Initial Gamepad support

Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
master
est31 2016-05-27 08:35:07 +02:00
parent 1e86c89f36
commit 2060fd9cbe
17 changed files with 577 additions and 80 deletions

View File

@ -104,6 +104,17 @@ random_input (Random input) bool false
# Continuous forward movement (only used for testing).
continuous_forward (Continuous forward) bool false
# Enable Joysticks
enable_joysticks (Enable Joysticks) bool true
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition invterval) float 0.17
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward key) key KEY_KEY_W

View File

@ -1,6 +1,7 @@
set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
PARENT_SCOPE
)

View File

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiEngine.h"
#include "player.h"
#include "fontengine.h"
#include "joystick_controller.h"
#include "clientlauncher.h"
/* mainmenumanager.h
@ -499,7 +500,8 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
#endif
/* show main menu */
GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
GUIEngine mymenu(device, &input->joystick, guiroot,
&g_menumgr, smgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
@ -558,6 +560,22 @@ bool ClientLauncher::create_engine_device()
device = createDeviceEx(params);
if (device) {
if (g_settings->getBool("enable_joysticks")) {
irr::core::array<irr::SJoystickInfo> infos;
std::vector<irr::SJoystickInfo> joystick_infos;
// Make sure this is called maximum once per
// irrlicht device, otherwise it will give you
// multiple events for the same joystick.
if (device->activateJoysticks(infos)) {
infostream << "Joystick support enabled" << std::endl;
joystick_infos.reserve(infos.size());
for (u32 i = 0; i < infos.size(); i++) {
joystick_infos.push_back(infos[i]);
}
} else {
errorstream << "Could not activate joystick support." << std::endl;
}
}
porting::initIrrlicht(device);
}

View File

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define INPUT_HANDLER_H
#include "irrlichttypes_extrabloated.h"
#include "joystick_controller.h"
class MyEventReceiver : public IEventReceiver
{
@ -62,6 +63,14 @@ public:
return true;
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
}
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (noMenuActive() == false) {
@ -172,6 +181,8 @@ public:
s32 mouse_wheel;
JoystickController *joystick;
#ifdef HAVE_TOUCHSCREENGUI
TouchScreenGUI* m_touchscreengui;
#endif
@ -202,6 +213,7 @@ public:
m_receiver(receiver),
m_mousepos(0,0)
{
m_receiver->joystick = &joystick;
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
@ -288,6 +300,7 @@ public:
void clear()
{
joystick.clear();
m_receiver->clearInput();
}
private:

View File

@ -0,0 +1,179 @@
/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "joystick_controller.h"
#include "irrlichttypes_extrabloated.h"
#include "keys.h"
#include "settings.h"
#include "gettime.h"
bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
u32 buttons = ev.ButtonStates;
buttons &= filter_mask;
return buttons == compare_mask;
}
bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
s16 ax_val = ev.Axis[axis_to_compare];
return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
}
// spares many characters
#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
static JoystickLayout create_default_layout()
{
JoystickLayout jlo;
jlo.axes_dead_border = 1024;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
{1, 1}, // JA_FORWARD_MOVE
{3, 1}, // JA_FRUSTUM_HORIZONTAL
{4, 1}, // JA_FRUSTUM_VERTICAL
};
memcpy(jlo.axes, axes, sizeof(jlo.axes));
u32 sb = 1 << 7; // START button mask
u32 fb = 1 << 3; // FOUR button mask
u32 bm = sb | fb; // Mask for Both Modifiers
// The back button means "ESC".
JLO_B_PB(KeyType::ESC, 1 << 6, 1 << 6);
// The start button counts as modifier as well as use key.
// JLO_B_PB(KeyType::USE, sb, sb));
// Accessible without start modifier button pressed
// regardless whether four is pressed or not
JLO_B_PB(KeyType::SNEAK, sb | 1 << 2, 1 << 2);
// Accessible without four modifier button pressed
// regardless whether start is pressed or not
JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4);
JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5);
// Accessible without any modifier pressed
JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
// Accessible with start button not pressed, but four pressed
// TODO find usage for button 0
JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4);
JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5);
// Accessible with start button and four pressed
// TODO find usage for buttons 0, 1 and 4, 5
// Now about the buttons simulated by the axes
// Movement buttons, important for vessels
JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
// Scroll buttons
JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024);
JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024);
return jlo;
}
static const JoystickLayout default_layout = create_default_layout();
JoystickController::JoystickController()
{
m_layout = &default_layout;
doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
m_past_pressed_time[i] = 0;
}
clear();
}
bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
{
m_internal_time = getTimeMs() / 1000.f;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
// First generate a list of keys pressed
for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
if (m_layout->button_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout->button_keys[i].key);
}
}
for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
if (m_layout->axis_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout->axis_keys[i].key);
}
}
// Then update the values
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
if (keys_pressed[i]) {
if (!m_past_pressed_keys[i] &&
m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
m_past_pressed_keys[i] = true;
m_past_pressed_time[i] = m_internal_time;
}
} else if (m_pressed_keys[i]) {
m_past_released_keys[i] = true;
}
m_pressed_keys[i] = keys_pressed[i];
}
for (size_t i = 0; i < JA_COUNT; i++) {
const JoystickAxisLayout &ax_la = m_layout->axes[i];
m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
}
return true;
}
void JoystickController::clear()
{
m_pressed_keys.reset();
m_past_pressed_keys.reset();
m_past_released_keys.reset();
memset(m_axes_vals, 0, sizeof(m_axes_vals));
}
s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
{
s16 v = m_axes_vals[axis];
if (((v > 0) && (v < m_layout->axes_dead_border)) ||
((v < 0) && (v > -m_layout->axes_dead_border)))
return 0;
return v;
}

