Fix EmergeThread hang on exit
parent
3b7a445cd7
commit
206ec36c8e
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@ -56,6 +56,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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EmergeManager::~EmergeManager() {
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emergethread->setRun(false);
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emergethread->qevent.signal();
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emergethread->stop();
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delete emergethread;
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@ -360,8 +361,11 @@ void *EmergeThread::Thread() {
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while (getRun())
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try {
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while (!emerge->popBlockEmerge(&p, &flags))
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while (!emerge->popBlockEmerge(&p, &flags)) {
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qevent.wait();
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if (!getRun())
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goto exit_emerge_loop;
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}
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last_tried_pos = p;
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if (blockpos_over_limit(p))
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@ -393,7 +397,7 @@ void *EmergeThread::Thread() {
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//envlock: usually 0ms, but can take either 30 or 400ms to acquire
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JMutexAutoLock envlock(m_server->m_env_mutex);
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ScopeProfiler sp(g_profiler, "EmergeThread: after "
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"mapgen::make_block (envlock)", SPT_AVG);
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"Mapgen::makeChunk (envlock)", SPT_AVG);
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map->finishBlockMake(&data, modified_blocks);
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@ -465,6 +469,7 @@ void *EmergeThread::Thread() {
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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exit_emerge_loop:
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log_deregister_thread();
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return NULL;
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}
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