Fix code style from recent commits and add misc. optimizations

master
kwolekr 2015-07-02 23:14:30 -04:00
parent 0a0378fece
commit 7b171ea2be
9 changed files with 186 additions and 185 deletions

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@ -130,13 +130,8 @@ public:
v3f getEyeOffset() v3f getEyeOffset()
{ {
// This is at the height of the eyes of the current figure float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
// return v3f(0, BS*1.5, 0); return v3f(0, BS * eye_height, 0);
// This is more like in minecraft
if(camera_barely_in_ceiling)
return v3f(0,BS*1.5,0);
else
return v3f(0,BS*1.625,0);
} }
v3f getEyePosition() v3f getEyePosition()
@ -197,12 +192,13 @@ public:
return (m_yaw + 90.) * core::DEGTORAD; return (m_yaw + 90.) * core::DEGTORAD;
} }
const char * getName() const const char *getName() const
{ {
return m_name; return m_name;
} }
core::aabbox3d<f32> getCollisionbox() { core::aabbox3d<f32> getCollisionbox()
{
return m_collisionbox; return m_collisionbox;
} }
@ -215,62 +211,91 @@ public:
return size; return size;
} }
void setHotbarItemcount(s32 hotbar_itemcount) { void setHotbarItemcount(s32 hotbar_itemcount)
{
hud_hotbar_itemcount = hotbar_itemcount; hud_hotbar_itemcount = hotbar_itemcount;
} }
s32 getHotbarItemcount() {
s32 getHotbarItemcount()
{
return hud_hotbar_itemcount; return hud_hotbar_itemcount;
} }
void setHotbarImage(std::string name) {
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name; hud_hotbar_image = name;
} }
std::string getHotbarImage() {
std::string getHotbarImage()
{
return hud_hotbar_image; return hud_hotbar_image;
} }
void setHotbarSelectedImage(std::string name) {
void setHotbarSelectedImage(const std::string &name)
{
hud_hotbar_selected_image = name; hud_hotbar_selected_image = name;
} }
std::string getHotbarSelectedImage() { std::string getHotbarSelectedImage() {
return hud_hotbar_selected_image; return hud_hotbar_selected_image;
} }
void setSky(const video::SColor &bgcolor, const std::string &type, void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params) { const std::vector<std::string> &params)
{
m_sky_bgcolor = bgcolor; m_sky_bgcolor = bgcolor;
m_sky_type = type; m_sky_type = type;
m_sky_params = params; m_sky_params = params;
} }
void getSky(video::SColor *bgcolor, std::string *type, void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params) { std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor; *bgcolor = m_sky_bgcolor;
*type = m_sky_type; *type = m_sky_type;
*params = m_sky_params; *params = m_sky_params;
} }
void overrideDayNightRatio(bool do_override, float ratio) {
void overrideDayNightRatio(bool do_override, float ratio)
{
m_day_night_ratio_do_override = do_override; m_day_night_ratio_do_override = do_override;
m_day_night_ratio = ratio; m_day_night_ratio = ratio;
} }
void getDayNightRatio(bool *do_override, float *ratio) {
void getDayNightRatio(bool *do_override, float *ratio)
{
*do_override = m_day_night_ratio_do_override; *do_override = m_day_night_ratio_do_override;
*ratio = m_day_night_ratio; *ratio = m_day_night_ratio;
} }
void setLocalAnimations(v2s32 frames[4], float frame_speed) {
void setLocalAnimations(v2s32 frames[4], float frame_speed)
{
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
local_animations[i] = frames[i]; local_animations[i] = frames[i];
local_animation_speed = frame_speed; local_animation_speed = frame_speed;
} }
void getLocalAnimations(v2s32 *frames, float *frame_speed) {
void getLocalAnimations(v2s32 *frames, float *frame_speed)
{
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
frames[i] = local_animations[i]; frames[i] = local_animations[i];
*frame_speed = local_animation_speed; *frame_speed = local_animation_speed;
} }
virtual bool isLocal() const virtual bool isLocal() const
{ return false; } {
return false;
}
virtual PlayerSAO *getPlayerSAO() virtual PlayerSAO *getPlayerSAO()
{ return NULL; } {
return NULL;
}
virtual void setPlayerSAO(PlayerSAO *sao) virtual void setPlayerSAO(PlayerSAO *sao)
{ FATAL_ERROR("FIXME"); } {
FATAL_ERROR("FIXME");
}
/* /*
serialize() writes a bunch of text that can contain serialize() writes a bunch of text that can contain