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@ -0,0 +1,163 @@
/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef JOYSTICK_HEADER
#define JOYSTICK_HEADER
#include "irrlichttypes_extrabloated.h"
#include "keys.h"
#include <bitset>
#include <vector>
enum JoystickAxis {
JA_SIDEWARD_MOVE,
JA_FORWARD_MOVE,
JA_FRUSTUM_HORIZONTAL,
JA_FRUSTUM_VERTICAL,
// To know the count of enum values
JA_COUNT,
};
struct JoystickAxisLayout {
u16 axis_id;
// -1 if to invert, 1 if to keep it.
int invert;
};
struct JoystickCombination {
virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const=0;
GameKeyType key;
};
struct JoystickButtonCmb : public JoystickCombination {
JoystickButtonCmb() {}
JoystickButtonCmb(GameKeyType key, u32 filter_mask, u32 compare_mask) :
filter_mask(filter_mask),
compare_mask(compare_mask)
{
this->key = key;
}
virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
u32 filter_mask;
u32 compare_mask;
};
struct JoystickAxisCmb : public JoystickCombination {
JoystickAxisCmb() {}
JoystickAxisCmb(GameKeyType key, u16 axis_to_compare, int direction, s16 thresh) :
axis_to_compare(axis_to_compare),
direction(direction),
thresh(thresh)
{
this->key = key;
}
virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
u16 axis_to_compare;
// if -1, thresh must be smaller than the axis value in order to trigger
// if 1, thresh must be bigger than the axis value in order to trigger
int direction;
s16 thresh;
};
struct JoystickLayout {
std::vector<JoystickButtonCmb> button_keys;
std::vector<JoystickAxisCmb> axis_keys;
JoystickAxisLayout axes[JA_COUNT];
s16 axes_dead_border;
};
class JoystickController {
public:
JoystickController();
bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
void clear();
bool wasKeyDown(GameKeyType b)
{
bool r = m_past_pressed_keys[b];
m_past_pressed_keys[b] = false;
return r;
}
bool getWasKeyDown(GameKeyType b)
{
return m_past_pressed_keys[b];
}
void clearWasKeyDown(GameKeyType b)
{
m_past_pressed_keys[b] = false;
}
bool wasKeyReleased(GameKeyType b)
{
bool r = m_past_released_keys[b];
m_past_released_keys[b] = false;
return r;
}
bool getWasKeyReleased(GameKeyType b)
{
return m_past_pressed_keys[b];
}
void clearWasKeyReleased(GameKeyType b)
{
m_past_pressed_keys[b] = false;
}
bool isKeyDown(GameKeyType b)
{
return m_pressed_keys[b];
}
s16 getAxis(JoystickAxis axis)
{
return m_axes_vals[axis];
}
s16 getAxisWithoutDead(JoystickAxis axis);
f32 doubling_dtime;
private:
const JoystickLayout *m_layout;
s16 m_axes_vals[JA_COUNT];
std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys;
f32 m_internal_time;
f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT];
std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_pressed_keys;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_released_keys;
};
#endif

