334 lines
9.8 KiB
Lua
334 lines
9.8 KiB
Lua
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-- returns a node and loads the area if needed
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function digibuilder.get_node(pos)
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local node = minetest.get_node_or_nil(pos)
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if node == nil then
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minetest.get_voxel_manip(pos, pos)
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node = minetest.get_node_or_nil(pos)
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end
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return node
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end
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-- looks for index of item to pass to fake player
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-- while doing so, might as well look for best stack/item
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local function best_inventory_index(inv, itemname)
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if not inv:contains_item("main", itemname) then
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return nil
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end
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local best_stack, best_index, stack
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local list = inv:get_list("main")
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local index = #list
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repeat
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stack = list[index]
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if not stack:is_empty() then
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if itemname == stack:get_name() then
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if not best_stack then
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best_stack = stack
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best_index = index
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elseif (best_stack:get_wear() == 0 and stack:get_wear() > 0)
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or (best_stack:get_wear() > stack:get_wear() and stack:get_wear() > 0) then
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best_stack = stack
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best_index = index
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end
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end
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end
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index = index - 1
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until index == 0
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return best_index
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end
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-- deals with returned stacks
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local function return_stack(pos, inv, stack)
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if stack:is_empty() then return end
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local overflow_stack = inv:add_item("main", stack)
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if not overflow_stack:is_empty() then
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-- TODO: discuss if items should be dropped at absolute_pos or pos
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minetest.add_item(pos, overflow_stack)
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end
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end
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function digibuilder.digiline_effector(pos, _, channel, msg)
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-- only allow table message types
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if type(msg) ~= "table" then
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return
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end
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-- avoid infinitive loops when multiple builders have same channel and are emitting errors
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if msg.error then
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return
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end
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local meta = minetest.get_meta(pos)
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local set_channel = meta:get_string("channel")
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if channel ~= set_channel then
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return
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end
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-- validate position
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local owner = meta:get_string("owner")
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if not digibuilder.digiline_validate_pos(pos, owner, set_channel, msg) then
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return
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end
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if msg.command == "getnode" then
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-- calculate absolute position
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local absolute_pos = vector.add(pos, msg.pos)
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local node = digibuilder.get_node(absolute_pos)
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-- get and validate node definition
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "target node is unknown!"
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})
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return
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end
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-- assemble result
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local result = {
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pos = msg.pos,
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name = node.name
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}
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if node_def.paramtype2 == "facedir" then
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-- add param2 info
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result.param2 = node.param2
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, result)
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elseif msg.command == "setnode" and type(msg.name) == "string" then
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-- set last call time of the command
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local now = minetest.get_us_time()
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local previous_time = meta:get_int("lastsetcommand")
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local diff_micros = now - previous_time
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if diff_micros < (digibuilder.setnode_delay * 1000 * 1000) then
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-- less than half a second elapsed
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "setnode called too fast!"
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})
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return
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end
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-- set new lastcommand time
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meta:set_int("lastsetcommand", now)
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-- calculate absolute position
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local absolute_pos = vector.add(pos, msg.pos)
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local node = digibuilder.get_node(absolute_pos)
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-- get and validate node definition
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "target node is unknown!"
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})
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return
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end
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local is_creative = minetest.check_player_privs(owner, "creative")
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local inv = meta:get_inventory()
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local inv_best_index = best_inventory_index(inv, msg.name)
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if not is_creative then
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-- check if node is buildable to
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if not node_def.buildable_to then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "Can't build at that position!"
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})
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return
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end
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-- check if node is in inventory
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-- this check does not work for items like technic:water_can
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-- it may be in inventory but empty. Using an empty can with
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-- digibuilder destroys it!
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if not inv_best_index then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "Item not in inventory: " .. (msg.name and msg.name or "<nil>")
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})
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return
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end
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end
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-- get and validate place node definition
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local place_node_def = minetest.registered_items[msg.name]
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if not place_node_def then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "place node is unknown: '" .. (msg.name or "<empty>") .. "'"
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})
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return
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end
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if not place_node_def.on_place then
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-- can't place node
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "node can't be placed: '" .. msg.name .. "'"
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})
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return
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end
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-- only allow param2 setting for "facedir" types
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local param2 = tonumber(msg.param2) or 0
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local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
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local place_node = {
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name = msg.name
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}
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if enable_param2 then
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-- place with param2 info
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place_node.param2 = param2
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else
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-- set default param2
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place_node.param2 = 0
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end
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if place_node_def.place_param2 ~= nil then
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-- use predefined param2
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place_node.param2 = place_node_def.place_param2
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end
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-- place node inworld
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minetest.log("action", "[digibuilder] " .. owner .. " places node '" ..