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@ -749,25 +749,23 @@ const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
static float calcDisplayDensity() static float calcDisplayDensity()
{ {
const char* current_display = getenv("DISPLAY"); const char *current_display = getenv("DISPLAY");
if (current_display != NULL) { if (current_display != NULL) {
Display * x11display = XOpenDisplay(current_display); Display *x11display = XOpenDisplay(current_display);
if (x11display != NULL) { if (x11display != NULL) {
/* try x direct */ /* try x direct */
float dpi_height = float dpi_height = floor(DisplayHeight(x11display, 0) /
floor(DisplayHeight(x11display, 0) / (DisplayHeightMM(x11display, 0) * 0.039370) + 0.5);
(DisplayHeightMM(x11display, 0) * 0.039370) + 0.5); float dpi_width = floor(DisplayWidth(x11display, 0) /
float dpi_width = (DisplayWidthMM(x11display, 0) * 0.039370) + 0.5);
floor(DisplayWidth(x11display, 0) /
(DisplayWidthMM(x11display, 0) * 0.039370) +0.5);
XCloseDisplay(x11display); XCloseDisplay(x11display);
return std::max(dpi_height,dpi_width) / 96.0; return std::max(dpi_height,dpi_width) / 96.0;
}
} }
}
/* return manually specified dpi */ /* return manually specified dpi */
return g_settings->getFloat("screen_dpi")/96.0; return g_settings->getFloat("screen_dpi")/96.0;

View File

@ -985,11 +985,11 @@ void read_groups(lua_State *L, int index,
} }
/******************************************************************************/ /******************************************************************************/
void push_groups(lua_State *L, std::map<std::string, int> groups) void push_groups(lua_State *L, const std::map<std::string, int> &groups)
{ {
lua_newtable(L); lua_newtable(L);
for (std::map<std::string, int>::iterator it = groups.begin(); std::map<std::string, int>::const_iterator it;
it != groups.end(); ++it) { for (it = groups.begin(); it != groups.end(); ++it) {
lua_pushnumber(L, it->second); lua_pushnumber(L, it->second);
lua_setfield(L, -2, it->first.c_str()); lua_setfield(L, -2, it->first.c_str());
} }
@ -998,12 +998,10 @@ void push_groups(lua_State *L, std::map<std::string, int> groups)
/******************************************************************************/ /******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items) void push_items(lua_State *L, const std::vector<ItemStack> &items)
{ {
// Create and fill table
lua_createtable(L, items.size(), 0); lua_createtable(L, items.size(), 0);
std::vector<ItemStack>::const_iterator iter = items.begin(); for (u32 i = 0; i != items.size(); i++) {
for (u32 i = 0; iter != items.end(); iter++) { LuaItemStack::create(L, items[i]);
LuaItemStack::create(L, *iter); lua_rawseti(L, -2, i + 1);
lua_rawseti(L, -2, ++i);
} }
} }

