init
This commit is contained in:
parent
283919c829
commit
e65af03f18
14
init.lua
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14
init.lua
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local MN = minetest.get_current_modname()
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local MP = minetest.get_modpath(MN)
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local function require(name)
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minetest.log("action","[EXTRA_TT] Loading " .. name)
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dofile(MP .. "/src/" .. name .. ".lua")
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end
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require("mesecons")
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require("advtrains")
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require("technic")
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-- ALWAYS THE LAST!
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require("techname")
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4
mod.conf
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4
mod.conf
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title = Extra Tooltips
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name = extra_tt
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depends = tt, mesecons, mesecons_alias, mesecons_blinkyplant, mesecons_button, mesecons_commandblock, mesecons_delayer, mesecons_detector, mesecons_doors, mesecons_extrawires, mesecons_fpga, mesecons_gamecompat, mesecons_gates, mesecons_hydroturbine, mesecons_insulated, mesecons_lamp, mesecons_lightstone, mesecons_luacontroller, mesecons_materials, mesecons_microcontroller, mesecons_movestones, mesecons_mvps, mesecons_noteblock, mesecons_pistons, mesecons_powerplant, mesecons_pressureplates, mesecons_random, mesecons_receiver, mesecons_solarpanel, mesecons_stickyblocks, mesecons_switch, mesecons_torch, mesecons_walllever, mesecons_wires, advtrains, advtrains_interlocking, advtrains_itrainmap, advtrains_line_automation, advtrains_luaautomation, advtrains_signals_ks, advtrains_train_track, technic, technic_chests, technic_cnc, technic_worldgen
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69
src/advtrains.lua
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69
src/advtrains.lua
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local craftitems = "Craft Train-related Stuffs"
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local signals = "Give Instructions to Trains"
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local luaatc = "Control the Advance Trains System by Lua"
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local tracks = "Advanced Train Tracks"
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local helps = {
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["advtrains:boiler"] = craftitems,
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["advtrains:driver_cab"] = craftitems,
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["advtrains:wheel"] = craftitems,
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["advtrains:chimney"] = craftitems,
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["advtrains:across_off"] = "Warn Players from Hitting by Trains",
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["advtrains:signal_wall_l_off"] = signals,
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["advtrains:signal_wall_t_off"] = signals,
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["advtrains:signal_wall_r_off"] = signals,
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["advtrains:retrosignal_off"] = signals,
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["advtrains_interlocking:tcb_node"] = "Configure Track Circuits",
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["advtrains_luaautomation:oppanel"] = luaatc,
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["advtrains_luaautomation:mesecon_controller0000"] = luaatc;
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["advtrains_signals_ks:sign_8_0"] = signals,
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["advtrains_signals_ks:sign_hfs_0"] = signals,
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["advtrains_signals_ks:sign_lf_8_0"] = signals,
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["advtrains_signals_ks:sign_lf7_8_0"] = signals,
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["advtrains:signal_off"] = signals,
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}
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minetest.override_item("advtrains:trackworker",{
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description = "Track Worker Tool",
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_tt_help = "Left-click: change rail type (straight/curve/switch)\nRight-click: rotate rail/bumper/signal/etc.",
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})
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minetest.override_item("advtrains_interlocking:tool",{
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description = "Interlocking tool",
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_tt_help = "right-click turnouts to inspect route locks",
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})
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minetest.override_item("advtrains_luaautomation:pcnaming",{
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description = "Passive Component Naming Tool",
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_tt_help = "Right-click to name a passive component.",
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})
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minetest.override_item("advtrains:copytool",{
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description = "Train copy/paste tool",
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_tt_help = "Left-click: copy train\nRight-click: paste train",
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})
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for x,y in pairs(helps) do
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minetest.override_item(x,{
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_tt_help = y,
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})
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end
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.groups and itemdef.groups.not_blocking_trains then
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return "Not Blocking Advanced Trains", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.groups and itemdef.groups.not_blocking_trains and itemdef.groups.platform then
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return "Advanced Trains Platforms", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.groups and itemdef.groups.advtrains_trackplacer then
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return "Advanced Trains Track Placers", tt.COLOR_GOOD
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end
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end)
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86
src/mesecons.lua
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86
src/mesecons.lua
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local insulated = "Only Connect to Specific Directions"
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local logic = "Binary Logic Gates for Mesecons"
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local craftitem = "Used to Craft Technical Items"
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local movestone = "Move on Mesecon Signals"
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local pressure = "Produce Mesecon Signals on Pressure"
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local switch = "Change State by Rightclick"
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local helps = {
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["mesecons:wire_00000000_off"] = "Transmit Mesecon Signals",
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["mesecons_blinkyplant:blinky_plant_off"] = "Blinks Every 3 Seconds",
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["mesecons_button:button_off"] = "Give out Mesecon Signal on Press",
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["mesecons_commandblock:commandblock_off"] = "Run Administrative Commands",
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["mesecons_delayer:delayer_off_1"] = "Delay Mesecon Signal Transmission",
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["mesecons_detector:node_detector_off"] = "Detect Nodes Nearby",
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["mesecons_detector:object_detector_off"] = "Detect Players Nearby",
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["mesecons_extrawires:corner_off"] = insulated,
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["mesecons_extrawires:crossover_off"] = "Mesecon Signals Crossing",
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["mesecons_extrawires:corner_off"] = insulated,
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["mesecons_extrawires:tjunction_off"] = insulated,
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["mesecons_extrawires:vertical_off"] = "Vertically Transmit Mesecon Signals",
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["mesecons_fpga:fpga0000"] = "Chain Multiple Logic Gates Together",
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["mesecons_gates:diode_off"] = logic,
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["mesecons_gates:not_off"] = logic,
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["mesecons_gates:and_off"] = logic,
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["mesecons_gates:nand_off"] = logic,
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["mesecons_gates:xor_off"] = logic,
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["mesecons_gates:nor_off"] = logic,
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["mesecons_gates:or_off"] = logic,
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["mesecons_hydroturbine:hydro_turbine_off"] = "Produce Mesecon Signals on Water Flow",
