restructuring

This commit is contained in:
NatureFreshMilk 2019-09-16 08:14:53 +02:00
parent 96da80e08c
commit 0056ecaced
1486 changed files with 4 additions and 914 deletions

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@ -1,23 +0,0 @@
unused_args = false
allow_defined_top = true
globals = {
"mail",
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"minetest",
"vector", "ItemStack",
"dump",
-- Deps
"unified_inventory", "default",
-- optional mods
"xban"
}

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language: generic
sudo: false
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
script:
- $HOME/.luarocks/bin/luacheck --no-color .
notifications:
email: false

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@ -1,15 +1,9 @@
Mail mod for Minetest
Mail mod for Minetest (webmail component)
======
[![Build Status](https://travis-ci.org/thomasrudin-mt/mail.svg?branch=master)](https://travis-ci.org/thomasrudin-mt/mail)
This is the webmail component for the minetest mail mod
This is a fork of cheapies mail mod
It adds a mail-system that allows players to send each other messages in-game and via webmail (optional)
# Docs
* [Api](./api.md)
The ingame mod lives here: https://github.com/thomasrudin-mt/mail_mod
# Screenshots
@ -22,12 +16,6 @@ Webmail
# Installation
## In-game mail mod
Install it like any other mod: copy the directory to your "worldmods" folder
## Webmail
The webmail component runs as webservice and provides the api for the minetest server
and the website for the webmail componentc
@ -55,17 +43,9 @@ webmail.key = myserverkey
webmail.disallow_banned_players = true
```
# Commands/Howto
To access your mail click on the inventory mail button or use the "/mail" command
Mails can be deleted, marked as read or unread, replied to and forwarded to another player
# Dependencies
* None
# Roadmap
My current roadmap:
The current roadmap:
* Enhance ingame UI
* Better ingame notification
* Enhance webmail component
@ -78,16 +58,3 @@ Let me know if there are any (there are for sure:)
# License
See the "LICENSE" file
# Textures
* textures/email_mail.png (https://github.com/rubenwardy/email.git WTFPL)
# Contributors
* Cheapie (initial idea/project)
* Rubenwardy (lua/ui improvements)
# Old/Historic stuff
* Old forum topic: https://forum.minetest.net/viewtopic.php?t=14464
* Old mod: https://cheapiesystems.com/git/mail/

62
api.lua
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-- see: mail.md
mail.registered_on_receives = {}
function mail.register_on_receive(func)
mail.registered_on_receives[#mail.registered_on_receives + 1] = func
end
mail.receive_mail_message = "You have a new message from %s! Subject: %s\nTo view it, type /mail"
mail.read_later_message = "You can read your messages later by using the /mail command"
--[[
mail sending function, can be invoked with one object argument (new api) or
all 4 parameters (old compat version)
see: "Mail format" api.md
--]]
function mail.send(src, dst, subject, body)
local m
if dst == nil and subject == nil and body == nil then
-- new format (one object param)
m = src
else
-- old format
m = {}
m.src = src
m.dst = dst
m.subject = subject
m.body = body
end
minetest.log("action", "[mail] '" .. m.src .. "' sends mail to '" .. m.dst ..
"' with subject '" .. m.subject .. "' and body: '" .. m.body .. "'")
local messages = mail.getMessages(m.dst)
table.insert(messages, 1, {
unread = true,
sender = m.src,
subject = m.subject,
body = m.body,
time = os.time(),
})
mail.setMessages(m.dst, messages)
for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if name == m.dst then
if m.subject == "" then m.subject = "(No subject)" end
if string.len(m.subject) > 30 then
m.subject = string.sub(m.subject,1,27) .. "..."
