Luke aka SwissalpS
0a88e59bbf
isn't ground content
2024-02-27 07:05:30 +01:00
OgelGames
6d164d363d
use vizlib
for showing working area ( #13 )
2023-06-08 08:24:55 +02:00
Luke aka SwissalpS
29e0802b60
remove pipeworks overlay
2023-05-31 10:47:31 +02:00
Luke aka SwissalpS
34ce97bfaf
only add after_dig_node if has_pipeworks
...
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2023-05-31 10:47:31 +02:00
Luke aka SwissalpS
be8203d68c
adds pipeworks overlay and functions
...
Neither the stony nor the metallic overlays looked
very good, well, neither does the wooden one, but
from the three it seems the best.
Kinda ruins the base texture though.
2023-05-31 10:47:31 +02:00
OgelGames
ff69606dd8
make formspec static
2023-01-12 15:20:34 +01:00
OgelGames
e8ac04da6e
replace marker entities with per-player particles
2023-01-12 15:19:27 +01:00
BuckarooBanzay
b86dd02421
update formspec after editing the channel
...
fixes #2
2023-01-08 10:25:59 +01:00
BuckarooBanzay
5b02e05052
testing with mtt
2022-12-22 15:34:14 +01:00
BuckarooBanzay
e67151d350
create a fake user for "after_place_node" / various fixes
2021-02-18 14:00:58 +01:00
BuckarooBanzay
017dccff22
code tidy
2020-06-16 13:04:19 +02:00
BuckarooBanzay
26fbf865b5
nodetimer cleanup
2020-06-16 13:03:39 +02:00
BuckarooBanzay
6c4b5295f0
creative check
2020-06-16 09:00:56 +02:00
BuckarooBanzay
4bae9f15d5
marker display
2020-06-16 08:19:44 +02:00
BuckarooBanzay
cae3963dd8
setnode delay
2020-06-16 08:10:29 +02:00
BuckarooBanzay
3715a74169
optional default
2020-06-14 20:55:22 +02:00
BuckarooBanzay
40ab039591
ui fixes
2020-06-14 20:54:31 +02:00
BuckarooBanzay
4040119fba
basic skeleton
2020-06-14 20:14:52 +02:00