Lua API for playing sounds
parent
06e93f8d95
commit
601d1936c9
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@ -363,8 +363,40 @@ dump2(obj, name="_", dumped={})
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dump(obj, dumped={})
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^ Return object serialized as a string
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Sounds
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-------
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Examples of sound parameter tables:
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-- Play locationless on all clients
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{
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gain = 1.0, -- default
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}
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-- Play locationless to a player
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{
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to_player = name,
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gain = 1.0, -- default
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}
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-- Play in a location
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{
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pos = {x=1,y=2,z=3},
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gain = 1.0, -- default
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max_hear_distance = 32, -- default
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}
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-- Play connected to an object, looped
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{
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object = <an ObjectRef>,
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gain = 1.0, -- default
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max_hear_distance = 32, -- default
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loop = true, -- only sounds connected to objects can be looped
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}
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minetest namespace reference
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-----------------------------
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minetest.get_current_modname() -> string
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minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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^ Useful for loading additional .lua modules or static data from mod
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minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
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^ Useful for storing custom data
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minetest.register_entity(name, prototype table)
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minetest.register_abm(abm definition)
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minetest.register_node(name, node definition)
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@ -372,6 +404,7 @@ minetest.register_tool(name, item definition)
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minetest.register_craftitem(name, item definition)
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minetest.register_alias(name, convert_to)
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minetest.register_craft(recipe)
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minetest.register_globalstep(func(dtime))
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minetest.register_on_placenode(func(pos, newnode, placer))
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minetest.register_on_dignode(func(pos, oldnode, digger))
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@ -383,20 +416,22 @@ minetest.register_on_respawnplayer(func(ObjectRef))
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^ return true in func to disable regular player placement
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^ currently called _before_ repositioning of player occurs
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minetest.register_on_chat_message(func(name, message))
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minetest.add_to_creative_inventory(itemstring)
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minetest.setting_get(name) -> string or nil
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minetest.setting_getbool(name) -> boolean value or nil
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minetest.chat_send_all(text)
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minetest.chat_send_player(name, text)
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minetest.get_player_privs(name) -> set of privs
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minetest.get_inventory(location) -> InvRef
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^ location = eg. {type="player", name="celeron55"}
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{type="node", pos={x=, y=, z=}}
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minetest.get_current_modname() -> string
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minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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^ Useful for loading additional .lua modules or static data from mod
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minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
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^ Useful for storing custom data
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minetest.sound_play(spec, parameters) -> handle
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^ spec = SimpleSoundSpec
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^ parameters = sound parameter table
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minetest.sound_stop(handle)
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minetest.debug(line)
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^ Goes to dstream
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@ -681,6 +716,7 @@ Node definition (register_node)
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legacy_wallmounted = false, -- Support maps made in and before January 2012
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sounds = {
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footstep = <SimpleSoundSpec>,
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dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
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dug = <SimpleSoundSpec>,
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},
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}
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@ -6,6 +6,42 @@
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experimental = {}
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timers_to_add = {}
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timers = {}
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minetest.register_globalstep(function(dtime)
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for indes, timer in ipairs(timers_to_add) do
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table.insert(timers, timer)
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end
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timers_to_add = {}
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for index, timer in ipairs(timers) do
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timer.time = timer.time - dtime
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if timer.time <= 0 then
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timer.func()
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timers[index] = nil
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end
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end
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end)
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after = function(time, func)
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table.insert(timers_to_add, {time=time, func=func})
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end
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--[[
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stepsound = -1
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function test_sound()
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print("test_sound")
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stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
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after(2.0, test_sound)
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--after(0.1, test_sound_stop)
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end
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function test_sound_stop()
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print("test_sound_stop")
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minetest.sound_stop(stepsound)
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after(2.0, test_sound)
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end
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test_sound()
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--]]
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function on_step(dtime)
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-- print("experimental on_step")
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--[[
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111
src/client.cpp
111
src/client.cpp