end
minetest.chat_send_player(m.dst,
string.format(mail.receive_mail_message, m.src, m.subject))
end
end
for i=1, #mail.registered_on_receives do
if mail.registered_on_receives[i](m) then
break
end
end
end

59
api.md
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@ -1,59 +0,0 @@
# Mail format
The mail format in the api hooks
```lua
mail = {
src = "source name",
dst = "destination name",
subject = "subject line",
body = "mail body",
-- 8 attachments max
attachments = {"default:stone 99", "default:gold_ingot 99"}
}
```
## Sending mail
Old variant (pre-1.1)
```lua
mail.send("source name", "destination name", "subject line", "mail body")
```
New variant (1.1+)
```lua
mail.send({
src = "source name",
dst = "destination name",
subject = "subject line",
body = "mail body"
})
```
# Hooks
On-receive mail hook:
```lua
mail.register_on_receive(function(m)
-- "m" is an object in the form: "Mail format"
end)
```
# internal mail format (on-disk)
The mail format on-disk
> (worldfolder)/mails/(playername).json
```json
[{
"unread": true,
"sender": "sender name",
"subject": "subject name",
"body": "main\nmultiline\nbody",
"time": 1551258349,
"attachments": [
"default:stone 99",
"default:gold_ingot 99"
]
}]
```

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@ -1,27 +0,0 @@
local invmap = {}
mail.getAttachmentInventory = function(playername)
return invmap[playername]
end
mail.getAttachmentInventoryName = function(playername)
return "mail:" .. playername
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = minetest.create_detached_inventory(mail.getAttachmentInventoryName(name), {})
invmap[name] = inv
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
invmap[name] = nil
if minetest.remove_detached_inventory then
minetest.remove_detached_inventory(mail.getAttachmentInventoryName(name))
end
end)

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@ -1,6 +0,0 @@
minetest.register_chatcommand("mail",{
description = "Open the mail interface",
func = function(name)
mail.show_inbox(name)
end
})

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unified_inventory?
default?
xban2?

250
gui.lua
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@ -1,250 +0,0 @@
selected_message_idxs = {}
local theme
if minetest.get_modpath("default") then
theme = default.gui_bg .. default.gui_bg_img
else
theme = ""
end
mail.inbox_formspec = "size[8,9;]" .. theme .. [[
button_exit[7.5,0;0.5,0.5;quit;X]
button[6,1;2,0.5;new;New Message]
button[6,2;2,0.5;read;Read]
button[6,3;2,0.5;reply;Reply]
button[6,4;2,0.5;forward;Forward]
button[6,5;2,0.5;delete;Delete]
button[6,6;2,0.5;markread;Mark Read]
button[6,7;2,0.5;markunread;Mark Unread]
button[6,8;2,0.5;about;About]
tablecolumns[color;text;text]
table[0,0;5.75,9;messages;#999,From,Subject]]
function mail.show_about(name)
local formspec = [[
size[8,5;]
button[7.5,0;0.5,0.5;back;X]
label[0,0;Mail]
label[0,0.5;By cheapie]
label[0,1;http://github.com/cheapie/mail]
label[0,1.5;See LICENSE file for license information]
label[0,2.5;NOTE: Communication using this system]
label[0,3;is NOT guaranteed to be private!]
label[0,3.5;Admins are able to view the messages]
label[0,4;of any player.]
]] .. theme
minetest.show_formspec(name, "mail:about", formspec)
end
function mail.show_inbox(name)
local formspec = { mail.inbox_formspec }
local messages = mail.getMessages(name)
if messages[1] then
for idx, message in ipairs(messages) do
if message.unread then
formspec[#formspec + 1] = ",#FFD700"
else
formspec[#formspec + 1] = ","
end
formspec[#formspec + 1] = ","
formspec[#formspec + 1] = minetest.formspec_escape(message.sender)
formspec[#formspec + 1] = ","
if message.subject ~= "" then
if string.len(message.subject) > 30 then
formspec[#formspec + 1] =
minetest.formspec_escape(string.sub(message.subject, 1, 27))
formspec[#formspec + 1] = "..."