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@ -62,61 +62,56 @@ struct NoiseParams;
class Schematic; class Schematic;
ContentFeatures read_content_features (lua_State *L, int index); ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index); TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index, void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec); SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index); NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index, void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params); ServerSoundParams &params);
void push_dig_params (lua_State *L,const DigParams &params); void push_dig_params (lua_State *L,
void push_hit_params (lua_State *L,const HitParams &params); const DigParams &params);
void push_hit_params (lua_State *L,
const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server* srv); ItemStack read_item (lua_State *L, int index, Server *srv);
ToolCapabilities read_tool_capabilities (lua_State *L, ToolCapabilities read_tool_capabilities (lua_State *L, int table);
int table);
void push_tool_capabilities (lua_State *L, void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop); const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L, ItemDefinition read_item_definition (lua_State *L, int index,
int index,
ItemDefinition default_def); ItemDefinition default_def);
void read_object_properties (lua_State *L, void read_object_properties (lua_State *L, int index,
int index, ObjectProperties *prop);
void push_object_properties (lua_State *L,
ObjectProperties *prop); ObjectProperties *prop);
void push_object_properties (lua_State *L,
ObjectProperties *prop);
void push_inventory_list (lua_State *L, void push_inventory_list (lua_State *L,
Inventory *inv, Inventory *inv,
const char *name); const char *name);
void read_inventory_list (lua_State *L, void read_inventory_list (lua_State *L, int tableindex,
int tableindex, Inventory *inv, const char *name,
Inventory *inv, Server *srv, int forcesize=-1);
const char *name,
Server* srv,
int forcesize=-1);
MapNode readnode (lua_State *L, MapNode readnode (lua_State *L, int index,
int index,
INodeDefManager *ndef); INodeDefManager *ndef);
void pushnode (lua_State *L, void pushnode (lua_State *L, const MapNode &n,
const MapNode &n,
INodeDefManager *ndef); INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index); NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L, void read_groups (lua_State *L, int index,
int index,
std::map<std::string, int> &result); std::map<std::string, int> &result);
void push_groups (lua_State *L,
const std::map<std::string, int> &groups);
//TODO rename to "read_enum_field" //TODO rename to "read_enum_field"
int getenumfield (lua_State *L, int getenumfield (lua_State *L, int table,
int table,
const char *fieldname, const char *fieldname,
const EnumString *spec, const EnumString *spec,
int default_); int default_);
@ -129,8 +124,9 @@ bool getflagsfield (lua_State *L, int table,
bool read_flags (lua_State *L, int index, bool read_flags (lua_State *L, int index,
FlagDesc *flagdesc, FlagDesc *flagdesc,
u32 *flags, u32 *flagmask); u32 *flags, u32 *flagmask);
void push_flags_string (lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask); void push_flags_string (lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask);
u32 read_flags_table (lua_State *L, int table, u32 read_flags_table (lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask); FlagDesc *flagdesc, u32 *flagmask);
@ -146,24 +142,21 @@ void read_soundspec (lua_State *L,
int index, int index,
SimpleSoundSpec &spec); SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec, bool string_to_enum (const EnumString *spec,
int &result, int &result,
const std::string &str); const std::string &str);
bool read_noiseparams (lua_State *L, int index, bool read_noiseparams (lua_State *L, int index,
NoiseParams *np); NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np); void push_noiseparams (lua_State *L, NoiseParams *np);
void luaentity_get (lua_State *L,u16 id); void luaentity_get (lua_State *L,u16 id);
bool push_json_value (lua_State *L, bool push_json_value (lua_State *L,
const Json::Value &value, const Json::Value &value,
int nullindex); int nullindex);
void read_json_value (lua_State *L, void read_json_value (lua_State *L, Json::Value &root,
Json::Value &root, int index, u8 recursion = 0);
int index,
u8 recursion = 0);
extern struct EnumString es_TileAnimationType[]; extern struct EnumString es_TileAnimationType[];

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@ -104,8 +104,6 @@ void push_ARGB8 (lua_State *L, video::SColor color);
void pushFloatPos (lua_State *L, v3f p); void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p); void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p); void push_v2f (lua_State *L, v2f p);
void push_groups (lua_State *L,
std::map<std::string, int> groups);
void warn_if_field_exists(lua_State *L, int table, void warn_if_field_exists(lua_State *L, int table,
const char *fieldname, const char *fieldname,

