Make player files saving again
parent
897c218b96
commit
3c5df42a17
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@ -462,6 +462,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
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return NULL;
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}
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testplayer.deSerialize(is, path);
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is.close();
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if (testplayer.getName() == playername) {
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*player = testplayer;
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found = true;
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@ -314,6 +314,7 @@ void RemotePlayer::save(std::string savedir)
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return;
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}
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testplayer.deSerialize(is, path);
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is.close();
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if (strcmp(testplayer.getName(), m_name) == 0) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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