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Cahrs 2019-09-25 10:25:40 -04:00 committed by GitHub
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21
LICENSE Normal file
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MIT License
Copyright (c) 2019 Stix
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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api.lua Normal file
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w_api = {}
local w_engine = {}
w_engine.players = {}
function w_api.register_weapon(itemname, descrip)
minetest.register_craftitem(itemname, {
description = descrip.description,
inventory_image = descrip.inventory_image,
wield_scale = {x = 2, y = 2, z = 1} or descrip.wield_scale,
rays = descrip.rays or {dmg = 2, delay = 0.1, depth = 0.1, range = 4, spread = 10, amount = 4},
slash_dir = descrip.slash_dir or 0,
delay = descrip.delay or 0.5,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
local current = minetest.get_us_time() / 1000000
w_engine.players[name] = w_engine.players[name] or current
local interval = minetest.registered_items[itemname].rays.delay * (minetest.registered_items[itemname].rays.amount + 1)
--minetest.chat_send_all("interval: " .. interval)
if current - w_engine.players[name] > interval then
w_engine.players[name] = current
--minetest.chat_send_all("delay is over")
minetest.after(minetest.registered_items[itemname].delay, w_engine.swing, user, itemname)
end
end
})
end
function w_engine.swing(user, itemname)
if user then
local item = minetest.registered_items[itemname]
local delay = item.rays.delay or nil
local timer = 0
local depth = 0
local amount = item.rays.amount
if item.slash_dir == 0 then
mp = 1
elseif item.slash_dir == 1 then
mp = -1
end
minetest.chat_send_all(mp)
for i = (-amount * mp) / 2, (amount * mp) / 2, 1 * mp do
if delay then
minetest.after(timer, w_engine.do_raycast, user, item, i)
timer = timer + delay
else
w_engine.do_raycast(user, item, i)
end
end
end
end
function w_engine.do_raycast(user, item, count)
local cam_z = user:get_look_dir()
local cam_x = minetest.yaw_to_dir(user:get_look_yaw())
local p_pos = user:get_pos()
p_pos.y = p_pos.y + user:get_properties().eye_height or 1.625
local dir = vector.multiply(minetest.yaw_to_dir(math.rad(item.rays.spread * count)), item.rays.range)
local e_pos = vector.add(p_pos, vector.multiply(cam_z, dir.z))
e_pos = vector.add(e_pos, vector.multiply(cam_x, dir.x))
local depth = 0
for pointed_thing in minetest.raycast(p_pos, e_pos, true, false) do
--minetest.add_particle({pos = pointed_thing.intersection_point, expirationtime = 2, size = 2, collisiondetection = false, vertical = false, texture = "w_api_dust.png"})
if item.rays.depth and depth >= item.rays.depth then
return
end
w_engine.handle_ray(user, pointed_thing, item, e_pos2, depth)
end
end
function w_engine.handle_ray(user, pointed_thing, item, dir, depth)
--print("intesection normal: " .. dump(pointed_thing.intersection_normal))
--print(pointed_thing.intersection_normal)
if pointed_thing.type ~= "object" then
return
elseif pointed_thing.type == "object" then
if pointed_thing.ref ~= user then
pointed_thing.ref:punch(user, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = item.rays.dmg}})
end
local vel = user:get_player_velocity()
local spd = math.sqrt((vel.x * vel.x) + (vel.z * vel.z))
if spd <= 0 then
spd = 1
end
if pointed_thing.ref:is_player() and pointed_thing.ref ~= user then
pointed_thing.ref:add_player_velocity(vector.multiply(user:get_look_dir(), 2 * spd))
else
pointed_thing.ref:add_velocity(vector.multiply(user:get_look_dir(), 2 * spd))
end
if depth then
depth = depth + 1
return depth
end
end
end

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init.lua Normal file
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local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/api.lua")
w_api.register_weapon("w_api:sword", {
description = "Large Sword",
inventory_image = "w_api_sword.png",
rays = {dmg = 2, delay = 0.1, depth = 1, range = 4, spread = 10, amount = 4},
delay = 0.3,
slash_dir = 0
})

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mod.conf Normal file
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name = w_api
author = Stix

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