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@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
if (!ok) { if (!ok) {
std::string error_msg = lua_tostring(L, -1); std::string error_msg = lua_tostring(L, -1);
if (error) if (error)
(*error) = error_msg; *error = error_msg;
errorstream << "========== ERROR FROM LUA ===========" << std::endl errorstream << "========== ERROR FROM LUA ===========" << std::endl
<< "Failed to load and run script from " << std::endl << "Failed to load and run script from " << std::endl
<< script_path << ":" << std::endl << std::endl << script_path << ":" << std::endl << std::endl
@ -157,8 +157,8 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
void ScriptApiBase::realityCheck() void ScriptApiBase::realityCheck()
{ {
int top = lua_gettop(m_luastack); int top = lua_gettop(m_luastack);
if(top >= 30){ if (top >= 30) {
dstream<<"Stack is over 30:"<<std::endl; dstream << "Stack is over 30:" << std::endl;
stackDump(dstream); stackDump(dstream);
std::string traceback = script_get_backtrace(m_luastack); std::string traceback = script_get_backtrace(m_luastack);
throw LuaError("Stack is over 30 (reality check)\n" + traceback); throw LuaError("Stack is over 30 (reality check)\n" + traceback);
@ -172,34 +172,29 @@ void ScriptApiBase::scriptError()
void ScriptApiBase::stackDump(std::ostream &o) void ScriptApiBase::stackDump(std::ostream &o)
{ {
int i;
int top = lua_gettop(m_luastack); int top = lua_gettop(m_luastack);
for (i = 1; i <= top; i++) { /* repeat for each level */ for (int i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i); int t = lua_type(m_luastack, i);
switch (t) { switch (t) {
case LUA_TSTRING: /* strings */ case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(m_luastack, i)<<"\""; o << "\"" << lua_tostring(m_luastack, i) << "\"";
break; break;
case LUA_TBOOLEAN: /* booleans */ case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(m_luastack, i) ? "true" : "false"); o << (lua_toboolean(m_luastack, i) ? "true" : "false");
break; break;
case LUA_TNUMBER: /* numbers */ { case LUA_TNUMBER: /* numbers */ {
char buf[10]; char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i)); snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o<<buf; o << buf;
break; } break;
}
default: /* other values */ default: /* other values */
o<<lua_typename(m_luastack, t); o << lua_typename(m_luastack, t);
break; break;
} }
o<<" "; o << " ";
} }
o<<std::endl; o << std::endl;
} }
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj) void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
@ -251,7 +246,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
void ScriptApiBase::objectrefGetOrCreate(lua_State *L, void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
ServerActiveObject *cobj) ServerActiveObject *cobj)
{ {
if(cobj == NULL || cobj->getId() == 0){ if (cobj == NULL || cobj->getId() == 0) {
ObjectRef::create(L, cobj); ObjectRef::create(L, cobj);
} else { } else {
objectrefGet(L, cobj->getId()); objectrefGet(L, cobj->getId());

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@ -51,7 +51,8 @@ public:
ScriptApiBase(); ScriptApiBase();
virtual ~ScriptApiBase(); virtual ~ScriptApiBase();
bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL); bool loadMod(const std::string &script_path, const std::string &mod_name,
std::string *error=NULL);
bool loadScript(const std::string &script_path, std::string *error=NULL); bool loadScript(const std::string &script_path, std::string *error=NULL);
/* object */ /* object */

