Initial Gamepad support
Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.master
parent
1e86c89f36
commit
2060fd9cbe
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@ -104,6 +104,17 @@ random_input (Random input) bool false
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# Continuous forward movement (only used for testing).
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continuous_forward (Continuous forward) bool false
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# Enable Joysticks
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enable_joysticks (Enable Joysticks) bool true
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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repeat_joystick_button_time (Joystick button repetition invterval) float 0.17
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
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# Key for moving the player forward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_forward (Forward key) key KEY_KEY_W
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@ -1,6 +1,7 @@
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set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
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PARENT_SCOPE
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)
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiEngine.h"
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#include "player.h"
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#include "fontengine.h"
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#include "joystick_controller.h"
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#include "clientlauncher.h"
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/* mainmenumanager.h
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@ -499,7 +500,8 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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#endif
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/* show main menu */
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GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
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GUIEngine mymenu(device, &input->joystick, guiroot,
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&g_menumgr, smgr, menudata, *kill);
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smgr->clear(); /* leave scene manager in a clean state */
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}
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@ -558,6 +560,22 @@ bool ClientLauncher::create_engine_device()
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device = createDeviceEx(params);
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if (device) {
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if (g_settings->getBool("enable_joysticks")) {
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irr::core::array<irr::SJoystickInfo> infos;
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std::vector<irr::SJoystickInfo> joystick_infos;
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// Make sure this is called maximum once per
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// irrlicht device, otherwise it will give you
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// multiple events for the same joystick.
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if (device->activateJoysticks(infos)) {
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infostream << "Joystick support enabled" << std::endl;
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joystick_infos.reserve(infos.size());
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for (u32 i = 0; i < infos.size(); i++) {
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joystick_infos.push_back(infos[i]);
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}
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} else {
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errorstream << "Could not activate joystick support." << std::endl;
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}
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}
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porting::initIrrlicht(device);
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}
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define INPUT_HANDLER_H
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#include "irrlichttypes_extrabloated.h"
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#include "joystick_controller.h"
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class MyEventReceiver : public IEventReceiver
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{
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@ -62,6 +63,14 @@ public:
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return true;
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}
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#endif
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if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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/* TODO add a check like:
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if (event.JoystickEvent != joystick_we_listen_for)
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return false;
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*/
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return joystick->handleEvent(event.JoystickEvent);
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}
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// handle mouse events
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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if (noMenuActive() == false) {
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@ -172,6 +181,8 @@ public:
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s32 mouse_wheel;
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JoystickController *joystick;
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#ifdef HAVE_TOUCHSCREENGUI
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TouchScreenGUI* m_touchscreengui;
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#endif
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@ -202,6 +213,7 @@ public:
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m_receiver(receiver),
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m_mousepos(0,0)
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{
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m_receiver->joystick = &joystick;
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}
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virtual bool isKeyDown(const KeyPress &keyCode)
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{
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@ -288,6 +300,7 @@ public:
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void clear()
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{
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joystick.clear();
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m_receiver->clearInput();
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}
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private:
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@ -0,0 +1,179 @@
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/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "joystick_controller.h"
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#include "irrlichttypes_extrabloated.h"
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#include "keys.h"
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#include "settings.h"
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#include "gettime.h"
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bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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u32 buttons = ev.ButtonStates;
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buttons &= filter_mask;
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return buttons == compare_mask;
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}
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bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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s16 ax_val = ev.Axis[axis_to_compare];
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return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
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}
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// spares many characters
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#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
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static JoystickLayout create_default_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 1024;
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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{1, 1}, // JA_FORWARD_MOVE
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{3, 1}, // JA_FRUSTUM_HORIZONTAL
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{4, 1}, // JA_FRUSTUM_VERTICAL
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};
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memcpy(jlo.axes, axes, sizeof(jlo.axes));
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u32 sb = 1 << 7; // START button mask
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u32 fb = 1 << 3; // FOUR button mask
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u32 bm = sb | fb; // Mask for Both Modifiers
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// The back button means "ESC".
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JLO_B_PB(KeyType::ESC, 1 << 6, 1 << 6);
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// The start button counts as modifier as well as use key.
