Rotate banisters textures of some ethereal wood types

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1F616EMO 2024-12-21 13:56:02 +08:00
parent dc83b463dd
commit 0b275cd9df
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2 changed files with 12 additions and 6 deletions

View File

@ -89,7 +89,7 @@ local function prepare_groups(groups)
end
-- Node register function
function banisters.register(mod_name, tech_name, orig_node)
function banisters.register(mod_name, tech_name, orig_node, rotate)
local types = {
"_horizontal",
"_diagonal_left",
@ -103,6 +103,14 @@ function banisters.register(mod_name, tech_name, orig_node)
mod_name = mod_name or core.get_current_modname()
local ndef = assert(core.registered_nodes[orig_node], "Node " .. orig_node .. " not found")
local tiles = table.copy(ndef.tiles)
if rotate then
for i, tile in ipairs(tiles) do
tiles[i] = tile .. "^[transformR90"
end
end
for _, s in pairs(styles) do
for _, t in pairs(types) do
local itemstring = string.format(":%s:%s_%s%s", mod_name, tech_name, s, t)
@ -113,7 +121,6 @@ function banisters.register(mod_name, tech_name, orig_node)
fixed = { -9 / 16, -3 / 16, 5 / 16, 9 / 16, 24 / 16, 8 / 16 }
}
local ndef = assert(core.registered_nodes[orig_node], "Node " .. orig_node .. " not found")
local g = prepare_groups(ndef.groups)
local name = ndef.description or tech_name
local desc
@ -144,7 +151,6 @@ function banisters.register(mod_name, tech_name, orig_node)
g.not_in_creative_inventory = 1
end
core.register_node(itemstring, {
description = desc,
selection_box = cbox,
@ -155,7 +161,7 @@ function banisters.register(mod_name, tech_name, orig_node)
groups = g,
drawtype = "mesh",
mesh = s .. t .. ".obj",
tiles = ndef.tiles,
tiles = tiles,
sounds = ndef.sounds,
drop = string.format("banisters:%s_%s_horizontal", tech_name, s)
})

View File

@ -33,14 +33,14 @@ if core.get_modpath("default") then
end
if core.get_modpath("ethereal") then
banisters.register("banisters", "bamboo", "ethereal:bamboo_block")
banisters.register("banisters", "bamboo", "ethereal:bamboo_block", true)
banisters.register("banisters", "banana", "ethereal:banana_wood")
banisters.register("banisters", "birch", "ethereal:birch_wood")
banisters.register("banisters", "frost", "ethereal:frost_wood")
banisters.register("banisters", "olive", "ethereal:olive_wood")
banisters.register("banisters", "palm", "ethereal:palm_wood")
banisters.register("banisters", "redwood", "ethereal:redwood_wood")
banisters.register("banisters", "sakura", "ethereal:sakura_wood")
banisters.register("banisters", "sakura", "ethereal:sakura_wood", true)
banisters.register("banisters", "willow", "ethereal:willow_wood")
banisters.register("banisters", "yellow", "ethereal:yellow_wood")
end