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README.md
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README.md
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# Hyperloop
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## THIS IS WORK IN PROGRESS !!!
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**Use release  instead**
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# Hyperloop v2
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**A new evolution in the voxel word:**
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## Minetest goes Hyperloop!
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The fast and modern way of travelling.
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* Hyperloop allows travelling from point point in seconds (900 km/h) :-)
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* Hyperloop allows travelling from point to point in seconds (900 km/h) :-)
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* Hyperloop tubes can be build in teamwork together with other players
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* It can be used even on small servers without lagging
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* No configuration or programming of the tube network is necessary (only the station names have to be entered)
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@ -29,7 +26,7 @@ The mod includes many different kind of blocks:
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- Hyperloop Elevator Shaft to connect two elevator cars
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- Hyperloop Station Book with all available stations (for builders/engineers)
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- Hyperloop Tube Crowbar to crack/repair tube lines (for admins)
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- Hyperloop WiFi Tubes for very large distances (admin feature)
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- Hyperloop WiFi Tubes for very large distances (optional)
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..and more.
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Download: 
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## Migration from v1 to v2
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The logic behind the tubes/shafts has changed. Hyperloop now uses tubelib2 as tube library.
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That means, available worlds have to be migrated for the new tubes. This is done automatically but
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has some risks. Therefore:
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**I recommend to backup your world or test the migration from v1 to v2 on a copy of your world!!!**
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## What is new in v2
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- some textures changed
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- the Elevator Shafts can now be used as ladder/climbing shafts
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- the Crowbar is public available, but cracking a tube line need 'hyperloop' privs
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- the Station Book is improved and simplified to find stations, junctions, and open tube ends
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- a Waypoint plate is added to mark and easier find the tube destination
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- Elevator shafts can be build in all directions (optional)
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- WiFi Tubes can be crafted and placed by players (optional)
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## Introduction
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Hyperloop is passenger transportation system for travelling through evacuated tubes my means of passenger pods.
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