else
formspec[#formspec + 1] = minetest.formspec_escape(message.subject)
end
else
formspec[#formspec + 1] = "(No subject)"
end
end
if selected_message_idxs[name] then
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = tostring(selected_message_idxs[name] + 1)
end
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "]label[2,4.5;No mail]"
end
minetest.show_formspec(name, "mail:inbox", table.concat(formspec, ""))
end
function mail.show_message(name, msgnumber)
local messages = mail.getMessages(name)
local message = messages[msgnumber]
local formspec = [[
size[8,7.2]
button[7,0;1,0.5;back;X]
label[0,0;From: %s]
label[0,0.5;Subject: %s]
textarea[0.25,1.25;8,6.25;body;;%s]
button[1,6.7;2,1;reply;Reply]
button[3,6.7;2,1;forward;Forward]
button[5,6.7;2,1;delete;Delete]
]] .. theme
local sender = minetest.formspec_escape(message.sender)
local subject = minetest.formspec_escape(message.subject)
local body = minetest.formspec_escape(message.body)
formspec = string.format(formspec, sender, subject, body)
minetest.show_formspec(name,"mail:message",formspec)
end
function mail.show_compose(name, defaulttgt, defaultsubj, defaultbody)
local formspec = [[
size[8,7.2]
field[0.25,0.5;4,1;to;To:;%s]
field[0.25,1.7;8,1;subject;Subject:;%s]
textarea[0.25,2.4;8,5;body;;%s]
button[0.5,6.7;3,1;cancel;Cancel]
button[7,0;1,0.5;cancel;X]
button[4.5,6.7;3,1;send;Send]
]] .. theme
formspec = string.format(formspec,
minetest.formspec_escape(defaulttgt),
minetest.formspec_escape(defaultsubj),
minetest.formspec_escape(defaultbody))
minetest.show_formspec(name, "mail:compose", formspec)
end
function mail.handle_receivefields(player, formname, fields)
if formname == "" and fields and fields.quit and minetest.get_modpath("unified_inventory") then
unified_inventory.set_inventory_formspec(player, "craft")
end
if formname == "mail:about" then
minetest.after(0.5, function()
mail.show_inbox(player:get_player_name())
end)
elseif formname == "mail:inbox" then
local name = player:get_player_name()
local messages = mail.getMessages(name)
if fields.messages then
local evt = minetest.explode_table_event(fields.messages)
selected_message_idxs[name] = evt.row - 1
if evt.type == "DCL" and messages[selected_message_idxs[name]] then
messages[selected_message_idxs[name]].unread = false
mail.show_message(name, selected_message_idxs[name])
end
mail.setMessages(name, messages)
return true
end
if fields.read then
if messages[selected_message_idxs[name]] then
messages[selected_message_idxs[name]].unread = false
mail.show_message(name, selected_message_idxs[name])
end
elseif fields.delete then
if messages[selected_message_idxs[name]] then
table.remove(messages, selected_message_idxs[name])
end
mail.show_inbox(name)
elseif fields.reply and messages[selected_message_idxs[name]] then
local message = messages[selected_message_idxs[name]]
local replyfooter = "Type your reply here.\n\n--Original message follows--\n" ..message.body
mail.show_compose(name, message.sender, "Re: "..message.subject,replyfooter)
elseif fields.forward and messages[selected_message_idxs[name]] then
local message = messages[selected_message_idxs[name]]
local fwfooter = "Type your message here.\n\n--Original message follows--\n" ..message.body
mail.show_compose(name, "", "Fw: "..message.subject, fwfooter)
elseif fields.markread then
if messages[selected_message_idxs[name]] then
messages[selected_message_idxs[name]].unread = false
end
mail.show_inbox(name)
elseif fields.markunread then
if messages[selected_message_idxs[name]] then
messages[selected_message_idxs[name]].unread = true
end
mail.show_inbox(name)
elseif fields.new then
mail.show_compose(name,"","","Type your message here.")
elseif fields.quit then
if minetest.get_modpath("unified_inventory") then
unified_inventory.set_inventory_formspec(player, "craft")
end
elseif fields.about then
mail.show_about(name)
end
mail.setMessages(name, messages)
return true
elseif formname == "mail:message" then
local name = player:get_player_name()
local messages = mail.getMessages(name)
if fields.back then
mail.show_inbox(name)
elseif fields.reply then
local message = messages[selected_message_idxs[name]]
local replyfooter = "Type your reply here.\n\n--Original message follows--\n" ..message.body
mail.show_compose(name, message.sender, "Re: "..message.subject, replyfooter)
elseif fields.forward then
local message = messages[selected_message_idxs[name]]
local fwfooter = "Type your message here.\n\n--Original message follows--\n" ..message.body
mail.show_compose(name, "", "Fw: "..message.subject, fwfooter)
elseif fields.delete then
if messages[selected_message_idxs[name]] then
table.remove(messages,selected_message_idxs[name])
end
mail.show_inbox(name)
end
mail.setMessages(name, messages)
return true
elseif formname == "mail:compose" then
if fields.send then
mail.send({
src = player:get_player_name(),
dst = fields.to,
subject = fields.subject,
body = fields.body
})
end
minetest.after(0.5, function()
mail.show_inbox(player:get_player_name())
end)
return true
elseif fields.mail then
mail.show_inbox(player:get_player_name())
else
return false
end
end
minetest.register_on_player_receive_fields(mail.handle_receivefields)
if minetest.get_modpath("unified_inventory") then
mail.receive_mail_message = mail.receive_mail_message ..