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// JLO_B_PB(KeyType::USE, sb, sb));
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// Accessible without start modifier button pressed
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// regardless whether four is pressed or not
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JLO_B_PB(KeyType::SNEAK, sb | 1 << 2, 1 << 2);
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// Accessible without four modifier button pressed
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// regardless whether start is pressed or not
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JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4);
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JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5);
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// Accessible without any modifier pressed
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JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
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JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
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// Accessible with start button not pressed, but four pressed
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// TODO find usage for button 0
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JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
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JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4);
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JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5);
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// Accessible with start button and four pressed
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// TODO find usage for buttons 0, 1 and 4, 5
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// Now about the buttons simulated by the axes
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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// Scroll buttons
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JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024);
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JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024);
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return jlo;
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}
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static const JoystickLayout default_layout = create_default_layout();
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JoystickController::JoystickController()
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{
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m_layout = &default_layout;
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doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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m_past_pressed_time[i] = 0;
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}
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clear();
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}
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bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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{
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m_internal_time = getTimeMs() / 1000.f;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
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// First generate a list of keys pressed
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for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
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if (m_layout->button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->button_keys[i].key);
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}
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}
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for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
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if (m_layout->axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->axis_keys[i].key);
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}
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}
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// Then update the values
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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if (keys_pressed[i]) {
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if (!m_past_pressed_keys[i] &&
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m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
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m_past_pressed_keys[i] = true;
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m_past_pressed_time[i] = m_internal_time;
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}
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} else if (m_pressed_keys[i]) {
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m_past_released_keys[i] = true;
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}
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m_pressed_keys[i] = keys_pressed[i];
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}
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for (size_t i = 0; i < JA_COUNT; i++) {
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const JoystickAxisLayout &ax_la = m_layout->axes[i];
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m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
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}
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return true;
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}
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void JoystickController::clear()
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{
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m_pressed_keys.reset();
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m_past_pressed_keys.reset();
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m_past_released_keys.reset();
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memset(m_axes_vals, 0, sizeof(m_axes_vals));
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}
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s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
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{
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s16 v = m_axes_vals[axis];
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if (((v > 0) && (v < m_layout->axes_dead_border)) ||
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((v < 0) && (v > -m_layout->axes_dead_border)))
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return 0;
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return v;
