Add UpdateThread and use it for minimap and mesh threads
parent
4e28c8d3c8
commit
29dda9f356
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@ -139,7 +139,7 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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QueuedMeshUpdate *MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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@ -162,26 +162,17 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent)
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{
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ThreadStarted();
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m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
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deferUpdate();
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}
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName("MeshUpdateThread");
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while(!StopRequested())
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{
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(3);
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continue;
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}
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void MeshUpdateThread::doUpdate()
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{
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QueuedMeshUpdate *q;
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while ((q = m_queue_in.pop())) {
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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@ -196,10 +187,6 @@ void * MeshUpdateThread::Thread()
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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/*
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@ -230,7 +217,7 @@ Client::Client(
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(this),
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m_mesh_update_thread(),
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m_env(
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new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
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@ -1600,7 +1587,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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}
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// Add task to queue
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m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
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m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
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}
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void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
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20
src/client.h
20
src/client.h
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@ -113,23 +113,27 @@ struct MeshUpdateResult
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}
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};
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class MeshUpdateThread : public JThread
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class MeshUpdateThread : public UpdateThread
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{
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private:
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MeshUpdateQueue m_queue_in;
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protected:
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const char *getName()
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{ return "MeshUpdateThread"; }
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virtual void doUpdate();
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public:
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MeshUpdateThread(IGameDef *gamedef):
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m_gamedef(gamedef)
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MeshUpdateThread()
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{
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}
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void * Thread();
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MeshUpdateQueue m_queue_in;
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void enqueueUpdate(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent);
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MutexedQueue<MeshUpdateResult> m_queue_out;
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IGameDef *m_gamedef;
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v3s16 m_camera_offset;
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};
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@ -105,67 +105,31 @@ QueuedMinimapUpdate * MinimapUpdateQueue::pop()
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Minimap update thread
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*/
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void MinimapUpdateThread::Stop()
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{
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JThread::Stop();
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// give us a nudge
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m_queue_sem.Post();
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}
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void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
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{
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if (m_queue.addBlock(pos, data))
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// we had to allocate a new block
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m_queue_sem.Post();
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m_queue.addBlock(pos, data);
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deferUpdate();
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}
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void MinimapUpdateThread::forceUpdate()
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void MinimapUpdateThread::doUpdate()
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{
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m_queue_sem.Post();
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}
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void *MinimapUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MinimapUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName("MinimapUpdateThread");
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while (!StopRequested()) {
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m_queue_sem.Wait();
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if (StopRequested()) break;
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while (m_queue.size()) {
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QueuedMinimapUpdate *q = m_queue.pop();
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if (!q)
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break;
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(q->pos);
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if (q->data) {
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m_blocks_cache[q->pos] = q->data;
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} else if (it != m_blocks_cache.end()) {
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delete it->second;
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m_blocks_cache.erase(it);
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}
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}
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if (data->map_invalidated) {
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if (data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height, data->radar);
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data->map_invalidated = false;
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}
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while (m_queue.size()) {
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QueuedMinimapUpdate *q = m_queue.pop();
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(q->pos);
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if (q->data) {
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m_blocks_cache[q->pos] = q->data;
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} else if (it != m_blocks_cache.end()) {
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delete it->second;
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m_blocks_cache.erase(it);
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}
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}
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if (data->map_invalidated) {
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if (data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height, data->radar);
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data->map_invalidated = false;
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}
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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MinimapUpdateThread::~MinimapUpdateThread()
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@ -177,7 +141,7 @@ MinimapUpdateThread::~MinimapUpdateThread()
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}
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}
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MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
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MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos, s16 height, s16 &pixel_height)
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{
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pixel_height = height - MAP_BLOCKSIZE;
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v3s16 blockpos_max, blockpos_min, relpos;
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@ -198,7 +162,7 @@ MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &
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return NULL;
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}
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s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
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s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
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{
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s16 air_count = 0;
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v3s16 blockpos_max, blockpos_min, relpos;
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@ -215,7 +179,7 @@ s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
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return air_count;
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}
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void MinimapUpdateThread::getMap (v3s16 pos, s16 size, s16 height, bool radar)
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void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool radar)
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{
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v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
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@ -327,7 +291,7 @@ void Mapper::setMinimapMode(MinimapMode mode)
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data->scan_height = modeDefs[(int)mode * 3 + 1];
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data->map_size = modeDefs[(int)mode * 3 + 2];
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data->mode = mode;
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m_minimap_update_thread->forceUpdate();
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m_minimap_update_thread->deferUpdate();
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}
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void Mapper::setPos(v3s16 pos)
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@ -336,7 +300,7 @@ void Mapper::setPos(v3s16 pos)
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if (pos != data->old_pos) {
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data->old_pos = data->pos;
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data->pos = pos;
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m_minimap_update_thread->forceUpdate();
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m_minimap_update_thread->deferUpdate();
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}
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}
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@ -96,7 +96,6 @@ public:
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bool addBlock(v3s16 pos, MinimapMapblock *data);
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// blocking!!
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QueuedMinimapUpdate *pop();
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u32 size()
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@ -110,12 +109,16 @@ private:
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JMutex m_mutex;
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};
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class MinimapUpdateThread : public JThread
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class MinimapUpdateThread : public UpdateThread
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{
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private:
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JSemaphore m_queue_sem;
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MinimapUpdateQueue m_queue;
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protected:
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const char *getName()
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{ return "MinimapUpdateThread"; }
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virtual void doUpdate();
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public:
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MinimapUpdateThread(IrrlichtDevice *device, Client *client)
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{
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@ -131,13 +134,10 @@ public:
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video::SColor getColorFromId(u16 id);
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void enqueue_Block(v3s16 pos, MinimapMapblock *data);
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void forceUpdate();
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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ITextureSource *tsrc;
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void Stop();
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void *Thread();
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MinimapData *data;
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std::map<v3s16, MinimapMapblock *> m_blocks_cache;
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};
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../jthread/jmutex.h"
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#include "../jthread/jmutexautolock.h"
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#include "porting.h"
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#include "log.h"
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template<typename T>
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class MutexedVariable
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MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
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};
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class UpdateThread : public JThread
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{
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private:
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JSemaphore m_update_sem;
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protected:
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virtual void doUpdate() = 0;
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virtual const char *getName() = 0;
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public:
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UpdateThread()
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{
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}
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~UpdateThread()
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{}
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void deferUpdate()
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{
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m_update_sem.Post();
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}
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void Stop()
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{
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JThread::Stop();
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// give us a nudge
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m_update_sem.Post();
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}
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void *Thread()
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{
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ThreadStarted();
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const char *thread_name = getName();
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log_register_thread(thread_name);
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName(thread_name);
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while (!StopRequested()) {
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m_update_sem.Wait();
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// Empty the queue, just in case doUpdate() is expensive
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while (m_update_sem.GetValue()) m_update_sem.Wait();
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if (StopRequested()) break;
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doUpdate();
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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};
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#endif
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