Biomes: Make biome heat and humidity noise parameters user-configurable
parent
7490368984
commit
29b413b376
|
@ -363,6 +363,8 @@ void EmergeManager::loadParamsFromSettings(Settings *settings) {
|
|||
settings->getS16NoEx("water_level", params.water_level);
|
||||
settings->getS16NoEx("chunksize", params.chunksize);
|
||||
settings->getFlagStrNoEx("mg_flags", params.flags, flagdesc_mapgen);
|
||||
settings->getNoiseParams("mg_biome_np_heat", params.np_biome_heat);
|
||||
settings->getNoiseParams("mg_biome_np_humidity", params.np_biome_humidity);
|
||||
|
||||
delete params.sparams;
|
||||
params.sparams = createMapgenParams(params.mg_name);
|
||||
|
@ -377,6 +379,8 @@ void EmergeManager::saveParamsToSettings(Settings *settings) {
|
|||
settings->setS16("water_level", params.water_level);
|
||||
settings->setS16("chunksize", params.chunksize);
|
||||
settings->setFlagStr("mg_flags", params.flags, flagdesc_mapgen, (u32)-1);
|
||||
settings->setNoiseParams("mg_biome_np_heat", params.np_biome_heat);
|
||||
settings->setNoiseParams("mg_biome_np_humidity", params.np_biome_humidity);
|
||||
|
||||
if (params.sparams)
|
||||
params.sparams->writeParams(settings);
|
||||
|
|
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef MAPGEN_HEADER
|
||||
#define MAPGEN_HEADER
|
||||
|
||||
#include "noise.h"
|
||||
#include "nodedef.h"
|
||||
#include "mapnode.h"
|
||||
#include "util/string.h"
|
||||
|
@ -107,6 +108,9 @@ struct MapgenParams {
|
|||
s16 water_level;
|
||||
u32 flags;
|
||||
|
||||
NoiseParams np_biome_heat;
|
||||
NoiseParams np_biome_humidity;
|
||||
|
||||
MapgenSpecificParams *sparams;
|
||||
|
||||
MapgenParams()
|
||||
|
@ -117,6 +121,8 @@ struct MapgenParams {
|
|||
chunksize = 5;
|
||||
flags = MG_TREES | MG_CAVES | MG_LIGHT;
|
||||
sparams = NULL;
|
||||
np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
|
||||
np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -77,8 +77,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
noise_wetness = new Noise(&sp->np_wetness, seed, csize.X, csize.Y + 2, csize.Z);
|
||||
|
||||
// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
|
||||
noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
|
||||
|
||||
//// Resolve nodes to be used
|
||||
INodeDefManager *ndef = emerge->ndef;
|
||||
|
|
|
@ -81,8 +81,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
//// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
|
||||
noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
|
||||
noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
|
||||
|
||||
//// Resolve nodes to be used
|
||||
INodeDefManager *ndef = emerge->ndef;
|
||||
|
@ -305,8 +305,8 @@ void MapgenV7::calculateNoise() {
|
|||
|
||||
|
||||
Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
|
||||
float heat = NoisePerlin2D(bmgr->np_heat, p.X, p.Z, seed);
|
||||
float humidity = NoisePerlin2D(bmgr->np_humidity, p.X, p.Z, seed);
|
||||
float heat = NoisePerlin2D(noise_heat->np, p.X, p.Z, seed);
|
||||
float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Z, seed);
|
||||
s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
|
||||
|
||||
return bmgr->getBiome(heat, humidity, groundlevel);
|
||||
|
|
|
@ -29,17 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
const char *BiomeManager::ELEMENT_TITLE = "biome";
|
||||
|
||||
NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
|
||||
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
BiomeManager::BiomeManager(IGameDef *gamedef)
|
||||
{
|
||||
m_resolver = gamedef->getNodeDefManager()->getResolver();
|
||||
np_heat = &nparams_biome_def_heat;
|
||||
np_humidity = &nparams_biome_def_humidity;
|
||||
|
||||
// Create default biome to be used in case none exist
|
||||
Biome *b = new Biome;
|
||||
|
|
|
@ -21,7 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define MG_BIOME_HEADER
|
||||
|
||||
#include "mapgen.h"
|
||||
#include "noise.h"
|
||||
|
||||
struct NoiseParams;
|
||||
|
||||
enum BiomeType
|
||||
{
|
||||
|
@ -32,10 +33,6 @@ enum BiomeType
|
|||
BIOME_TYPE_FLAT
|
||||
};
|
||||
|
||||
extern NoiseParams nparams_biome_def_heat;
|
||||
extern NoiseParams nparams_biome_def_humidity;
|
||||
|
||||
|
||||
class Biome : public GenElement {
|
||||
public:
|
||||
u32 flags;
|
||||
|
@ -61,9 +58,6 @@ public:
|
|||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x100;
|
||||
|
||||
NoiseParams *np_heat;
|
||||
NoiseParams *np_humidity;
|
||||
|
||||
BiomeManager(IGameDef *gamedef);
|
||||
~BiomeManager();
|
||||
|
||||
|
|
Loading…
Reference in New Issue