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}
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@ -0,0 +1,163 @@
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/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef JOYSTICK_HEADER
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#define JOYSTICK_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "keys.h"
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#include <bitset>
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#include <vector>
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enum JoystickAxis {
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JA_SIDEWARD_MOVE,
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JA_FORWARD_MOVE,
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JA_FRUSTUM_HORIZONTAL,
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JA_FRUSTUM_VERTICAL,
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// To know the count of enum values
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JA_COUNT,
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};
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struct JoystickAxisLayout {
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u16 axis_id;
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// -1 if to invert, 1 if to keep it.
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int invert;
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};
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struct JoystickCombination {
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const=0;
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GameKeyType key;
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};
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struct JoystickButtonCmb : public JoystickCombination {
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JoystickButtonCmb() {}
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JoystickButtonCmb(GameKeyType key, u32 filter_mask, u32 compare_mask) :
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filter_mask(filter_mask),
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compare_mask(compare_mask)
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{
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this->key = key;
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}
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
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u32 filter_mask;
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u32 compare_mask;
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};
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struct JoystickAxisCmb : public JoystickCombination {
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JoystickAxisCmb() {}
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JoystickAxisCmb(GameKeyType key, u16 axis_to_compare, int direction, s16 thresh) :
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axis_to_compare(axis_to_compare),
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direction(direction),
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thresh(thresh)
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{
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this->key = key;
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}
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
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u16 axis_to_compare;
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// if -1, thresh must be smaller than the axis value in order to trigger
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// if 1, thresh must be bigger than the axis value in order to trigger
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int direction;
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s16 thresh;
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};
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struct JoystickLayout {
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std::vector<JoystickButtonCmb> button_keys;
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std::vector<JoystickAxisCmb> axis_keys;
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JoystickAxisLayout axes[JA_COUNT];
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s16 axes_dead_border;
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};
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class JoystickController {
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public:
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JoystickController();
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bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
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void clear();
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bool wasKeyDown(GameKeyType b)
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{
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bool r = m_past_pressed_keys[b];
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m_past_pressed_keys[b] = false;
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return r;
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}
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bool getWasKeyDown(GameKeyType b)
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{
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return m_past_pressed_keys[b];
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}
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void clearWasKeyDown(GameKeyType b)
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{
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m_past_pressed_keys[b] = false;
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}
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bool wasKeyReleased(GameKeyType b)
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{
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bool r = m_past_released_keys[b];
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m_past_released_keys[b] = false;
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return r;
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}
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bool getWasKeyReleased(GameKeyType b)
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{
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return m_past_pressed_keys[b];
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}
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void clearWasKeyReleased(GameKeyType b)
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{
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m_past_pressed_keys[b] = false;
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}