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place_node.name .. "' at " ..
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minetest.pos_to_string(absolute_pos)
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)
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local dir = minetest.facedir_to_dir(place_node.param2)
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if not dir then
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-- invalid param2 given, use defaults
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dir = vector.new(0, 1, 0)
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place_node.param2 = 0
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end
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-- create fake player for certain function arguments (after_place_node, etc)
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local player = fakelib.create_player({
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name = owner,
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inventory = inv,
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wield_list = "main",
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wield_index = inv_best_index,
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position = absolute_pos,
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direction = vector.multiply(dir, -1),
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})
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-- see:
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-- https://github.com/minetest-mods/digtron/blob/843dbd227658a93ee4df791bfdd3d136ee7adf85/util_item_place_node.lua
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local pointed_thing = {}
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pointed_thing.type = "node"
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pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
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pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
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-- Note: it is intentional that the default is a
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-- neutral (non-directional) pointed_thing
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if msg.up == true then
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pointed_thing.under.y = absolute_pos.y + 1
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elseif msg.down == true then
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pointed_thing.under.y = absolute_pos.y - 1
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elseif msg.west == true then
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pointed_thing.under.x = absolute_pos.x - 1
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elseif msg.east == true then
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pointed_thing.under.x = absolute_pos.x + 1
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elseif msg.south == true then
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pointed_thing.under.z = absolute_pos.z - 1
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elseif msg.north == true then
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pointed_thing.under.z = absolute_pos.z + 1
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elseif msg.auto == true then
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if place_node_def.paramtype2 == "facedir" then
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pointed_thing.under = vector.add(absolute_pos, minetest.facedir_to_dir(place_node.param2))
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elseif place_node_def.paramtype2 == "wallmounted" then
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pointed_thing.under = vector.add(absolute_pos, minetest.wallmounted_to_dir(place_node.param2))
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else
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pointed_thing.under.y = absolute_pos.y - 1
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end
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end
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if place_node_def.on_place ~= minetest.item_place then
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-- non-default item placement, use custom function (crops, other items)
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-- taking an actual item instead of creating a new stack,
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-- raises the chances that we get something useful
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local itemstack
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if is_creative and inv_best_index == nil then
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itemstack = ItemStack(msg.name .. " 1")
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else
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-- get a copy (with metadata)
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itemstack = inv:get_stack("main", inv_best_index)
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-- delete slot
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inv:set_stack("main", inv_best_index, ItemStack("")) --inv:remove_item("main", msg.name)
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end
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local returnstack, success = place_node_def.on_place(ItemStack(itemstack), player, pointed_thing)
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if returnstack then
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return_stack(pos, inv, returnstack)
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if returnstack:get_wear() ~= itemstack:get_wear()
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or returnstack:get_name() ~= itemstack:get_name()
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or returnstack:get_count() < itemstack:get_count() then
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success = true
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end
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end
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if not success then
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if not returnstack then
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-- some items aren't placed but don't return a stack
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return_stack(pos, inv, itemstack)
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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message = "item placement failed: '" .. msg.name .. "'"
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})
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return
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end
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else
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-- default on_place, use `set_node` to avoid side-effects (on-place rotations)
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minetest.set_node(absolute_pos, place_node)
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if not is_creative then
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inv:remove_item("main", msg.name)
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end
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end
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-- check if "after_place_node" is defined
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if place_node_def.after_place_node then
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place_node_def.after_place_node(absolute_pos, player, ItemStack(), pointed_thing)
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end
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-- check if the node is falling
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minetest.check_for_falling(absolute_pos)
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-- checking if param2 actually is what was requested
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if enable_param2 then
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local check_node = digibuilder.get_node(absolute_pos)
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-- it is not always a bad sign when name of placed node does
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-- not match itemname, certain nodes change their name (or fall)
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-- also itemname and nodename don't always match
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if check_node.name == msg.name and check_node.param2 ~= place_node.param2 then
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-- enforce param2
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minetest.swap_node(absolute_pos, place_node)
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end
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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name = place_node.name,
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param2 = place_node.param2,
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success = true,
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})
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end
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end
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