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@ -67,6 +67,12 @@ public:
DEBUG_STACKS,
// joystick specific keys
MOUSE_L,
MOUSE_R,
SCROLL_UP,
SCROLL_DOWN,
// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT

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@ -1056,7 +1056,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
PlayerControl controls = player->getPlayerControl();
bool walking = false;
if(controls.up || controls.down || controls.left || controls.right)
if (controls.up || controls.down || controls.left || controls.right ||
controls.forw_move_joystick_axis != 0.f ||
controls.sidew_move_joystick_axis != 0.f)
walking = true;
f32 new_speed = player->local_animation_speed;

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@ -116,6 +116,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("free_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("enable_joysticks", "true");
settings->setDefault("repeat_joystick_button_time", "0.17");
settings->setDefault("joystick_frustum_sensitivity", "170");
settings->setDefault("cinematic", "false");
settings->setDefault("camera_smoothing", "0");
settings->setDefault("cinematic_camera_smoothing", "0.7");

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"
@ -1108,12 +1109,14 @@ bool nodePlacementPrediction(Client &client,
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest, Client *client)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
invmgr, gamedef, tsrc, fs_src, txt_dest, client);
*cur_formspec = new GUIFormSpecMenu(device, joystick,
guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
/*
@ -1138,7 +1141,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
IWritableTextureSource *tsrc, IrrlichtDevice *device,
JoystickController *joystick, Client *client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
@ -1154,14 +1158,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
joystick, fs_src, txt_dst, NULL);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
bool singleplayermode)
JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = strgettext("Default Controls:\n"
@ -1226,7 +1231,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
joystick, fs_src, txt_dst, NULL);
std::string con("btn_continue");
(*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
@ -1574,9 +1580,10 @@ protected:
void decreaseViewRange(float *statustext_time);
void toggleFullViewRange(float *statustext_time);
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
float dtime);
void updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags);
const VolatileRunFlags &flags, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
@ -1611,34 +1618,39 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
bool getLeftClicked()
inline bool getLeftClicked()
{
return input->getLeftClicked();
return input->getLeftClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_L);
}
bool getRightClicked()
inline bool getRightClicked()
{
return input->getRightClicked();
return input->getRightClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_R);
}
bool isLeftPressed()
inline bool isLeftPressed()
{
return input->getLeftState();
return input->getLeftState() ||
input->joystick.isKeyDown(KeyType::MOUSE_L);
}
bool isRightPressed()
inline bool isRightPressed()
{
return input->getRightState();
return input->getRightState() ||
input->joystick.isKeyDown(KeyType::MOUSE_R);
}
bool getLeftReleased()
inline bool getLeftReleased()
{
return input->getLeftReleased();
return input->getLeftReleased() ||
input->joystick.wasKeyReleased(KeyType::MOUSE_L);
}
bool isKeyDown(GameKeyType k)
inline bool isKeyDown(GameKeyType k)
{
return input->isKeyDown(keycache.key[k]);
return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
}
bool wasKeyDown(GameKeyType k)
inline bool wasKeyDown(GameKeyType k)
{
return input->wasKeyDown(keycache.key[k]);
return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
}
#ifdef __ANDROID__
@ -1724,9 +1736,11 @@ private:
*/
bool m_cache_doubletap_jump;
bool m_cache_enable_clouds;
bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
#ifdef __ANDROID__
@ -1762,12 +1776,16 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->registerChangedCallback("doubletap_joysticks",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->registerChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
&settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
@ -1930,7 +1948,7 @@ void Game::run()
updateProfilers(runData, stats, draw_times, dtime);
processUserInput(&flags, &runData, dtime);
// Update camera before player movement to avoid camera lag of one frame
updateCameraDirection(&cam_view_target, &flags);
updateCameraDirection(&cam_view_target, &flags, dtime);
float cam_smoothing = 0;
if (g_settings->getBool("cinematic"))
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@ -2727,7 +2745,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client, gamedef,
texture_src, device, simple_singleplayer_mode);
texture_src, device, &input->joystick,
simple_singleplayer_mode);
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
