18 Commits

Author SHA1 Message Date
Luke aka SwissalpS
0a88e59bbf isn't ground content 2024-02-27 07:05:30 +01:00
OgelGames
6d164d363d
use vizlib for showing working area (#13) 2023-06-08 08:24:55 +02:00
Luke aka SwissalpS
29e0802b60 remove pipeworks overlay 2023-05-31 10:47:31 +02:00
Luke aka SwissalpS
34ce97bfaf only add after_dig_node if has_pipeworks
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2023-05-31 10:47:31 +02:00
Luke aka SwissalpS
be8203d68c adds pipeworks overlay and functions
Neither the stony nor the metallic overlays looked
very good, well, neither does the wooden one, but
from the three it seems the best.

Kinda ruins the base texture though.
2023-05-31 10:47:31 +02:00
OgelGames
ff69606dd8 make formspec static 2023-01-12 15:20:34 +01:00
OgelGames
e8ac04da6e replace marker entities with per-player particles 2023-01-12 15:19:27 +01:00
BuckarooBanzay
b86dd02421 update formspec after editing the channel
fixes #2
2023-01-08 10:25:59 +01:00
BuckarooBanzay
5b02e05052 testing with mtt 2022-12-22 15:34:14 +01:00
BuckarooBanzay
e67151d350 create a fake user for "after_place_node" / various fixes 2021-02-18 14:00:58 +01:00
BuckarooBanzay
017dccff22 code tidy 2020-06-16 13:04:19 +02:00
BuckarooBanzay
26fbf865b5 nodetimer cleanup 2020-06-16 13:03:39 +02:00
BuckarooBanzay
6c4b5295f0 creative check 2020-06-16 09:00:56 +02:00
BuckarooBanzay
4bae9f15d5 marker display 2020-06-16 08:19:44 +02:00
BuckarooBanzay
cae3963dd8 setnode delay 2020-06-16 08:10:29 +02:00
BuckarooBanzay
3715a74169 optional default 2020-06-14 20:55:22 +02:00
BuckarooBanzay
40ab039591 ui fixes 2020-06-14 20:54:31 +02:00
BuckarooBanzay
4040119fba basic skeleton 2020-06-14 20:14:52 +02:00