lasttime = device->getTimer()->getTime();
|
||||
while(device->run())
|
||||
{
|
||||
f32 dtime=0; // in seconds
|
||||
if (cloud_menu_background) {
|
||||
u32 time = device->getTimer()->getTime();
|
||||
if(time > lasttime)
|
||||
dtime = (time - lasttime) / 1000.0;
|
||||
else
|
||||
dtime = 0;
|
||||
lasttime = time;
|
||||
}
|
||||
// Update client and server
|
||||
client.step(frametime);
|
||||
client.step(dtime);
|
||||
if(server != NULL)
|
||||
server->step(frametime);
|
||||
server->step(dtime);
|
||||
|
||||
// End condition
|
||||
if(client.connectedAndInitialized()){
|
||||
|
@ -1049,15 +1075,37 @@ void the_game(
|
|||
}
|
||||
|
||||
// Display status
|
||||
std::wostringstream ss;
|
||||
ss<<L"Connecting to server... (press Escape to cancel)\n";
|
||||
std::wstring animation = L"/-\\|";
|
||||
ss<<animation[(int)(time_counter/0.2)%4];
|
||||
draw_load_screen(ss.str(), device, font);
|
||||
{
|
||||
wchar_t* text = wgettext("Connecting to server...");
|
||||
draw_load_screen(text, device, font, dtime, 100);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(1000*frametime);
|
||||
time_counter += frametime;
|
||||
// On some computers framerate doesn't seem to be
|
||||
// automatically limited
|
||||
if (cloud_menu_background) {
|
||||
// Time of frame without fps limit
|
||||
float busytime;
|
||||
u32 busytime_u32;
|
||||
// not using getRealTime is necessary for wine
|
||||
u32 time = device->getTimer()->getTime();
|
||||
if(time > lasttime)
|
||||
busytime_u32 = time - lasttime;
|
||||
else
|
||||
busytime_u32 = 0;
|
||||
busytime = busytime_u32 / 1000.0;
|
||||
|
||||
// FPS limiter
|
||||
u32 frametime_min = 1000./fps_max;
|
||||
|
||||
if(busytime_u32 < frametime_min) {
|
||||
u32 sleeptime = frametime_min - busytime_u32;
|
||||
device->sleep(sleeptime);
|
||||
}
|
||||
} else {
|
||||
sleep_ms(25);
|
||||
}
|
||||
time_counter += dtime;
|
||||
}
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
|
@ -1081,32 +1129,26 @@ void the_game(
|
|||
bool got_content = false;
|
||||
bool content_aborted = false;
|
||||
{
|
||||
float frametime = 0.033;
|
||||
float time_counter = 0.0;
|
||||
input->clear();
|
||||
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
Clouds *clouds = 0;
|
||||
if (g_settings->getBool("menu_clouds"))
|
||||
{
|
||||
// add clouds
|
||||
clouds = new Clouds(smgr->getRootSceneNode(),
|
||||
smgr, -1, rand(), 100);
|
||||
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
|
||||
|
||||
// A camera to see the clouds
|
||||
scene::ICameraSceneNode* camera;
|
||||
camera = smgr->addCameraSceneNode(0,
|
||||
v3f(0,0,0), v3f(0, 60, 100));
|
||||
camera->setFarValue(10000);
|
||||
}
|
||||
|
||||
float fps_max = g_settings->getFloat("fps_max");
|
||||
bool cloud_menu_background = g_settings->getBool("menu_clouds");
|
||||
u32 lasttime = device->getTimer()->getTime();
|
||||
while(device->run())
|
||||
{
|
||||
f32 dtime=0; // in seconds
|
||||
if (cloud_menu_background) {
|
||||
u32 time = device->getTimer()->getTime();
|
||||
if(time > lasttime)
|
||||
dtime = (time - lasttime) / 1000.0;
|
||||
else
|
||||
dtime = 0;
|
||||
lasttime = time;
|
||||
}
|
||||