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bool isKeyDown(GameKeyType b)
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{
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return m_pressed_keys[b];
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}
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s16 getAxis(JoystickAxis axis)
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{
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return m_axes_vals[axis];
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}
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s16 getAxisWithoutDead(JoystickAxis axis);
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f32 doubling_dtime;
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private:
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const JoystickLayout *m_layout;
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s16 m_axes_vals[JA_COUNT];
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys;
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f32 m_internal_time;
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f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT];
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_pressed_keys;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_released_keys;
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};
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#endif
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@ -67,6 +67,12 @@ public:
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DEBUG_STACKS,
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// joystick specific keys
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MOUSE_L,
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MOUSE_R,
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SCROLL_UP,
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SCROLL_DOWN,
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// Fake keycode for array size and internal checks
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INTERNAL_ENUM_COUNT
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@ -1056,7 +1056,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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PlayerControl controls = player->getPlayerControl();
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bool walking = false;
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if(controls.up || controls.down || controls.left || controls.right)
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if (controls.up || controls.down || controls.left || controls.right ||
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controls.forw_move_joystick_axis != 0.f ||
|
||||
controls.sidew_move_joystick_axis != 0.f)
|
||||
walking = true;
|
||||
|
||||
f32 new_speed = player->local_animation_speed;
|
||||
|
|
|
@ -116,6 +116,9 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("free_move", "false");
|
||||
settings->setDefault("noclip", "false");
|
||||
settings->setDefault("continuous_forward", "false");
|
||||
settings->setDefault("enable_joysticks", "true");
|
||||
settings->setDefault("repeat_joystick_button_time", "0.17");
|
||||
settings->setDefault("joystick_frustum_sensitivity", "170");
|
||||
settings->setDefault("cinematic", "false");
|
||||
settings->setDefault("camera_smoothing", "0");
|
||||
settings->setDefault("cinematic_camera_smoothing", "0.7");
|
||||
|
|
155
src/game.cpp
155
src/game.cpp
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "client.h"
|
||||
#include "client/tile.h" // For TextureSource
|
||||
#include "client/keys.h"
|
||||
#include "client/joystick_controller.h"
|
||||
#include "clientmap.h"
|
||||
#include "clouds.h"
|
||||
#include "config.h"
|
||||
|
@ -1108,12 +1109,14 @@ bool nodePlacementPrediction(Client &client,
|
|||
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
|
||||
InventoryManager *invmgr, IGameDef *gamedef,
|
||||
IWritableTextureSource *tsrc, IrrlichtDevice *device,
|
||||
JoystickController *joystick,
|
||||
IFormSource *fs_src, TextDest *txt_dest, Client *client)
|
||||
{
|
||||
|
||||
if (*cur_formspec == 0) {
|
||||
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
|
||||
invmgr, gamedef, tsrc, fs_src, txt_dest, client);
|
||||
*cur_formspec = new GUIFormSpecMenu(device, joystick,
|
||||
guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
|
||||
fs_src, txt_dest, client);
|
||||
(*cur_formspec)->doPause = false;
|
||||
|
||||
/*
|
||||
|
@ -1138,7 +1141,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
|
|||
|
||||
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
|
||||
InventoryManager *invmgr, IGameDef *gamedef,
|
||||
IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
|
||||
IWritableTextureSource *tsrc, IrrlichtDevice *device,
|
||||
JoystickController *joystick, Client *client)
|
||||
{
|
||||
std::string formspec =
|
||||
std::string(FORMSPEC_VERSION_STRING) +
|
||||
|
@ -1154,14 +1158,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
|
|||
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
|
||||
|
||||
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
|
||||
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
|
||||
joystick, fs_src, txt_dst, NULL);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
|
||||
InventoryManager *invmgr, IGameDef *gamedef,
|
||||
IWritableTextureSource *tsrc, IrrlichtDevice *device,
|
||||
bool singleplayermode)
|
||||
JoystickController *joystick, bool singleplayermode)
|
||||
{
|
||||
#ifdef __ANDROID__
|
||||
std::string control_text = strgettext("Default Controls:\n"
|
||||
|
@ -1226,7 +1231,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
|
|||
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
||||
|
||||
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
|
||||
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
|
||||
joystick, fs_src, txt_dst, NULL);
|
||||
std::string con("btn_continue");
|
||||
(*cur_formspec)->setFocus(con);
|
||||
(*cur_formspec)->doPause = true;
|
||||
|
@ -1574,9 +1580,10 @@ protected:
|
|||
void decreaseViewRange(float *statustext_time);
|
||||
void toggleFullViewRange(float *statustext_time);
|
||||
|
||||
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
|
||||
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
|
||||
float dtime);
|
||||
void updateCameraOrientation(CameraOrientation *cam,
|
||||
const VolatileRunFlags &flags);
|
||||
const VolatileRunFlags &flags, float dtime);
|
||||
void updatePlayerControl(const CameraOrientation &cam);
|
||||
void step(f32 *dtime);
|
||||
void processClientEvents(CameraOrientation *cam, float *damage_flash);
|
||||
|
@ -1611,34 +1618,39 @@ protected:
|
|||
static void settingChangedCallback(const std::string &setting_name, void *data);
|
||||
void readSettings();
|
||||
|
||||
bool getLeftClicked()