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@ -261,7 +261,8 @@ Client::Client(
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m_nodedef_received(false),
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m_time_of_day_set(false),
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0)
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m_time_of_day_update_timer(0),
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m_removed_sounds_check_timer(0)
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{
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m_packetcounter_timer = 0.0;
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//m_delete_unused_sectors_timer = 0.0;
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@ -733,6 +734,63 @@ void Client::step(float dtime)
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m_inventory_updated = true;
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}
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}
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/*
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Update positions of sounds attached to objects
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*/
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{
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for(std::map<int, u16>::iterator
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i = m_sounds_to_objects.begin();
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i != m_sounds_to_objects.end(); i++)
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{
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int client_id = i->first;
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u16 object_id = i->second;
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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if(!cao)
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continue;
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v3f pos = cao->getPosition();
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m_sound->updateSoundPosition(client_id, pos);
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}
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}
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/*
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Handle removed remotely initiated sounds
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*/
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m_removed_sounds_check_timer += dtime;
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if(m_removed_sounds_check_timer >= 2.32)
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{
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m_removed_sounds_check_timer = 0;
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// Find removed sounds and clear references to them
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std::set<s32> removed_server_ids;
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for(std::map<s32, int>::iterator
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i = m_sounds_server_to_client.begin();
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i != m_sounds_server_to_client.end();)
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{
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s32 server_id = i->first;
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int client_id = i->second;
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i++;
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if(!m_sound->soundExists(client_id)){
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m_sounds_server_to_client.erase(server_id);
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m_sounds_client_to_server.erase(client_id);
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m_sounds_to_objects.erase(client_id);
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removed_server_ids.insert(server_id);
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}
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}
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// Sync to server
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if(removed_server_ids.size() != 0)
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{
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOSERVER_REMOVED_SOUNDS);
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writeU16(os, removed_server_ids.size());
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for(std::set<s32>::iterator i = removed_server_ids.begin();
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i != removed_server_ids.end(); i++)
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writeS32(os, *i);
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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}
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}
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// Virtual methods from con::PeerHandler
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@ -1610,6 +1668,57 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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m_itemdef->deSerialize(tmp_is2);
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m_itemdef_received = true;
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}
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else if(command == TOCLIENT_PLAY_SOUND)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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s32 server_id = readS32(is);
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std::string name = deSerializeString(is);
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float gain = readF1000(is);
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int type = readU8(is); // 0=local, 1=positional, 2=object
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v3f pos = readV3F1000(is);
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u16 object_id = readU16(is);
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bool loop = readU8(is);
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// Start playing
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int client_id = -1;
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switch(type){
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case 0: // local
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client_id = m_sound->playSound(name, false, gain);
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break;
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case 1: // positional
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client_id = m_sound->playSoundAt(name, false, gain, pos);
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break;
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case 2: { // object
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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if(cao)
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pos = cao->getPosition();
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client_id = m_sound->playSoundAt(name, loop, gain, pos);
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// TODO: Set up sound to move with object
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break; }
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default:
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break;
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}
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if(client_id != -1){
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m_sounds_server_to_client[server_id] = client_id;
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m_sounds_client_to_server[client_id] = server_id;
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if(object_id != 0)
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m_sounds_to_objects[client_id] = object_id;
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}
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}
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else if(command == TOCLIENT_STOP_SOUND)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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s32 server_id = readS32(is);
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std::map<s32, int>::iterator i =
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m_sounds_server_to_client.find(server_id);
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if(i != m_sounds_server_to_client.end()){
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int client_id = i->second;
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m_sound->stopSound(client_id);
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}
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}
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else
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{
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infostream<<"Client: Ignoring unknown command "
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@ -376,6 +376,15 @@ private:
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bool m_time_of_day_set;
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float m_last_time_of_day_f;
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float m_time_of_day_update_timer;
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// Sounds
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float m_removed_sounds_check_timer;
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// Mapping from server sound ids to our sound ids
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std::map<s32, int> m_sounds_server_to_client;
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// And the other way!