// Update client and server
|
||||
client.step(frametime);
|
||||
client.step(dtime);
|
||||
if(server != NULL)
|
||||
server->step(frametime);
|
||||
server->step(dtime);
|
||||
|
||||
// End condition
|
||||
if(client.texturesReceived() &&
|
||||
|
@ -1128,30 +1170,52 @@ void the_game(
|
|||
}
|
||||
|
||||
// Display status
|
||||
std::wostringstream ss;
|
||||
std::ostringstream ss;
|
||||
int progress=0;
|
||||
if (!client.itemdefReceived())
|
||||
ss << L"Item definitions...";
|
||||
else if (!client.nodedefReceived())
|
||||
ss << L"Node definitions...";
|
||||
else
|
||||
ss << L"Media (" << (int)(client.mediaReceiveProgress()*100+0.5) << L"%)...";
|
||||
|
||||
if (clouds != 0)
|
||||
{
|
||||
clouds->step(frametime*3);
|
||||
clouds->render();
|
||||
ss << "Item definitions...";
|
||||
progress = 0;
|
||||
}
|
||||
else if (!client.nodedefReceived())
|
||||
{
|
||||
ss << "Node definitions...";
|
||||
progress = 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
ss << "Media...";
|
||||
progress = 50+client.mediaReceiveProgress()*50+0.5;
|
||||
}
|
||||
wchar_t* text = wgettext(ss.str().c_str());
|
||||
draw_load_screen(text, device, font, dtime, progress);
|
||||
delete[] text;
|
||||
|
||||
draw_load_screen(ss.str(), device, font, client.mediaReceiveProgress()*100+0.5, clouds!=0);
|
||||
// On some computers framerate doesn't seem to be
|
||||
// automatically limited
|
||||
if (cloud_menu_background) {
|
||||
// Time of frame without fps limit
|
||||
float busytime;
|
||||
u32 busytime_u32;
|
||||
// not using getRealTime is necessary for wine
|
||||
u32 time = device->getTimer()->getTime();
|
||||
if(time > lasttime)
|
||||
busytime_u32 = time - lasttime;
|
||||
else
|
||||
busytime_u32 = 0;
|
||||
busytime = busytime_u32 / 1000.0;
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(1000*frametime);
|
||||
time_counter += frametime;
|
||||
}
|
||||
if (clouds != 0)
|
||||
{
|
||||
smgr->addToDeletionQueue(clouds);
|
||||
clouds->drop();
|
||||
// FPS limiter
|
||||
u32 frametime_min = 1000./fps_max;
|
||||
|
||||
if(busytime_u32 < frametime_min) {
|
||||
u32 sleeptime = frametime_min - busytime_u32;
|
||||
device->sleep(sleeptime);
|
||||
}
|
||||
} else {
|
||||
sleep_ms(25);
|
||||
}
|
||||
time_counter += dtime;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3278,7 +3342,9 @@ void the_game(
|
|||
*/
|
||||
{
|
||||
/*gui::IGUIStaticText *gui_shuttingdowntext = */
|
||||
draw_load_screen(L"Shutting down stuff...", device, font);
|
||||
wchar_t* text = wgettext("Shutting down stuff...");
|
||||
draw_load_screen(text, device, font, 0, -1, false);
|
||||
delete[] text;
|
||||
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
|
44
src/main.cpp
44
src/main.cpp
|
@ -88,6 +88,10 @@ Settings *g_settings = &main_settings;
|
|||
Profiler main_profiler;
|
||||
Profiler *g_profiler = &main_profiler;
|
||||
|
||||
// Menu clouds are created later
|
||||
Clouds *g_menuclouds = 0;
|
||||
irr::scene::ISceneManager *g_menucloudsmgr = 0;
|
||||
|
||||
/*
|
||||
Debug streams
|
||||
*/
|
||||
|
@ -1569,6 +1573,19 @@ int main(int argc, char *argv[])
|
|||
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
|
||||
