68 lines
2.2 KiB
Lua
68 lines
2.2 KiB
Lua
local has_mapsync = minetest.get_modpath("mapsync")
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local function get_pos(player, size)
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local distance = vector.distance(vector.new(), size)
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local radius = math.ceil(distance / 2)
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local offset = vector.round(vector.divide(size, 2))
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local pos1 = pick_and_place.get_pointed_position(player, radius + 2)
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pos1 = vector.subtract(pos1, offset)
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local pos2 = vector.add(pos1, vector.subtract(size, 1))
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return pos1, pos2
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end
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minetest.register_tool("pick_and_place:place", {
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description = "Placement tool",
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inventory_image = "pick_and_place_plus.png^[colorize:#0000ff",
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stack_max = 1,
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range = 0,
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groups = {
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not_in_creative_inventory = 1
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},
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on_use = function(itemstack, player)
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local playername = player:get_player_name()
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local controls = player:get_player_control()
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local meta = itemstack:get_meta()
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local schematic = meta:get_string("schematic")
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local size = minetest.string_to_pos(meta:get_string("size"))
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local pos1, pos2 = get_pos(player, size)
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if controls.aux1 then
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-- removal
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pick_and_place.remove_area(pos1, pos2)
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else
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-- placement
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local success, msg = pick_and_place.deserialize(pos1, schematic)
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if not success then
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minetest.chat_send_player(playername, "Placement error: " .. msg)
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end
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end
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end,
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on_step = function(itemstack, player)
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local playername = player:get_player_name()
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local controls = player:get_player_control()
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local meta = itemstack:get_meta()
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local size = minetest.string_to_pos(meta:get_string("size"))
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local pos1, pos2 = get_pos(player, size)
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if controls.aux1 then
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-- removal preview
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pick_and_place.show_preview(playername, "pick_and_place_minus.png", "#ff0000", pos1, pos2)
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else
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-- build preview
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pick_and_place.show_preview(playername, "pick_and_place_plus.png", "#0000ff", pos1, pos2)
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end
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if has_mapsync then
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mapsync.mark_changed(pos1, pos2)
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end
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end,
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on_deselect = function(_, player)
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local playername = player:get_player_name()
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pick_and_place.clear_preview(playername)
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end
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})
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