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std::map<int, s32> m_sounds_client_to_server;
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// And relations to objects
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std::map<int, u16> m_sounds_to_objects;
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};
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#endif // !SERVER
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@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
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PROTOCOL_VERSION 8:
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Digging based on item groups
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Many things
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*/
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#define PROTOCOL_VERSION 8
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@ -269,6 +270,24 @@ enum ToClientCommand
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serialized ItemDefManager
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*/
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TOCLIENT_PLAY_SOUND = 0x3f,
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/*
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u16 command
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s32 sound_id
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u16 len
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u8[len] sound name
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s32 gain*1000
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u8 type (0=local, 1=positional, 2=object)
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s32[3] pos_nodes*10000
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u16 object_id
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u8 loop (bool)
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*/
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TOCLIENT_STOP_SOUND = 0x40,
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/*
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u16 command
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s32 sound_id
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*/
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};
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enum ToServerCommand
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@ -442,8 +461,14 @@ enum ToServerCommand
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(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
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*/
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TOSERVER_REQUEST_TEXTURES = 0x40,
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TOSERVER_REMOVED_SOUNDS = 0x3a,
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/*
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u16 command
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u16 len
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s32[len] sound_id
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*/
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TOSERVER_REQUEST_TEXTURES = 0x40,
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/*
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u16 command
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u16 number of textures requested
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@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#include "tool.h"
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#include "content_cso.h"
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#include "sound.h"
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#include "nodedef.h"
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class Settings;
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struct ToolCapabilities;
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@ -1008,6 +1010,7 @@ private:
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LocalPlayer *m_local_player;
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float m_damage_visual_timer;
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bool m_dead;
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float m_step_distance_counter;
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public:
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PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
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@ -1020,7 +1023,8 @@ public:
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m_is_local_player(false),
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m_local_player(NULL),
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m_damage_visual_timer(0),
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m_dead(false)
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m_dead(false),
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m_step_distance_counter(0)
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{
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if(gamedef == NULL)
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ClientActiveObject::registerType(getType(), create);
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@ -1202,7 +1206,9 @@ public:
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void step(float dtime, ClientEnvironment *env)
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{
