We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
parent
bbed01ab62
commit
7e088fdfe3
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@ -1391,7 +1391,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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// Apply returned ItemStack
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if (playersao->setWieldedItem(item)) {
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SendInventory(pkt->getPeerId());
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SendInventory(playersao);
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}
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}
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@ -356,7 +356,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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ItemStack item = read_item(L, 2, getServer(L));
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bool success = co->setWieldedItem(item);
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if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendInventory(((PlayerSAO*)co)->getPeerID());
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getServer(L)->SendInventory(((PlayerSAO*)co));
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}
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lua_pushboolean(L, success);
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return 1;
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@ -1125,7 +1125,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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SendPlayerInventoryFormspec(peer_id);
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// Send inventory
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SendInventory(peer_id);
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SendInventory(playersao);
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// Send HP
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if(g_settings->getBool("enable_damage"))
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@ -1329,6 +1329,7 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
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break;
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default:
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assert(0);
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break;
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}
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return NULL;
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}
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@ -1346,7 +1347,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
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if(!playersao)
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return;
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SendInventory(playersao->getPeerID());
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SendInventory(playersao);
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}
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break;
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case InventoryLocation::NODEMETA:
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@ -1367,6 +1368,7 @@ void Server::setInventoryModified(const InventoryLocation &loc)
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break;
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default:
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assert(0);
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break;
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}
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}
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@ -1604,23 +1606,21 @@ void Server::SendNodeDef(u16 peer_id,
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Non-static send methods
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*/
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void Server::SendInventory(u16 peer_id)
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void Server::SendInventory(PlayerSAO* playerSAO)
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{
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DSTACK(__FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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UpdateCrafting(playersao->getPlayer());
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UpdateCrafting(playerSAO->getPlayer());
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/*
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Serialize it
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*/
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0,
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playerSAO->getPeerID());
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std::ostringstream os;
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playersao->getInventory()->serialize(os);
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playerSAO->getInventory()->serialize(os);
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std::string s = os.str();
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@ -374,7 +374,7 @@ public:
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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void SendPlayerBreath(u16 peer_id);
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void SendInventory(u16 peer_id);
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(u16 peer_id);
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// Bind address
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