pick_and_place-cd2025/preview.lua
BuckarooBanzay 3e95d5830e init
2023-06-20 14:48:30 +02:00

86 lines
2.0 KiB
Lua

-- playername => key
local active_preview = {}
local function add_preview_entity(texture, key, visual_size, pos, rotation)
local ent = pick_and_place.add_entity(pos, key)
ent:set_properties({
visual_size = visual_size,
textures = {texture}
})
ent:set_rotation(rotation)
end
function pick_and_place.show_preview(playername, texture, color, pos1, pos2)
texture = texture .. "^[colorize:" .. color
local key =
minetest.pos_to_string(pos1) .. "/" ..
minetest.pos_to_string(pos2) .. "/" ..
texture
if active_preview[playername] == key then
-- already active on the same region
return
end
-- clear previous entities
pick_and_place.clear_preview(playername)
active_preview[playername] = key
local size = vector.subtract(pos2, pos1)
local half_size = vector.divide(size, 2) -- 8 .. n
-- z-
add_preview_entity(texture, key,
{x=size.x, y=size.y},
vector.add(pos1, {x=half_size.x-0.5, y=half_size.y-0.5, z=-0.5}),
{x=0, y=0, z=0}
)
-- z+
add_preview_entity(texture, key,
{x=size.x, y=size.y},
vector.add(pos1, {x=half_size.x-0.5, y=half_size.y-0.5, z=size.z-0.5}),
{x=0, y=0, z=0}
)
-- x-
add_preview_entity(texture, key,
{x=size.z, y=size.y},
vector.add(pos1, {x=-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- x+
add_preview_entity(texture, key,
{x=size.z, y=size.y},
vector.add(pos1, {x=size.x-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- y-
add_preview_entity(texture, key,
{x=size.x, y=size.z},
vector.add(pos1, {x=half_size.x-0.5, y=-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
-- y+
add_preview_entity(texture, key,
{x=size.x, y=size.z},
vector.add(pos1, {x=half_size.x-0.5, y=size.y-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
end
function pick_and_place.clear_preview(playername)
if active_preview[playername] then
pick_and_place.remove_entities(active_preview[playername])
active_preview[playername] = nil
end
end
minetest.register_on_leaveplayer(function(player)
pick_and_place.clear_preview(player:get_player_name())
end)