|
||||
inline bool getLeftClicked()
|
||||
{
|
||||
return input->getLeftClicked();
|
||||
return input->getLeftClicked() ||
|
||||
input->joystick.getWasKeyDown(KeyType::MOUSE_L);
|
||||
}
|
||||
bool getRightClicked()
|
||||
inline bool getRightClicked()
|
||||
{
|
||||
return input->getRightClicked();
|
||||
return input->getRightClicked() ||
|
||||
input->joystick.getWasKeyDown(KeyType::MOUSE_R);
|
||||
}
|
||||
bool isLeftPressed()
|
||||
inline bool isLeftPressed()
|
||||
{
|
||||
return input->getLeftState();
|
||||
return input->getLeftState() ||
|
||||
input->joystick.isKeyDown(KeyType::MOUSE_L);
|
||||
}
|
||||
bool isRightPressed()
|
||||
inline bool isRightPressed()
|
||||
{
|
||||
return input->getRightState();
|
||||
return input->getRightState() ||
|
||||
input->joystick.isKeyDown(KeyType::MOUSE_R);
|
||||
}
|
||||
bool getLeftReleased()
|
||||
inline bool getLeftReleased()
|
||||
{
|
||||
return input->getLeftReleased();
|
||||
return input->getLeftReleased() ||
|
||||
input->joystick.wasKeyReleased(KeyType::MOUSE_L);
|
||||
}
|
||||
|
||||
bool isKeyDown(GameKeyType k)
|
||||
inline bool isKeyDown(GameKeyType k)
|
||||
{
|
||||
return input->isKeyDown(keycache.key[k]);
|
||||
return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
|
||||
}
|
||||
bool wasKeyDown(GameKeyType k)
|
||||
inline bool wasKeyDown(GameKeyType k)
|
||||
{
|
||||
return input->wasKeyDown(keycache.key[k]);
|
||||
return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
|
@ -1724,9 +1736,11 @@ private:
|
|||
*/
|
||||
bool m_cache_doubletap_jump;
|
||||
bool m_cache_enable_clouds;
|
||||
bool m_cache_enable_joysticks;
|
||||
bool m_cache_enable_particles;
|
||||
bool m_cache_enable_fog;
|
||||
f32 m_cache_mouse_sensitivity;
|
||||
f32 m_cache_joystick_frustum_sensitivity;
|
||||
f32 m_repeat_right_click_time;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
|
@ -1762,12 +1776,16 @@ Game::Game() :
|
|||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("enable_clouds",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("doubletap_joysticks",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("enable_particles",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("enable_fog",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("mouse_sensitivity",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
|
||||
&settingChangedCallback, this);
|
||||
g_settings->registerChangedCallback("repeat_rightclick_time",
|
||||
&settingChangedCallback, this);
|
||||
|
||||
|
@ -1930,7 +1948,7 @@ void Game::run()
|
|||
updateProfilers(runData, stats, draw_times, dtime);
|
||||
processUserInput(&flags, &runData, dtime);
|
||||
// Update camera before player movement to avoid camera lag of one frame
|
||||
updateCameraDirection(&cam_view_target, &flags);
|
||||
updateCameraDirection(&cam_view_target, &flags, dtime);
|
||||
float cam_smoothing = 0;
|
||||
if (g_settings->getBool("cinematic"))
|
||||
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
||||
|
@ -2727,7 +2745,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
|
|||
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
|
||||
if (!gui_chat_console->isOpenInhibited()) {
|
||||
show_pause_menu(¤t_formspec, client, gamedef,
|
||||
texture_src, device, simple_singleplayer_mode);
|
||||
texture_src, device, &input->joystick,
|
||||
simple_singleplayer_mode);
|
||||
}
|
||||
} else if (wasKeyDown(KeyType::CHAT)) {
|
||||
openConsole(0.2, L"");
|
||||
|
@ -2813,12 +2832,21 @@ void Game::processItemSelection(u16 *new_playeritem)
|
|||
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
|
||||
player->hud_hotbar_itemcount - 1);
|
||||
|
||||
if (wheel < 0)
|
||||
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
||||
else if (wheel > 0)
|
||||
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
||||
// else wheel == 0
|
||||
s32 dir = wheel;
|
||||
|
||||
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
|
||||
dir = -1;
|
||||
}
|
||||
|
||||
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
|
||||
dir = 1;
|
||||
}
|
||||
|
||||
if (dir < 0)
|
||||
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
||||
else if (dir > 0)
|
||||
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
||||
// else dir == 0
|
||||
|
||||
/* Item selection using keyboard
|
||||
*/
|
||||
|
@ -2868,7 +2896,7 @@ void Game::openInventory()
|
|||
TextDest *txt_dst = new TextDestPlayerInventory(client);
|
||||
|
||||
create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
|
||||
device, fs_src, txt_dst, client);
|
||||
device, &input->joystick, fs_src, txt_dst, client);
|
||||
|
||||
InventoryLocation inventoryloc;
|
||||
inventoryloc.setCurrentPlayer();
|
||||
|
@ -3154,7 +3182,7 @@ void Game::toggleFullViewRange(float *statustext_time)
|
|||
|
||||
|
||||
void Game::updateCameraDirection(CameraOrientation *cam,
|
||||
VolatileRunFlags *flags)
|
||||
VolatileRunFlags *flags, float dtime)
|
||||
{
|
||||
if ((device->isWindowActive() && noMenuActive()) || random_input) {
|
||||
|
||||
|
@ -3169,7 +3197,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
|
|||
if (flags->first_loop_after_window_activation)
|
||||
flags->first_loop_after_window_activation = false;
|
||||
else
|
||||
updateCameraOrientation(cam, *flags);
|
||||
updateCameraOrientation(cam, *flags, dtime);
|
||||
|
||||
input->setMousePos((driver->getScreenSize().Width / 2),
|
||||
(driver->getScreenSize().Height / 2));
|
||||
|
@ -3187,9 +3215,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Game::updateCameraOrientation(CameraOrientation *cam,
|
||||
const VolatileRunFlags &flags)
|
||||
const VolatileRunFlags &flags, float dtime)
|
||||
{
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui) {
|
||||
|
@ -3197,6 +3224,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
|
|||
cam->camera_pitch = g_touchscreengui->getPitch();
|
||||
} else {
|
||||
#endif
|
||||
|
||||
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
|
||||
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
|
||||
|
||||
|
@ -3212,6 +3240,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
|
|||
}
|
||||
#endif
|
||||
|
||||
if (m_cache_enable_joysticks) {
|
||||
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
|
||||
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
|
||||
c;
|
||||
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
|
||||
c;
|
||||
}
|
||||
|
||||
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
||||
}
|
||||
|
||||
|
@ -3220,30 +3256,36 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
|||
{
|
||||
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
|
||||
|
||||
// DO NOT use the isKeyDown method for the forward, backward, left, right
|
||||
// buttons, as the code that uses the controls needs to be able to
|
||||
// distinguish between the two in order to know when to use joysticks.
