pick_and_place/pick_tool.lua
2023-06-23 21:33:28 +02:00

49 lines
1.6 KiB
Lua

-- playername -> pos (if pos1 selected)
local pos1 = {}
minetest.register_tool("pick_and_place:pick", {
description = "Pick tool",
inventory_image = "pick_and_place_plus.png^[colorize:#00ff00",
stack_max = 1,
range = 0,
on_use = function(_, player)
local playername = player:get_player_name()
local pointed_pos = pick_and_place.get_pointed_position(player)
if pos1[playername] then
-- second position selected
-- configure and create tool
local p1, p2 = pick_and_place.sort_pos(pos1[playername], pointed_pos)
local tool = pick_and_place.create_tool(p1, p2)
pos1[playername] = nil
return tool
else
-- first position selected
pos1[playername] = pointed_pos
end
end,
on_secondary_use = function(_, player)
local playername = player:get_player_name()
pos1[playername] = nil
end,
on_step = function(_, player)
local playername = player:get_player_name()
local pointed_pos = pick_and_place.get_pointed_position(player)
if pos1[playername] then
-- first position already selected
pick_and_place.show_preview(playername, "pick_and_place_plus.png", "#00ff00", pointed_pos, pos1[playername])
else
-- nothing selected yet
pick_and_place.show_preview(playername, "pick_and_place_plus.png", "#00ff00", pointed_pos)
end
end,
on_deselect = function(_, player)
local playername = player:get_player_name()
pick_and_place.clear_preview(playername)
end
})