" or use the mail button in the inventory"
mail.read_later_message = mail.read_later_message ..
" or by using the mail button in the inventory"
unified_inventory.register_button("mail", {
type = "image",
image = "mail_button.png",
tooltip = "Mail"
})
end

59
hud.lua
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local huddata = {}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local data = {}
data.imageid = player:hud_add({
hud_elem_type = "image",
name = "MailIcon",
position = {x=0.52, y=0.52},
text="",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
data.textid = player:hud_add({
hud_elem_type = "text",
name = "MailText",
position = {x=0.55, y=0.52},
text= "",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
huddata[name] = data
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
huddata[name] = nil
end)
mail.hud_update = function(playername, messages)
local data = huddata[playername]
local player = minetest.get_player_by_name(playername)
if not data or not player then
return
end
local unreadcount = 0
for _, message in ipairs(messages) do
if message.unread then
unreadcount = unreadcount + 1
end
end
if unreadcount == 0 then
player:hud_change(data.imageid, "text", "")
player:hud_change(data.textid, "text", "")
else
player:hud_change(data.imageid, "text", "email_mail.png")
player:hud_change(data.textid, "text", unreadcount .. " /mail")
end
end

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mail = {
-- mark webmail fork for other mods
fork = "webmail",
-- api version
apiversion = 1.1,
-- mail directory
maildir = minetest.get_worldpath().."/mails",
-- allow item/node attachments
allow_attachments = minetest.settings:get("mail.allow_attachments") == "true",
webmail = {
-- disallow banned players in the webmail interface
disallow_banned_players = minetest.settings:get("webmail.disallow_banned_players") == "true",
-- url and key to the webmail server
url = minetest.settings:get("webmail.url"),
key = minetest.settings:get("webmail.key")
},
tan = {}
}
local MP = minetest.get_modpath(minetest.get_current_modname())
dofile(MP .. "/chatcommands.lua")
dofile(MP .. "/migrate.lua")
dofile(MP .. "/attachment.lua")
dofile(MP .. "/hud.lua")
dofile(MP .. "/storage.lua")
dofile(MP .. "/api.lua")
dofile(MP .. "/gui.lua")
dofile(MP .. "/onjoin.lua")
-- optional webmail stuff below
--[[ minetest.conf
secure.http_mods = mail
webmail.url = http://127.0.0.1:8080
webmail.key = myserverkey
--]]
local http = minetest.request_http_api()
if http then
local webmail_url = mail.webmail.url
local webmail_key = mail.webmail.key
if not webmail_url then error("webmail.url is not defined") end
if not webmail_key then error("webmail.key is not defined") end
print("[mail] loading webmail-component with endpoint: " .. webmail_url)
dofile(MP .. "/tan.lua")
dofile(MP .. "/webmail.lua")
mail.webmail_init(http, webmail_url, webmail_key)
end
-- migrate storage
mail.migrate()

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-- migrate from mail.db to player-file-based mailbox
mail.migrate = function()
local file = io.open(minetest.get_worldpath().."/mail.db", "r")
if file then
print("[mail] migrating to new per-player storage")
minetest.mkdir(mail.maildir)
local data = file:read("*a")
local oldmails = minetest.deserialize(data)
file:close()
for name, oldmessages in pairs(oldmails) do
mail.setMessages(name, oldmessages)
end
-- rename file
print("[mail] migration done, renaming old mail.db")
os.rename(minetest.get_worldpath().."/mail.db", minetest.get_worldpath().."/mail.db.old")
end
end

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minetest.register_on_joinplayer(function(player)
minetest.after(2, function(name)
local messages = mail.getMessages(name)
local unreadcount = 0
for _, message in pairs(messages) do
if message.unread then
unreadcount = unreadcount + 1
end
end
if unreadcount > 0 then
minetest.chat_send_player(name,
"(" .. unreadcount .. ") You have mail! Type /mail to read")
end
end, player:get_player_name())
end)

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