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@ -2838,7 +2838,7 @@ std::string Server::getBanDescription(const std::string &ip_or_name)
void Server::notifyPlayer(const char *name, const std::wstring &msg) void Server::notifyPlayer(const char *name, const std::wstring &msg)
{ {
Player *player = m_env->getPlayer(name); Player *player = m_env->getPlayer(name);
if(!player) if (!player)
return; return;
if (player->peer_id == PEER_ID_INEXISTENT) if (player->peer_id == PEER_ID_INEXISTENT)
@ -2847,21 +2847,19 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
SendChatMessage(player->peer_id, msg); SendChatMessage(player->peer_id, msg);
} }
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) bool Server::showFormspec(const char *playername, const std::string &formspec,
const std::string &formname)
{ {
Player *player = m_env->getPlayer(playername); Player *player = m_env->getPlayer(playername);
if (!player)
if(!player)
{
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
return false; return false;
}
SendShowFormspecMessage(player->peer_id, formspec, formname); SendShowFormspecMessage(player->peer_id, formspec, formname);
return true; return true;
} }
u32 Server::hudAdd(Player *player, HudElement *form) { u32 Server::hudAdd(Player *player, HudElement *form)
{
if (!player) if (!player)
return -1; return -1;
@ -2887,7 +2885,8 @@ bool Server::hudRemove(Player *player, u32 id) {
return true; return true;
} }
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) { bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
{
if (!player) if (!player)
return false; return false;
@ -2895,7 +2894,8 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true; return true;
} }
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
{
if (!player) if (!player)
return false; return false;
@ -2911,7 +2911,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
return true; return true;
} }
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount)
{
if (!player) if (!player)
return false; return false;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
@ -2924,13 +2925,15 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
return true; return true;
} }
s32 Server::hudGetHotbarItemcount(Player *player) { s32 Server::hudGetHotbarItemcount(Player *player)
{
if (!player) if (!player)
return 0; return 0;
return player->getHotbarItemcount(); return player->getHotbarItemcount();
} }
void Server::hudSetHotbarImage(Player *player, std::string name) { void Server::hudSetHotbarImage(Player *player, std::string name)
{
if (!player) if (!player)
return; return;
@ -2938,13 +2941,15 @@ void Server::hudSetHotbarImage(Player *player, std::string name) {
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
} }
std::string Server::hudGetHotbarImage(Player *player) { std::string Server::hudGetHotbarImage(Player *player)
{
if (!player) if (!player)
return ""; return "";
return player->getHotbarImage(); return player->getHotbarImage();
} }
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { void Server::hudSetHotbarSelectedImage(Player *player, std::string name)
{
if (!player) if (!player)
return; return;
@ -2952,14 +2957,16 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
} }
std::string Server::hudGetHotbarSelectedImage(Player *player) { std::string Server::hudGetHotbarSelectedImage(Player *player)
{
if (!player) if (!player)
return ""; return "";
return player->getHotbarSelectedImage(); return player->getHotbarSelectedImage();
} }
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) bool Server::setLocalPlayerAnimations(Player *player,
v2s32 animation_frames[4], f32 frame_speed)
{ {
if (!player) if (!player)
return false; return false;
@ -2981,7 +2988,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
} }
bool Server::setSky(Player *player, const video::SColor &bgcolor, bool Server::setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params) const std::string &type, const std::vector<std::string> &params)
{ {
if (!player) if (!player)
return false; return false;
@ -2992,7 +2999,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
} }
bool Server::overrideDayNightRatio(Player *player, bool do_override, bool Server::overrideDayNightRatio(Player *player, bool do_override,
float ratio) float ratio)
{ {
if (!player) if (!player)
return false; return false;
@ -3008,9 +3015,9 @@ void Server::notifyPlayers(const std::wstring &msg)
} }
void Server::spawnParticle(const char *playername, v3f pos, void Server::spawnParticle(const char *playername, v3f pos,
v3f velocity, v3f acceleration, v3f velocity, v3f acceleration,
float expirationtime, float size, bool float expirationtime, float size, bool
collisiondetection, bool vertical, std::string texture) collisiondetection, bool vertical, const std::string &texture)
{ {
Player *player = m_env->getPlayer(playername); Player *player = m_env->getPlayer(playername);
if(!player) if(!player)
@ -3020,21 +3027,17 @@ void Server::spawnParticle(const char *playername, v3f pos,
} }
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture) bool collisiondetection, bool vertical, const std::string &texture)
{ {
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration, SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture); expirationtime, size, collisiondetection, vertical, texture);
} }
u32 Server::addParticleSpawner(const char *playername, u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
v3f minpos, v3f maxpos, float minexptime, float maxexptime, float minsize, float maxsize,