@ -2813,12 +2832,21 @@ void Game::processItemSelection(u16 *new_playeritem)
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
player->hud_hotbar_itemcount - 1);
if (wheel < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
else if (wheel > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else wheel == 0
s32 dir = wheel;
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
dir = -1;
}
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
dir = 1;
}
if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
else if (dir > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else dir == 0
/* Item selection using keyboard
*/
@ -2868,7 +2896,7 @@ void Game::openInventory()
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, gamedef, texture_src,
device, fs_src, txt_dst, client);
device, &input->joystick, fs_src, txt_dst, client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@ -3154,7 +3182,7 @@ void Game::toggleFullViewRange(float *statustext_time)
void Game::updateCameraDirection(CameraOrientation *cam,
VolatileRunFlags *flags)
VolatileRunFlags *flags, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@ -3169,7 +3197,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
else
updateCameraOrientation(cam, *flags);
updateCameraOrientation(cam, *flags, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@ -3187,9 +3215,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
}
void Game::updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags)
const VolatileRunFlags &flags, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
@ -3197,6 +3224,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
@ -3212,6 +3240,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
}
#endif
if (m_cache_enable_joysticks) {
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
c;
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
c;
}
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
@ -3220,30 +3256,36 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
{
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
// DO NOT use the isKeyDown method for the forward, backward, left, right
// buttons, as the code that uses the controls needs to be able to
// distinguish between the two in order to know when to use joysticks.
PlayerControl control(
input->isKeyDown(keycache.key[KeyType::FORWARD]),
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
input->isKeyDown(keycache.key[KeyType::LEFT]),
input->isKeyDown(keycache.key[KeyType::RIGHT]),
input->isKeyDown(keycache.key[KeyType::JUMP]),
input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
input->isKeyDown(keycache.key[KeyType::SNEAK]),
input->getLeftState(),
input->getRightState(),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isLeftPressed(),
isRightPressed(),
cam.camera_pitch,
cam.camera_yaw
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD]) & 0x1) << 0) |
( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT]) & 0x1) << 2) |
( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT]) & 0x1) << 3) |
( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP]) & 0x1) << 4) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK]) & 0x1) << 6) |
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(isLeftPressed() & 0x1) << 7) |
( (u32)(isRightPressed() & 0x1) << 8
);
#ifdef ANDROID
@ -3312,7 +3354,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, client, gamedef, texture_src,
device, client);
device, &input->joystick, client);
chat_backend->addMessage(L"", L"You died.");
@ -3328,7 +3370,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, fs_src, txt_dst, client);
texture_src, device, &input->joystick,
fs_src, txt_dst, client);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@ -3723,8 +3766,14 @@ void Game::processPlayerInteraction(GameRunData *runData,
input->resetLeftClicked();
input->resetRightClicked();
input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
input->resetLeftReleased();
input->resetRightReleased();
input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@ -3785,7 +3834,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, fs_src, txt_dst, client);
texture_src, device, &input->joystick, fs_src, txt_dst, client);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
@ -4468,12 +4517,14 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}

View File

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "keycode.h"
#include <list>
@ -135,6 +136,8 @@ public:
virtual void step(float dtime) {}
virtual void clear() {}
JoystickController joystick;
};
class ChatBackend; /* to avoid having to include chat.h */

View File

@ -131,6 +131,7 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
@ -189,6 +190,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
/* Create menu */
m_menu = new GUIFormSpecMenu(m_device,
joystick,
m_parent,
-1,
m_menumanager,

View File

@ -149,7 +149,8 @@ public:
* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
GUIEngine( irr::IrrlichtDevice* dev,
GUIEngine(irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,