|
||||
|
||||
PlayerControl control(
|
||||
input->isKeyDown(keycache.key[KeyType::FORWARD]),
|
||||
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
|
||||
input->isKeyDown(keycache.key[KeyType::LEFT]),
|
||||
input->isKeyDown(keycache.key[KeyType::RIGHT]),
|
||||
input->isKeyDown(keycache.key[KeyType::JUMP]),
|
||||
input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
|
||||
input->isKeyDown(keycache.key[KeyType::SNEAK]),
|
||||
input->getLeftState(),
|
||||
input->getRightState(),
|
||||
isKeyDown(KeyType::JUMP),
|
||||
isKeyDown(KeyType::SPECIAL1),
|
||||
isKeyDown(KeyType::SNEAK),
|
||||
isLeftPressed(),
|
||||
isRightPressed(),
|
||||
cam.camera_pitch,
|
||||
cam.camera_yaw
|
||||
cam.camera_yaw,
|
||||
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
|
||||
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
|
||||
);
|
||||
|
||||
u32 keypress_bits =
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD]) & 0x1) << 0) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT]) & 0x1) << 2) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT]) & 0x1) << 3) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP]) & 0x1) << 4) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
|
||||
( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK]) & 0x1) << 6) |
|
||||
( (u32)(input->getLeftState() & 0x1) << 7) |
|
||||
( (u32)(input->getRightState() & 0x1) << 8
|
||||
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
|
||||
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
|
||||
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
|
||||
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
|
||||
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
|
||||
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
|
||||
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
|
||||
( (u32)(isLeftPressed() & 0x1) << 7) |
|
||||
( (u32)(isRightPressed() & 0x1) << 8
|
||||
);
|
||||
|
||||
#ifdef ANDROID
|
||||
|
@ -3312,7 +3354,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
|
|||
cam->camera_pitch = event.player_force_move.pitch;
|
||||
} else if (event.type == CE_DEATHSCREEN) {
|
||||
show_deathscreen(¤t_formspec, client, gamedef, texture_src,
|
||||
device, client);
|
||||
device, &input->joystick, client);
|
||||
|
||||
chat_backend->addMessage(L"", L"You died.");
|
||||
|
||||
|
@ -3328,7 +3370,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
|
|||
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
|
||||
|
||||
create_formspec_menu(¤t_formspec, client, gamedef,
|
||||
texture_src, device, fs_src, txt_dst, client);
|
||||
texture_src, device, &input->joystick,
|
||||
fs_src, txt_dst, client);
|
||||
|
||||
delete(event.show_formspec.formspec);
|
||||
delete(event.show_formspec.formname);
|
||||
|
@ -3723,8 +3766,14 @@ void Game::processPlayerInteraction(GameRunData *runData,
|
|||
input->resetLeftClicked();
|
||||
input->resetRightClicked();
|
||||
|
||||
input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
|
||||
input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
|
||||
|
||||
input->resetLeftReleased();
|
||||
input->resetRightReleased();
|
||||
|
||||
input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
|
||||
input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
|
||||
}
|
||||
|
||||
|
||||
|
@ -3785,7 +3834,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
|
|||
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
||||
|
||||
create_formspec_menu(¤t_formspec, client, gamedef,
|
||||
texture_src, device, fs_src, txt_dst, client);
|
||||
texture_src, device, &input->joystick, fs_src, txt_dst, client);
|
||||
|
||||