v3f minvel, v3f maxvel, bool collisiondetection, bool vertical, const std::string &texture)
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
{ {
Player *player = m_env->getPlayer(playername); Player *player = m_env->getPlayer(playername);
if(!player) if(!player)
@ -3062,12 +3065,12 @@ u32 Server::addParticleSpawner(const char *playername,
} }
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minexptime, float maxexptime,
float minsize, float maxsize, float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture) bool collisiondetection, bool vertical, const std::string &texture)
{ {
u32 id = 0; u32 id = 0;
for(;;) // look for unused particlespawner id for(;;) // look for unused particlespawner id
@ -3128,24 +3131,6 @@ Inventory* Server::createDetachedInventory(const std::string &name)
return inv; return inv;
} }
class BoolScopeSet
{
public:
BoolScopeSet(bool *dst, bool val):
m_dst(dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list // actions: time-reversed list
// Return value: success/failure // Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions, bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
@ -3195,27 +3180,29 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
// IGameDef interface // IGameDef interface
// Under envlock // Under envlock
IItemDefManager* Server::getItemDefManager() IItemDefManager *Server::getItemDefManager()
{ {
return m_itemdef; return m_itemdef;
} }
INodeDefManager* Server::getNodeDefManager()
INodeDefManager *Server::getNodeDefManager()
{ {
return m_nodedef; return m_nodedef;
} }
ICraftDefManager* Server::getCraftDefManager()
ICraftDefManager *Server::getCraftDefManager()
{ {
return m_craftdef; return m_craftdef;
} }
ITextureSource* Server::getTextureSource() ITextureSource *Server::getTextureSource()
{ {
return NULL; return NULL;
} }
IShaderSource* Server::getShaderSource() IShaderSource *Server::getShaderSource()
{ {
return NULL; return NULL;
} }
scene::ISceneManager* Server::getSceneManager() scene::ISceneManager *Server::getSceneManager()
{ {
return NULL; return NULL;
} }
@ -3224,44 +3211,50 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
{ {
return m_nodedef->allocateDummy(name); return m_nodedef->allocateDummy(name);
} }
ISoundManager* Server::getSoundManager()
ISoundManager *Server::getSoundManager()
{ {
return &dummySoundManager; return &dummySoundManager;
} }
MtEventManager* Server::getEventManager()
MtEventManager *Server::getEventManager()
{ {
return m_event; return m_event;
} }
IWritableItemDefManager* Server::getWritableItemDefManager() IWritableItemDefManager *Server::getWritableItemDefManager()
{ {
return m_itemdef; return m_itemdef;
} }
IWritableNodeDefManager* Server::getWritableNodeDefManager()
IWritableNodeDefManager *Server::getWritableNodeDefManager()
{ {
return m_nodedef; return m_nodedef;
} }
IWritableCraftDefManager* Server::getWritableCraftDefManager()
IWritableCraftDefManager *Server::getWritableCraftDefManager()
{ {
return m_craftdef; return m_craftdef;
} }
const ModSpec* Server::getModSpec(const std::string &modname) const const ModSpec *Server::getModSpec(const std::string &modname) const
{ {
for(std::vector<ModSpec>::const_iterator i = m_mods.begin(); std::vector<ModSpec>::const_iterator it;
i != m_mods.end(); i++){ for (it = m_mods.begin(); it != m_mods.end(); ++it) {
const ModSpec &mod = *i; const ModSpec &mod = *it;
if(mod.name == modname) if (mod.name == modname)
return &mod; return &mod;
} }
return NULL; return NULL;
} }
void Server::getModNames(std::vector<std::string> &modlist) void Server::getModNames(std::vector<std::string> &modlist)
{ {
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) { std::vector<ModSpec>::iterator it;
modlist.push_back(i->name); for (it = m_mods.begin(); it != m_mods.end(); ++it)
} modlist.push_back(it->name);
} }
std::string Server::getBuiltinLuaPath() std::string Server::getBuiltinLuaPath()
{ {
return porting::path_share + DIR_DELIM + "builtin"; return porting::path_share + DIR_DELIM + "builtin";

View File

@ -267,11 +267,11 @@ public:
void spawnParticle(const char *playername, void spawnParticle(const char *playername,
v3f pos, v3f velocity, v3f acceleration, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture); bool collisiondetection, bool vertical, const std::string &texture);
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture); bool collisiondetection, bool vertical, const std::string &texture);
u32 addParticleSpawner(const char *playername, u32 addParticleSpawner(const char *playername,
u16 amount, float spawntime, u16 amount, float spawntime,
@ -280,7 +280,7 @@ public:
v3f minacc, v3f maxacc, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minexptime, float maxexptime,
float minsize, float maxsize, float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture); bool collisiondetection, bool vertical, const std::string &texture);
u32 addParticleSpawnerAll(u16 amount, float spawntime, u32 addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minpos, v3f maxpos,
@ -288,7 +288,7 @@ public:
v3f minacc, v3f maxacc, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minexptime, float maxexptime,
float minsize, float maxsize, float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture); bool collisiondetection, bool vertical, const std::string &texture);
void deleteParticleSpawner(const char *playername, u32 id); void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id); void deleteParticleSpawnerAll(u32 id);