#endif
|
||||
|
||||
|
||||
// Create the menu clouds
|
||||
if (!g_menucloudsmgr)
|
||||
g_menucloudsmgr = smgr->createNewSceneManager();
|
||||
if (!g_menuclouds)
|
||||
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
|
||||
g_menucloudsmgr, -1, rand(), 100);
|
||||
g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
|
||||
scene::ICameraSceneNode* camera;
|
||||
camera = g_menucloudsmgr->addCameraSceneNode(0,
|
||||
v3f(0,0,0), v3f(0, 60, 100));
|
||||
camera->setFarValue(10000);
|
||||
|
||||
/*
|
||||
GUI stuff
|
||||
*/
|
||||
|
@ -1744,18 +1761,6 @@ int main(int argc, char *argv[])
|
|||
&g_menumgr, &menudata, g_gamecallback);
|
||||
menu->allowFocusRemoval(true);
|
||||
|
||||
// Always create clouds because they may or may not be
|
||||
// needed based on the game selected
|
||||
Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
|
||||
smgr, -1, rand(), 100);
|
||||
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
|
||||
|
||||
// A camera to see the clouds
|
||||
scene::ICameraSceneNode* camera;
|
||||
camera = smgr->addCameraSceneNode(0,
|
||||
v3f(0,0,0), v3f(0, 60, 100));
|
||||
camera->setFarValue(10000);
|
||||
|
||||
if(error_message != L"")
|
||||
{
|
||||
verbosestream<<"error_message = "
|
||||
|
@ -1796,7 +1801,7 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
// Time calc for the clouds
|
||||
f32 dtime; // in seconds
|
||||
f32 dtime=0; // in seconds
|
||||
if (cloud_menu_background) {
|
||||
u32 time = device->getTimer()->getTime();
|
||||
if(time > lasttime)
|
||||
|
@ -1811,9 +1816,9 @@ int main(int argc, char *argv[])
|
|||
|
||||
if (cloud_menu_background) {
|
||||
// *3 otherwise the clouds would move very slowly
|
||||
clouds->step(dtime*3);
|
||||
clouds->render();
|
||||
smgr->drawAll();
|
||||
g_menuclouds->step(dtime*3);
|
||||
g_menuclouds->render();
|
||||
g_menucloudsmgr->drawAll();
|
||||
drawMenuOverlay(driver, menutextures);
|
||||
drawMenuHeader(driver, menutextures);
|
||||
drawMenuFooter(driver, menutextures);
|
||||
|
@ -1856,8 +1861,6 @@ int main(int argc, char *argv[])
|
|||
infostream<<"Dropping main menu"<<std::endl;
|
||||
|
||||
menu->drop();
|
||||
clouds->drop();
|
||||
smgr->clear();
|
||||
}
|
||||
|
||||
playername = wide_to_narrow(menudata.name);
|
||||
|
@ -2018,6 +2021,7 @@ int main(int argc, char *argv[])
|
|||
gamespec,
|
||||
simple_singleplayer_mode
|
||||
);
|
||||
smgr->clear();
|
||||
|
||||
} //try
|
||||
catch(con::PeerNotFoundException &e)
|
||||
|
@ -2048,6 +2052,10 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
} // Menu-game loop
|
||||
|
||||
|
||||
g_menuclouds->drop();
|
||||
g_menucloudsmgr->drop();
|
||||
|
||||
delete input;
|
||||
|
||||
/*
|
||||
|
|
|
@ -28,6 +28,14 @@ extern Settings *g_settings;
|
|||
class Profiler;
|
||||
extern Profiler *g_profiler;
|
||||
|
||||
// Menu clouds
|
||||
class Clouds;
|
||||
extern Clouds *g_menuclouds;
|
||||
|
||||
// Scene manager used for menu clouds
|
||||
namespace irr{namespace scene{class ISceneManager;}}
|
||||
extern irr::scene::ISceneManager *g_menucloudsmgr;
|
||||
|
||||
// Debug streams
|
||||
|
||||
#include <fstream>
|
||||
|
|
Loading…
Reference in New Issue