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["mesecons_insulated:insulated_off"] = insulated,
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["mesecons_lamp:lamp_off"] = "Produce Light on Mesecon Signals",
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-- mesecons_lightstone
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["mesecons_luacontroller:luacontroller0000"] = "Programmable with Lua",
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["mesecons_materials:glue"] = craftitem,
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["mesecons_materials:fiber"] = craftitem,
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["mesecons_materials:silicon"] = craftitem,
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["mesecons_microcontroller:microcontroller0000"] = "Simple Programmable Component",
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["mesecons_movestones:movestone"] = movestone,
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["mesecons_movestones:movestone_vertical"] = movestone,
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["mesecons_movestones:sticky_movestone"] = movestone,
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["mesecons_movestones:sticky_movestone_vertical"] = movestone,
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["mesecons_noteblock:noteblock"] = "Play Sounds",
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["mesecons_pistons:piston_normal_off"] = "Push Nodes on Mesecon Signals",
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["mesecons_pistons:piston_sticky_off"] = "Push or Pull Nodes on Mesecon Signals",
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["mesecons_powerplant:power_plant"] = "Stable Mesecon Signal Source",
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["mesecons_pressureplates:pressure_plate_wood_off"] = pressure,
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["mesecons_pressureplates:pressure_plate_stone_off"] = pressure,
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["mesecons_random:removestone"] = "Disappear on Mesecon Signals",
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["mesecons_random:ghoststone"] = "Hide itself on Mesecon Signals",
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["mesecons_solarpanel:solar_panel_off"] = "Produce Mesecon Signals on Sunlight",
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["mesecons_stickyblocks:sticky_block_all"] = "Stick Multiple Blocks Together",
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["mesecons_switch:mesecon_switch_off"] = switch,
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["mesecons_torch:mesecon_torch_on"] = "Revert Mesecon Signals",
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["mesecons_walllever:wall_lever_off"] = switch,
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}
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for _,y in pairs({"red","green","blue","gray","darkgray","yellow","orange","white","pink","magenta","cyan","violet"}) do
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local nodename = "mesecons_lightstone:lightstone_" .. y .. "_off"
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local y_upper = y:gsub("%f[%a].", string.upper)
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helps[nodename] = "Produce " .. y_upper .. "Light on Mesecon Signals"
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end
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for x,y in pairs(helps) do
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minetest.override_item(x,{
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_tt_help = y,
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})
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end
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.mesecons and itemdef.mesecons.receptor then
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return "Mesecon Receptors", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.mesecons and itemdef.mesecons.conductor then
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return "Mesecon Conductors", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.mesecons and itemdef.mesecons.effector then
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return "Mesecon Effectors", tt.COLOR_GOOD
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end
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end)
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3
src/techname.lua
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3
src/techname.lua
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tt.register_snippet(function(itemstring)
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return itemstring, tt.COLOR_DEFAULT
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end)
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81
src/technic.lua
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81
src/technic.lua
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local function volt(bstr)
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return function(v)
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return bstr:format(v)
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end
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end
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local batterybox = volt("Store %s Power")
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local cables = volt("Transmit %s Power")
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local solar = volt("Produce %s Power from Sunlight")
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local generator = volt("Produce %s Power")
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local alloy = "Alloy Metals"
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local furnace = "Smelt Minerals and Cook Foods"
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local grinder = "Grin stuffs into small pieces"
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local compressor = "Compress stuffs"
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local helps = {}
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for _,v in pairs({"lv","mv","hv"}) do
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do
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local nname = ("technic:%s_battery_box0"):format(v)
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helps[nname] = batterybox(v:upper())
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end
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do
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local nname = ("technic:solar_array_%s"):format(v)
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helps[nname] = solar(v:upper())
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end
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do
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if v ~= "hv" then
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local nname = ("technic:%s_electric_furnace"):format(v)
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if v == "lv" then
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nname = "technic:electric_furnace"
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end
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helps[nname] = furnace
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end
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end
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do
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if v ~= "hv" then
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local nname = ("technic:%s_grinder"):format(v)
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helps[nname] = grinder
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end
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end
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do
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if v ~= "hv" then
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local nname = ("technic:%s_compressor"):format(v)
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helps[nname] = grinder
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end
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end
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do
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local nname = ("technic:%s_cable"):format(v)
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helps[nname] = cables(v:upper())
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end
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do
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local nname = ("technic:%s_generator"):format(v)
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helps[nname] = generator(v:upper())
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end
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end
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for x,y in pairs(helps) do
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minetest.override_item(x,{
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_tt_help = y,
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})
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end
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.wear_represents == "technic_RE_charge" then
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return "Rechargeable", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.groups and itemdef.groups.radioactive then
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return "Radioactive", tt.COLOR_GOOD
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end
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end)
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tt.register_snippet(function(itemstring)
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local itemdef = minetest.registered_items[itemstring]
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if itemdef.groups and itemdef.groups.technic_machine then
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return "Technic Machines", tt.COLOR_GOOD
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end
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end)
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