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
||||
} else {
|
||||
|
@ -4470,9 +4519,11 @@ void Game::readSettings()
|
|||
{
|
||||
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
|
||||
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
|
||||
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
|
||||
m_cache_enable_particles = g_settings->getBool("enable_particles");
|
||||
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
||||
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
||||
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
|
||||
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
||||
|
||||
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
||||
|
|
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "irrlichttypes_extrabloated.h"
|
||||
#include <string>
|
||||
#include "client/keys.h"
|
||||
#include "client/joystick_controller.h"
|
||||
#include "keycode.h"
|
||||
#include <list>
|
||||
|
||||
|
@ -135,6 +136,8 @@ public:
|
|||
virtual void step(float dtime) {}
|
||||
|
||||
virtual void clear() {}
|
||||
|
||||
JoystickController joystick;
|
||||
};
|
||||
|
||||
class ChatBackend; /* to avoid having to include chat.h */
|
||||
|
|
|
@ -131,6 +131,7 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
|
|||
/** GUIEngine */
|
||||
/******************************************************************************/
|
||||
GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
|
||||
JoystickController *joystick,
|
||||
gui::IGUIElement* parent,
|
||||
IMenuManager *menumgr,
|
||||
scene::ISceneManager* smgr,
|
||||
|
@ -189,6 +190,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
|
|||
|
||||
/* Create menu */
|
||||
m_menu = new GUIFormSpecMenu(m_device,
|
||||
joystick,
|
||||
m_parent,
|
||||
-1,
|
||||
m_menumanager,
|
||||
|
|
|
@ -150,6 +150,7 @@ public:
|
|||
* @param data struct to transfer data to main game handling
|
||||
*/
|
||||
GUIEngine(irr::IrrlichtDevice* dev,
|
||||
JoystickController *joystick,
|
||||
gui::IGUIElement* parent,
|
||||
IMenuManager *menumgr,
|
||||
scene::ISceneManager* smgr,
|
||||
|
|
|
@ -79,6 +79,7 @@ static unsigned int font_line_height(gui::IGUIFont *font)
|
|||
}
|
||||
|
||||
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
|
||||
JoystickController *joystick,
|
||||
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
|
||||
InventoryManager *invmgr, IGameDef *gamedef,
|
||||
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
|
||||
|
@ -102,6 +103,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
|
|||
m_text_dst(tdst),
|
||||
m_formspec_version(0),
|
||||
m_focused_element(""),
|
||||
m_joystick(joystick),
|
||||
m_font(NULL),
|
||||
m_remap_dbl_click(remap_dbl_click)
|
||||
#ifdef __ANDROID__
|
||||
|
@ -3024,6 +3026,25 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
|
||||
/* TODO add a check like:
|
||||
if (event.JoystickEvent != joystick_we_listen_for)
|
||||
return false;
|
||||
*/
|
||||
bool handled = m_joystick->handleEvent(event.JoystickEvent);
|
||||
if (handled) {
|
||||
if (m_joystick->wasKeyDown(KeyType::ESC)) {
|
||||
tryClose();
|
||||
} else if (m_joystick->wasKeyDown(KeyType::JUMP)) {
|
||||
if (m_allowclose) {
|
||||
acceptInput(quit_mode_accept);
|
||||
quitMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3085,12 +3106,8 @@ bool GUIFormSpecMenu::DoubleClickDetection(const SEvent event)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
void GUIFormSpecMenu::tryClose()
|
||||
{
|
||||
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
||||
KeyPress kp(event.KeyInput);
|
||||
if (event.KeyInput.PressedDown && ( (kp == EscapeKey) ||
|
||||
(kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
|
||||
if (m_allowclose) {
|
||||
doPause = false;
|
||||
acceptInput(quit_mode_cancel);
|
||||
|
@ -3098,6 +3115,15 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
|||
} else {
|
||||
m_text_dst->gotText(L"MenuQuit");
|
||||
}
|
||||
}
|
||||
|
||||
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
||||
KeyPress kp(event.KeyInput);
|
||||
if (event.KeyInput.PressedDown && ( (kp == EscapeKey) ||
|
||||
(kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
|
||||
tryClose();
|
||||
return true;
|
||||
} else if (m_client != NULL && event.KeyInput.PressedDown &&
|
||||
(kp == getKeySetting("keymap_screenshot"))) {
|
||||
|
|
|
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "modalMenu.h"
|
||||
#include "guiTable.h"
|
||||
#include "network/networkprotocol.h"
|
||||
#include "client/joystick_controller.h"
|
||||
#include "util/string.h"
|
||||
#include "util/enriched_string.h"
|
||||
|
||||
|
@ -278,6 +279,7 @@ class GUIFormSpecMenu : public GUIModalMenu
|
|||
|
||||
public:
|
||||
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
|
||||
JoystickController *joystick,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
|
@ -437,6 +439,7 @@ private:
|
|||
TextDest *m_text_dst;
|
||||
unsigned int m_formspec_version;
|
||||
std::string m_focused_element;
|
||||
JoystickController *m_joystick;
|
||||
|
||||
typedef struct {
|
||||
bool explicit_size;
|
||||
|
@ -494,6 +497,8 @@ private:
|
|||
bool parseSizeDirect(parserData* data, std::string element);
|
||||
void parseScrollBar(parserData* data, std::string element);
|
||||
|
||||
void tryClose();
|
||||
|
||||
/**
|
||||
* check if event is part of a double click
|
||||
* @param event event to evaluate
|
||||
|
|
|
@ -528,18 +528,23 @@ void LocalPlayer::applyControl(float dtime)
|
|||
speedH += move_direction;
|
||||
}
|
||||
}
|
||||
if(control.down)
|
||||
{
|
||||
if (control.down) {
|
||||
speedH -= move_direction;
|
||||
}
|
||||
if(control.left)
|
||||
{
|
||||
if (!control.up && !control.down) {
|
||||
speedH -= move_direction *
|
||||
(control.forw_move_joystick_axis / 32767.f);
|
||||
}
|
||||
if (control.left) {
|
||||
speedH += move_direction.crossProduct(v3f(0,1,0));
|
||||
}
|
||||
if(control.right)
|
||||
{
|
||||
if (control.right) {
|
||||
speedH += move_direction.crossProduct(v3f(0,-1,0));
|
||||
}
|
||||
if (!control.left && !control.right) {
|
||||
speedH -= move_direction.crossProduct(v3f(0,1,0)) *
|
||||
(control.sidew_move_joystick_axis / 32767.f);
|
||||
}
|
||||
if(control.jump)
|
||||
{
|
||||
if (free_move) {
|
||||
|
|
10
src/player.h
10
src/player.h
|
@ -46,6 +46,8 @@ struct PlayerControl
|
|||
RMB = false;
|
||||
pitch = 0;
|
||||
yaw = 0;
|
||||
sidew_move_joystick_axis = .0f;
|
||||
forw_move_joystick_axis = .0f;
|
||||
}
|
||||
PlayerControl(
|
||||
bool a_up,
|
||||
|
@ -58,7 +60,9 @@ struct PlayerControl
|
|||
bool a_LMB,
|
||||
bool a_RMB,
|
||||
float a_pitch,
|
||||
float a_yaw
|
||||
float a_yaw,
|
||||
float a_sidew_move_joystick_axis,
|
||||
float a_forw_move_joystick_axis
|
||||
)
|
||||
{
|
||||
up = a_up;
|
||||
|
@ -72,6 +76,8 @@ struct PlayerControl
|
|||
RMB = a_RMB;
|
||||
pitch = a_pitch;
|
||||
yaw = a_yaw;
|
||||
sidew_move_joystick_axis = a_sidew_move_joystick_axis;
|
||||
forw_move_joystick_axis = a_forw_move_joystick_axis;
|
||||
}
|
||||
bool up;
|
||||
bool down;
|
||||
|
@ -84,6 +90,8 @@ struct PlayerControl
|
|||
bool RMB;
|
||||
float pitch;
|
||||
float yaw;
|
||||
float sidew_move_joystick_axis;
|
||||
float forw_move_joystick_axis;
|
||||
};
|
||||
|
||||
class Map;
|
||||
|
|
Loading…
Reference in New Issue