digibuilder-cd2025/digiline.lua
2024-05-21 07:19:33 +02:00

334 lines
9.8 KiB
Lua

-- returns a node and loads the area if needed
function digibuilder.get_node(pos)
local node = minetest.get_node_or_nil(pos)
if node == nil then
minetest.get_voxel_manip(pos, pos)
node = minetest.get_node_or_nil(pos)
end
return node
end
-- looks for index of item to pass to fake player
-- while doing so, might as well look for best stack/item
local function best_inventory_index(inv, itemname)
if not inv:contains_item("main", itemname) then
return nil
end
local best_stack, best_index, stack
local list = inv:get_list("main")
local index = #list
repeat
stack = list[index]
if not stack:is_empty() then
if itemname == stack:get_name() then
if not best_stack then
best_stack = stack
best_index = index
elseif (best_stack:get_wear() == 0 and stack:get_wear() > 0)
or (best_stack:get_wear() > stack:get_wear() and stack:get_wear() > 0) then
best_stack = stack
best_index = index
end
end
end
index = index - 1
until index == 0
return best_index
end
-- deals with returned stacks
local function return_stack(pos, inv, stack)
if stack:is_empty() then return end
local overflow_stack = inv:add_item("main", stack)
if not overflow_stack:is_empty() then
-- TODO: discuss if items should be dropped at absolute_pos or pos
minetest.add_item(pos, overflow_stack)
end
end
function digibuilder.digiline_effector(pos, _, channel, msg)
-- only allow table message types
if type(msg) ~= "table" then
return
end
-- avoid infinitive loops when multiple builders have same channel and are emitting errors
if msg.error then
return
end
local meta = minetest.get_meta(pos)
local set_channel = meta:get_string("channel")
if channel ~= set_channel then
return
end
-- validate position
local owner = meta:get_string("owner")
if not digibuilder.digiline_validate_pos(pos, owner, set_channel, msg) then
return
end
if msg.command == "getnode" then
-- calculate absolute position
local absolute_pos = vector.add(pos, msg.pos)
local node = digibuilder.get_node(absolute_pos)
-- get and validate node definition
local node_def = minetest.registered_nodes[node.name]
if not node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "target node is unknown!"
})
return
end
-- assemble result
local result = {
pos = msg.pos,
name = node.name
}
if node_def.paramtype2 == "facedir" then
-- add param2 info
result.param2 = node.param2
end
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, result)
elseif msg.command == "setnode" and type(msg.name) == "string" then
-- set last call time of the command
local now = minetest.get_us_time()
local previous_time = meta:get_int("lastsetcommand")
local diff_micros = now - previous_time
if diff_micros < (digibuilder.setnode_delay * 1000 * 1000) then
-- less than half a second elapsed
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "setnode called too fast!"
})
return
end
-- set new lastcommand time
meta:set_int("lastsetcommand", now)
-- calculate absolute position
local absolute_pos = vector.add(pos, msg.pos)
local node = digibuilder.get_node(absolute_pos)
-- get and validate node definition
local node_def = minetest.registered_nodes[node.name]
if not node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "target node is unknown!"
})
return
end
local is_creative = minetest.check_player_privs(owner, "creative")
local inv = meta:get_inventory()
local inv_best_index = best_inventory_index(inv, msg.name)
if not is_creative then
-- check if node is buildable to
if not node_def.buildable_to then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "Can't build at that position!"
})
return
end
-- check if node is in inventory
-- this check does not work for items like technic:water_can
-- it may be in inventory but empty. Using an empty can with
-- digibuilder destroys it!
if not inv_best_index then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "Item not in inventory: " .. (msg.name and msg.name or "<nil>")
})
return
end
end
-- get and validate place node definition
local place_node_def = minetest.registered_items[msg.name]
if not place_node_def then
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "place node is unknown: '" .. (msg.name or "<empty>") .. "'"
})
return
end
if not place_node_def.on_place then
-- can't place node
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "node can't be placed: '" .. msg.name .. "'"
})
return
end
-- only allow param2 setting for "facedir" types
local param2 = tonumber(msg.param2) or 0
local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
local place_node = {
name = msg.name
}
if enable_param2 then
-- place with param2 info
place_node.param2 = param2
else
-- set default param2
place_node.param2 = 0
end
if place_node_def.place_param2 ~= nil then
-- use predefined param2
place_node.param2 = place_node_def.place_param2
end
-- place node inworld
minetest.log("action", "[digibuilder] " .. owner .. " places node '" ..