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v3f lastpos = pos_translator.vect_show;
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pos_translator.translate(dtime);
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float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
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updateVisibility();
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updateNodePos();
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@ -1212,6 +1218,18 @@ public:
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updateTextures("");
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}
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}
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m_step_distance_counter += moved;
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if(m_step_distance_counter > 1.5*BS){
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m_step_distance_counter = 0;
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if(!m_is_local_player){
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INodeDefManager *ndef = m_gamedef->ndef();
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v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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SimpleSoundSpec spec = ndef->get(n).sound_footstep;
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m_gamedef->sound()->playSoundAt(spec, false, getPosition());
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}
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}
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}
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void processMessage(const std::string &data)
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@ -2222,7 +2222,7 @@ private:
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static const char className[];
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static const luaL_reg methods[];
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public:
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static ObjectRef *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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@ -2236,7 +2236,7 @@ private:
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ServerActiveObject *co = ref->m_object;
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return co;
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}
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private:
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static LuaEntitySAO* getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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@ -3134,10 +3134,6 @@ const luaL_reg EnvRef::methods[] = {
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{0,0}
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};
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/*
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Global functions
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*/
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class LuaABM : public ActiveBlockModifier
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{
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private:
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@ -3211,6 +3207,47 @@ public:
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}
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};
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/*
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ServerSoundParams
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*/
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static void read_server_sound_params(lua_State *L, int index,
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ServerSoundParams ¶ms)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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// Clear
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params = ServerSoundParams();
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if(lua_istable(L, index)){
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getfloatfield(L, index, "gain", params.gain);
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getstringfield(L, index, "to_player", params.to_player);
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lua_getfield(L, index, "pos");
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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params.pos = p;
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params.type = ServerSoundParams::SSP_POSITIONAL;
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}
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lua_pop(L, 1);
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lua_getfield(L, index, "object");
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if(!lua_isnil(L, -1)){
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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ServerActiveObject *sao = ObjectRef::getobject(ref);
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if(sao){
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params.object = sao->getId();
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params.type = ServerSoundParams::SSP_OBJECT;
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}
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}
