Rotate banisters textures of some ethereal wood types
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dc83b463dd
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14
nodes.lua
14
nodes.lua
@ -89,7 +89,7 @@ local function prepare_groups(groups)
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end
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-- Node register function
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function banisters.register(mod_name, tech_name, orig_node)
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function banisters.register(mod_name, tech_name, orig_node, rotate)
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local types = {
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"_horizontal",
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"_diagonal_left",
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@ -103,6 +103,14 @@ function banisters.register(mod_name, tech_name, orig_node)
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mod_name = mod_name or core.get_current_modname()
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local ndef = assert(core.registered_nodes[orig_node], "Node " .. orig_node .. " not found")
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local tiles = table.copy(ndef.tiles)
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if rotate then
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for i, tile in ipairs(tiles) do
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tiles[i] = tile .. "^[transformR90"
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end
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end
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for _, s in pairs(styles) do
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for _, t in pairs(types) do
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local itemstring = string.format(":%s:%s_%s%s", mod_name, tech_name, s, t)
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@ -113,7 +121,6 @@ function banisters.register(mod_name, tech_name, orig_node)
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fixed = { -9 / 16, -3 / 16, 5 / 16, 9 / 16, 24 / 16, 8 / 16 }
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}
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local ndef = assert(core.registered_nodes[orig_node], "Node " .. orig_node .. " not found")
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local g = prepare_groups(ndef.groups)
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local name = ndef.description or tech_name
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local desc
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@ -144,7 +151,6 @@ function banisters.register(mod_name, tech_name, orig_node)
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g.not_in_creative_inventory = 1
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end
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core.register_node(itemstring, {
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description = desc,
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selection_box = cbox,
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@ -155,7 +161,7 @@ function banisters.register(mod_name, tech_name, orig_node)
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groups = g,
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drawtype = "mesh",
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mesh = s .. t .. ".obj",
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tiles = ndef.tiles,
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tiles = tiles,
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sounds = ndef.sounds,
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drop = string.format("banisters:%s_%s_horizontal", tech_name, s)
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})
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@ -33,14 +33,14 @@ if core.get_modpath("default") then
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end
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if core.get_modpath("ethereal") then
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banisters.register("banisters", "bamboo", "ethereal:bamboo_block")
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banisters.register("banisters", "bamboo", "ethereal:bamboo_block", true)
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banisters.register("banisters", "banana", "ethereal:banana_wood")
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banisters.register("banisters", "birch", "ethereal:birch_wood")
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banisters.register("banisters", "frost", "ethereal:frost_wood")
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banisters.register("banisters", "olive", "ethereal:olive_wood")
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banisters.register("banisters", "palm", "ethereal:palm_wood")
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banisters.register("banisters", "redwood", "ethereal:redwood_wood")
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banisters.register("banisters", "sakura", "ethereal:sakura_wood")
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banisters.register("banisters", "sakura", "ethereal:sakura_wood", true)
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banisters.register("banisters", "willow", "ethereal:willow_wood")
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banisters.register("banisters", "yellow", "ethereal:yellow_wood")
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end
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