* schematic rotation * fixes * remove auto-rotation code * schematic encoding v2 * testing * working encode/decode * rotate schematic * spec * rotate dialog * skip if rotation == 0 * wip * wip * wip * fix order * fix metadata rotation --------- Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
45 lines
1.4 KiB
Lua
45 lines
1.4 KiB
Lua
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local function transpose_data(data, max, indexFn, axis1, axis2)
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-- https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit/manipulations.lua#L422
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local pos = {x=0, y=0, z=0}
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while pos.x <= max.x do
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pos.y = 0
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while pos.y <= max.y do
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pos.z = 0
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while pos.z <= max.z do
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local extent1, extent2 = pos[axis1], pos[axis2]
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if extent1 < extent2 then -- Transpose only if below the diagonal
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local data_1 = data[indexFn(pos)]
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local value1, value2 = pos[axis1], pos[axis2] -- Save position values
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pos[axis1], pos[axis2] = extent2, extent1 -- Swap axis extents
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local data_2 = data[indexFn(pos)]
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data[indexFn(pos)] = data_1
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pos[axis1], pos[axis2] = value1, value2 -- Restore position values
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data[indexFn(pos)] = data_2
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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end
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function pick_and_place.schematic_transpose(node_ids, param2_data, metadata, max, axis1, axis2)
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local min = { x=0, y=0, z=0 }
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local area = VoxelArea:new({MinEdge=min, MaxEdge=max})
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local vmanipIndex = function(pos) return area:indexp(pos) end
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local metaIndex = function(pos) return minetest.pos_to_string(pos) end
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transpose_data(node_ids, max, vmanipIndex, axis1, axis2)
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transpose_data(param2_data, max, vmanipIndex, axis1, axis2)
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if metadata then
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transpose_data(metadata, max, metaIndex, axis1, axis2)
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end
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end
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