place_node.name .. "' at " ..
minetest.pos_to_string(absolute_pos)
)
local dir = minetest.facedir_to_dir(place_node.param2)
if not dir then
-- invalid param2 given, use defaults
dir = vector.new(0, 1, 0)
place_node.param2 = 0
end
-- create fake player for certain function arguments (after_place_node, etc)
local player = fakelib.create_player({
name = owner,
inventory = inv,
wield_list = "main",
wield_index = inv_best_index,
position = absolute_pos,
direction = vector.multiply(dir, -1),
})
-- see:
-- https://github.com/minetest-mods/digtron/blob/843dbd227658a93ee4df791bfdd3d136ee7adf85/util_item_place_node.lua
local pointed_thing = {}
pointed_thing.type = "node"
pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
-- Note: it is intentional that the default is a
-- neutral (non-directional) pointed_thing
if msg.up == true then
pointed_thing.under.y = absolute_pos.y + 1
elseif msg.down == true then
pointed_thing.under.y = absolute_pos.y - 1
elseif msg.west == true then
pointed_thing.under.x = absolute_pos.x - 1
elseif msg.east == true then
pointed_thing.under.x = absolute_pos.x + 1
elseif msg.south == true then
pointed_thing.under.z = absolute_pos.z - 1
elseif msg.north == true then
pointed_thing.under.z = absolute_pos.z + 1
elseif msg.auto == true then
if place_node_def.paramtype2 == "facedir" then
pointed_thing.under = vector.add(absolute_pos, minetest.facedir_to_dir(place_node.param2))
elseif place_node_def.paramtype2 == "wallmounted" then
pointed_thing.under = vector.add(absolute_pos, minetest.wallmounted_to_dir(place_node.param2))
else
pointed_thing.under.y = absolute_pos.y - 1
end
end
if place_node_def.on_place ~= minetest.item_place then
-- non-default item placement, use custom function (crops, other items)
-- taking an actual item instead of creating a new stack,
-- raises the chances that we get something useful
local itemstack
if is_creative and inv_best_index == nil then
itemstack = ItemStack(msg.name .. " 1")
else
-- get a copy (with metadata)
itemstack = inv:get_stack("main", inv_best_index)
-- delete slot
inv:set_stack("main", inv_best_index, ItemStack("")) --inv:remove_item("main", msg.name)
end
local returnstack, success = place_node_def.on_place(ItemStack(itemstack), player, pointed_thing)
if returnstack then
return_stack(pos, inv, returnstack)
if returnstack:get_wear() ~= itemstack:get_wear()
or returnstack:get_name() ~= itemstack:get_name()
or returnstack:get_count() < itemstack:get_count() then
success = true
end
end
if not success then
if not returnstack then
-- some items aren't placed but don't return a stack
return_stack(pos, inv, itemstack)
end
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
error = true,
message = "item placement failed: '" .. msg.name .. "'"
})
return
end
else
-- default on_place, use `set_node` to avoid side-effects (on-place rotations)
minetest.set_node(absolute_pos, place_node)
if not is_creative then
inv:remove_item("main", msg.name)
end
end
-- check if "after_place_node" is defined
if place_node_def.after_place_node then
place_node_def.after_place_node(absolute_pos, player, ItemStack(), pointed_thing)
end
-- check if the node is falling
minetest.check_for_falling(absolute_pos)
-- checking if param2 actually is what was requested
if enable_param2 then
local check_node = digibuilder.get_node(absolute_pos)
-- it is not always a bad sign when name of placed node does
-- not match itemname, certain nodes change their name (or fall)
-- also itemname and nodename don't always match
if check_node.name == msg.name and check_node.param2 ~= place_node.param2 then
-- enforce param2
minetest.swap_node(absolute_pos, place_node)
end
end
digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
pos = msg.pos,
name = place_node.name,
param2 = place_node.param2,
success = true,
})
end
end