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lua_pop(L, 1);
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params.max_hear_distance = BS*getfloatfield_default(L, index,
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"max_hear_distance", params.max_hear_distance/BS);
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getboolfield(L, index, "loop", params.loop);
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}
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}
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/*
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Global functions
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*/
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// debug(text)
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// Writes a line to dstream
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static int l_debug(lua_State *L)
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@ -3674,6 +3711,26 @@ static int l_get_worldpath(lua_State *L)
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return 1;
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}
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L)
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{
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
|
||||
ServerSoundParams params;
|
||||
read_server_sound_params(L, 2, params);
|
||||
s32 handle = get_server(L)->playSound(spec, params);
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// sound_stop(handle)
|
||||
static int l_sound_stop(lua_State *L)
|
||||
{
|
||||
int handle = luaL_checkinteger(L, 1);
|
||||
get_server(L)->stopSound(handle);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct luaL_Reg minetest_f [] = {
|
||||
{"debug", l_debug},
|
||||
{"log", l_log},
|
||||
|
@ -3691,6 +3748,8 @@ static const struct luaL_Reg minetest_f [] = {
|
|||
{"get_current_modname", l_get_current_modname},
|
||||
{"get_modpath", l_get_modpath},
|
||||
{"get_worldpath", l_get_worldpath},
|
||||
{"sound_play", l_sound_play},
|
||||
{"sound_stop", l_sound_stop},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
|
134
src/server.cpp
134
src/server.cpp
|
@ -3126,6 +3126,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
<<action<<std::endl;
|
||||
}
|
||||
}
|
||||
else if(command == TOSERVER_REMOVED_SOUNDS)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
int num = readU16(is);
|
||||
for(int k=0; k<num; k++){
|
||||
s32 id = readS32(is);
|
||||
std::map<s32, ServerPlayingSound>::iterator i =
|
||||
m_playing_sounds.find(id);
|
||||
if(i == m_playing_sounds.end())
|
||||
continue;
|
||||
ServerPlayingSound &psound = i->second;
|
||||
psound.clients.erase(peer_id);
|
||||
if(psound.clients.size() == 0)
|
||||
m_playing_sounds.erase(i++);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Server::ProcessData(): Ignoring "
|
||||
|
@ -3575,6 +3593,107 @@ void Server::SendMovePlayer(Player *player)
|
|||
m_con.Send(player->peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
s32 Server::playSound(const SimpleSoundSpec &spec,
|
||||
const ServerSoundParams ¶ms)
|
||||
{
|
||||
// Find out initial position of sound
|
||||
bool pos_exists = false;
|
||||
v3f pos = params.getPos(m_env, &pos_exists);
|
||||
// If position is not found while it should be, cancel sound
|
||||
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
|
||||
return -1;
|
||||
// Filter destination clients
|
||||
std::set<RemoteClient*> dst_clients;
|
||||
if(params.to_player != "")
|
||||
{
|
||||
Player *player = m_env->getPlayer(params.to_player.c_str());
|
||||
if(!player){
|
||||
infostream<<"Server::playSound: Player \""<<params.to_player
|
||||
<<"\" not found"<<std::endl;
|
||||
return -1;
|
||||
}
|
||||
if(player->peer_id == PEER_ID_INEXISTENT){
|
||||
infostream<<"Server::playSound: Player \""<<params.to_player
|
||||
<<"\" not connected"<<std::endl;
|
||||
return -1;
|
||||
}
|
||||
RemoteClient *client = getClient(player->peer_id);
|
||||
dst_clients.insert(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator(); i.atEnd() == false; i++)
|
||||
{
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
Player *player = m_env->getPlayer(client->peer_id);
|
||||
if(!player)
|
||||
continue;
|
||||
if(pos_exists){
|
||||
if(player->getPosition().getDistanceFrom(pos) >
|
||||
params.max_hear_distance)
|
||||
continue;
|
||||
}
|
||||
dst_clients.insert(client);
|
||||
}
|
||||
}
|
||||
if(dst_clients.size() == 0)
|
||||
return -1;
|
||||
// Create the sound
|
||||
s32 id = m_next_sound_id++;
|
||||
// The sound will exist as a reference in m_playing_sounds
|
||||
m_playing_sounds[id] = ServerPlayingSound();
|
||||
ServerPlayingSound &psound = m_playing_sounds[id];
|
||||
psound.params = params;
|
||||
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
|
||||
i != dst_clients.end(); i++)
|
||||
psound.clients.insert((*i)->peer_id);
|
||||
// Create packet
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_PLAY_SOUND);
|
||||
writeS32(os, id);
|
||||
os<<serializeString(spec.name);
|
||||
writeF1000(os, spec.gain * params.gain);
|
||||
writeU8(os, params.type);
|
||||
writeV3F1000(os, pos);
|
||||
writeU16(os, params.object);
|
||||
writeU8(os, params.loop);
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send
|
||||
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
|
||||
i != dst_clients.end(); i++){
|
||||
// Send as reliable
|
||||