View File

@ -79,6 +79,7 @@ static unsigned int font_line_height(gui::IGUIFont *font)
}
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
InventoryManager *invmgr, IGameDef *gamedef,
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
@ -102,6 +103,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
m_text_dst(tdst),
m_formspec_version(0),
m_focused_element(""),
m_joystick(joystick),
m_font(NULL),
m_remap_dbl_click(remap_dbl_click)
#ifdef __ANDROID__
@ -2459,7 +2461,7 @@ void GUIFormSpecMenu::drawMenu()
Draw static text elements
*/
for (u32 i = 0; i < m_static_texts.size(); i++) {
const StaticTextSpec &spec = m_static_texts[i];
const StaticTextSpec &spec = m_static_texts[i];
core::rect<s32> rect = spec.rect;
if (spec.parent_button && spec.parent_button->isPressed()) {
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
@ -3024,6 +3026,25 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
bool handled = m_joystick->handleEvent(event.JoystickEvent);
if (handled) {
if (m_joystick->wasKeyDown(KeyType::ESC)) {
tryClose();
} else if (m_joystick->wasKeyDown(KeyType::JUMP)) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
}
}
}
return handled;
}
return false;
}
@ -3085,19 +3106,24 @@ bool GUIFormSpecMenu::DoubleClickDetection(const SEvent event)
return false;
}
void GUIFormSpecMenu::tryClose()
{
if (m_allowclose) {
doPause = false;
acceptInput(quit_mode_cancel);
quitMenu();
} else {
m_text_dst->gotText(L"MenuQuit");
}
}
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
{
if (event.EventType==EET_KEY_INPUT_EVENT) {
KeyPress kp(event.KeyInput);
if (event.KeyInput.PressedDown && ( (kp == EscapeKey) ||
(kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
if (m_allowclose) {
doPause = false;
acceptInput(quit_mode_cancel);
quitMenu();
} else {
m_text_dst->gotText(L"MenuQuit");
}
tryClose();
return true;
} else if (m_client != NULL && event.KeyInput.PressedDown &&
(kp == getKeySetting("keymap_screenshot"))) {

View File

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "modalMenu.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
#include "util/string.h"
#include "util/enriched_string.h"
@ -278,6 +279,7 @@ class GUIFormSpecMenu : public GUIModalMenu
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
@ -433,10 +435,11 @@ protected:
video::SColor m_default_tooltip_color;
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
unsigned int m_formspec_version;
std::string m_focused_element;
IFormSource *m_form_src;
TextDest *m_text_dst;
unsigned int m_formspec_version;
std::string m_focused_element;
JoystickController *m_joystick;
typedef struct {
bool explicit_size;
@ -494,6 +497,8 @@ private:
bool parseSizeDirect(parserData* data, std::string element);
void parseScrollBar(parserData* data, std::string element);
void tryClose();
/**
* check if event is part of a double click
* @param event event to evaluate

View File

@ -528,18 +528,23 @@ void LocalPlayer::applyControl(float dtime)
speedH += move_direction;
}
}
if(control.down)
{
if (control.down) {
speedH -= move_direction;
}
if(control.left)
{
if (!control.up && !control.down) {
speedH -= move_direction *
(control.forw_move_joystick_axis / 32767.f);
}
if (control.left) {
speedH += move_direction.crossProduct(v3f(0,1,0));
}
if(control.right)
{
if (control.right) {
speedH += move_direction.crossProduct(v3f(0,-1,0));
}
if (!control.left && !control.right) {
speedH -= move_direction.crossProduct(v3f(0,1,0)) *
(control.sidew_move_joystick_axis / 32767.f);
}
if(control.jump)
{
if (free_move) {

View File

@ -46,6 +46,8 @@ struct PlayerControl
RMB = false;
pitch = 0;
yaw = 0;
sidew_move_joystick_axis = .0f;
forw_move_joystick_axis = .0f;
}
PlayerControl(
bool a_up,
@ -58,7 +60,9 @@ struct PlayerControl
bool a_LMB,
bool a_RMB,
float a_pitch,
float a_yaw
float a_yaw,
float a_sidew_move_joystick_axis,
float a_forw_move_joystick_axis
)
{
up = a_up;
@ -72,6 +76,8 @@ struct PlayerControl
RMB = a_RMB;
pitch = a_pitch;
yaw = a_yaw;
sidew_move_joystick_axis = a_sidew_move_joystick_axis;
forw_move_joystick_axis = a_forw_move_joystick_axis;
}
bool up;
bool down;
@ -84,6 +90,8 @@ struct PlayerControl
bool RMB;
float pitch;
float yaw;
float sidew_move_joystick_axis;
float forw_move_joystick_axis;
};
class Map;