m_con.Send((*i)->peer_id, 0, data, true);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
void Server::stopSound(s32 handle)
|
||||
{
|
||||
// Get sound reference
|
||||
std::map<s32, ServerPlayingSound>::iterator i =
|
||||
m_playing_sounds.find(handle);
|
||||
if(i == m_playing_sounds.end())
|
||||
return;
|
||||
ServerPlayingSound &psound = i->second;
|
||||
// Create packet
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_STOP_SOUND);
|
||||
writeS32(os, handle);
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send
|
||||
for(std::set<u16>::iterator i = psound.clients.begin();
|
||||
i != psound.clients.end(); i++){
|
||||
// Send as reliable
|
||||
m_con.Send(*i, 0, data, true);
|
||||
}
|
||||
// Remove sound reference
|
||||
m_playing_sounds.erase(i);
|
||||
}
|
||||
|
||||
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
||||
core::list<u16> *far_players, float far_d_nodes)
|
||||
{
|
||||
|
@ -4511,6 +4630,21 @@ void Server::handlePeerChange(PeerChange &c)
|
|||
obj->m_known_by_count--;
|
||||
}
|
||||
|
||||
/*
|
||||
Clear references to playing sounds
|
||||
*/
|
||||
for(std::map<s32, ServerPlayingSound>::iterator
|
||||
i = m_playing_sounds.begin();
|
||||
i != m_playing_sounds.end();)
|
||||
{
|
||||
ServerPlayingSound &psound = i->second;
|
||||
psound.clients.erase(c.peer_id);
|
||||
if(psound.clients.size() == 0)
|
||||
m_playing_sounds.erase(i++);
|
||||
else
|
||||
i++;
|
||||
}
|
||||
|
||||
ServerRemotePlayer* player =
|
||||
static_cast<ServerRemotePlayer*>(m_env->getPlayer(c.peer_id));
|
||||
|
||||
|
|
64
src/server.h
64
src/server.h
|
@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mods.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "subgame.h"
|
||||
#include "sound.h"
|
||||
struct LuaState;
|
||||
typedef struct lua_State lua_State;
|
||||
class IWritableItemDefManager;
|
||||
|
@ -274,6 +275,58 @@ struct TextureInformation
|
|||
}
|
||||
};
|
||||
|
||||
struct ServerSoundParams
|
||||
{
|
||||
float gain;
|
||||
std::string to_player;
|
||||
enum Type{
|
||||
SSP_LOCAL=0,
|
||||
SSP_POSITIONAL=1,
|
||||
SSP_OBJECT=2
|
||||
} type;
|
||||
v3f pos;
|
||||
u16 object;
|
||||
float max_hear_distance;
|
||||
bool loop;
|
||||
|
||||
ServerSoundParams():
|
||||
gain(1.0),
|
||||
to_player(""),
|
||||
type(SSP_LOCAL),
|
||||
pos(0,0,0),
|
||||
object(0),
|
||||
max_hear_distance(32*BS),
|
||||
loop(false)
|
||||
{}
|
||||
|
||||
v3f getPos(ServerEnvironment *env, bool *pos_exists) const
|
||||
{
|
||||
if(pos_exists) *pos_exists = false;
|
||||
switch(type){
|
||||
case SSP_LOCAL:
|
||||
return v3f(0,0,0);
|
||||
case SSP_POSITIONAL:
|
||||
if(pos_exists) *pos_exists = true;
|
||||
return pos;
|
||||
case SSP_OBJECT: {
|
||||
if(object == 0)
|
||||
return v3f(0,0,0);
|
||||
ServerActiveObject *sao = env->getActiveObject(object);
|
||||
if(!sao)
|
||||
return v3f(0,0,0);
|
||||
if(pos_exists) *pos_exists = true;
|
||||
return sao->getBasePosition(); }
|
||||
}
|
||||
return v3f(0,0,0);
|
||||
}
|
||||
};
|
||||
|
||||
struct ServerPlayingSound
|
||||
{
|
||||
ServerSoundParams params;
|
||||
std::set<u16> clients; // peer ids
|
||||
};
|
||||
|
||||
class RemoteClient
|
||||
{
|
||||
public:
|
||||
|
@ -464,6 +517,11 @@ public:
|
|||
// Envlock and conlock should be locked when calling this
|
||||
void SendMovePlayer(Player *player);
|
||||
|
||||
// Returns -1 if failed, sound handle on success
|
||||
// Envlock + conlock
|
||||
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
|
||||
void stopSound(s32 handle);
|
||||
|
||||
// Thread-safe
|
||||
u64 getPlayerAuthPrivs(const std::string &name);
|
||||
void setPlayerAuthPrivs(const std::string &name, u64 privs);
|
||||
|
@ -775,6 +833,12 @@ private:
|
|||
friend class RemoteClient;
|
||||
|
||||
std::map<std::string,TextureInformation> m_Textures;
|
||||
|
||||
/*
|
||||
Sounds
|
||||
*/
|
||||
std::map<s32, ServerPlayingSound> m_playing_sounds;
|
||||
s32 m_next_sound_id;
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
@ -67,6 +67,8 @@ public:
|
|||
virtual int playSoundAt(const std::string &name, bool loop,
|
||||
float volume, v3f pos) = 0;
|
||||
virtual void stopSound(int sound) = 0;
|
||||
virtual bool soundExists(int sound) = 0;
|
||||
virtual void updateSoundPosition(int sound, v3f pos) = 0;
|
||||
|
||||
int playSound(const SimpleSoundSpec &spec, bool loop)
|
||||
{ return playSound(spec.name, loop, spec.gain); }
|
||||
|
@ -87,6 +89,8 @@ public:
|
|||
int playSoundAt(const std::string &name, bool loop,
|
||||
float volume, v3f pos) {return 0;}
|
||||
void stopSound(int sound) {}
|
||||
bool soundExists(int sound) {return false;}
|
||||
void updateSoundPosition(int sound, v3f pos) {}
|
||||
};
|
||||
|
||||
// Global DummySoundManager singleton
|
||||
|
|
|
@ -482,6 +482,24 @@ public:
|
|||
maintain();
|
||||
deleteSound(sound);
|
||||
}
|
||||
bool soundExists(int sound)
|
||||
{
|
||||
maintain();
|
||||
return (m_sounds_playing.count(sound) != 0);
|
||||
}
|
||||
void updateSoundPosition(int id, v3f pos)
|
||||
{
|
||||
std::map<int, PlayingSound*>::iterator i =
|
||||
m_sounds_playing.find(id);
|
||||
if(i == m_sounds_playing.end())
|
||||
return;
|
||||
PlayingSound *sound = i->second;
|
||||
|
||||
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
||||
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
|
||||
}
|
||||
};
|
||||
|
||||
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
|
||||
|
|
Loading…
Reference in New Issue