Debug placement (#11)
* return stack handler function * defer item consumption until later mainly after all checks have been done otherwise items get used even if they can't be placed * pointed_thing rework after this change, nodes don't skip to neighbour coordinates anymore. This commit also gives users the ability to define direction of pointed_thing. It leaves open the posibility of non-directional pointed_thing, which could cause trouble but from the experience with replacer:replacer, these seem to be only few edge cases where a zero-orientation pointed_thing causes trouble. In my tests, all the facedir nodes I tried are positioned correctly. Some of the wallmounted are still not working. * improve item usage items with metadata can alter the result: a new technic:river_water_can is empty where as the one in the inventory may contain water. * improve return stack handling some items return empty or less full containers also snuck in ammendment to item usage in this commit * enforce param2 again replacer:replacer experience: enforce rotation. In the case of replacer, we know that a node had that setting, so we could assume this was legal. Here user can set arbitrary param2, but the previous checks seem to protect from e.g. building rotated water. * comments about inventory check * debug messages * satisfy luacheck * add a default pointed_thing.under to avoid zero-orientation bugs * add back the digtron-way of pointe_thing handling but only when user does not specify a direction * adds neutral orientation option because that was what worked best before a default was added back last two commits * give fake player inventory This enables using items such as seeds. This commit also adds inventory scan for best item. e.g. technic cans, look for fullest. Maybe in a later commit we'll simplify and only check for next non-empty item. Good news, placing river water on river water fails without consuming any :) Also seeds that couldn't be placed are returned. * does this satisfy luacheck? * adds examples of special nodes - cable plates around a stone - a box of slabs containing water * update readme explaining pointed_thing handling * give fake player a position and look direction Because this might help with some nodes. Have no imperical data to support this yet. * removes neutral field adds auto field This commit makes neutral i.e. non directional pointed_thing the default again. It adds auto-field to allow digtron-style handling based on param2 * move predefined param2 override up It makes more sense to check this before setting pointed_thing, am I wrong? * debug messages * remove debug crud * adjust for luacheck
This commit is contained in:
parent
29e0802b60
commit
ecf96f95e5
166
digiline.lua
166
digiline.lua
@ -9,6 +9,46 @@ function digibuilder.get_node(pos)
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return node
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end
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-- looks for index of item to pass to fake player
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-- while doing so, might as well look for best stack/item
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local function best_inventory_index(inv, itemname)
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if not inv:contains_item("main", itemname) then
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return nil
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end
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local best_stack, best_index, stack
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local list = inv:get_list("main")
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local index = #list
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repeat
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stack = list[index]
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if not stack:is_empty() then
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if itemname == stack:get_name() then
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if not best_stack then
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best_stack = stack
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best_index = index
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elseif (best_stack:get_wear() == 0 and stack:get_wear() > 0)
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or (best_stack:get_wear() > stack:get_wear() and stack:get_wear() > 0) then
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best_stack = stack
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best_index = index
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end
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end
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end
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index = index - 1
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until index == 0
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return best_index
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end
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-- deals with returned stacks
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local function return_stack(pos, inv, stack)
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if stack:is_empty() then return end
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local overflow_stack = inv:add_item("main", stack)
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if not overflow_stack:is_empty() then
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-- TODO: discuss if items should be dropped at absolute_pos or pos
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minetest.add_item(pos, overflow_stack)
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end
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end
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function digibuilder.digiline_effector(pos, _, channel, msg)
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-- only allow table message types
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@ -97,7 +137,7 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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local is_creative = minetest.check_player_privs(owner, "creative")
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local inv = meta:get_inventory()
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local inv_best_index = best_inventory_index(inv, msg.name)
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if not is_creative then
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-- check if node is buildable to
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@ -111,7 +151,10 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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end
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-- check if node is in inventory
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if not inv:contains_item("main", msg.name) then
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-- this check does not work for items like technic:water_can
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-- it may be in inventory but empty. Using an empty can with
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-- digibuilder destroys it!
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if not inv_best_index then
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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@ -142,11 +185,6 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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return
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end
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if not is_creative then
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-- remove item
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inv:remove_item("main", msg.name)
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end
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-- only allow param2 setting for "facedir" types
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local param2 = tonumber(msg.param2) or 0
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local enable_param2 = place_node_def.paramtype2 == "facedir" and param2 and param2 > 0 and param2 <= 255
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@ -160,7 +198,12 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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place_node.param2 = param2
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else
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-- set default param2
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param2 = 0
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place_node.param2 = 0
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end
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if place_node_def.place_param2 ~= nil then
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-- use predefined param2
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place_node.param2 = place_node_def.place_param2
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end
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-- place node inworld
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@ -169,9 +212,38 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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minetest.pos_to_string(absolute_pos)
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)
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local dir = minetest.facedir_to_dir(place_node.param2)
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local pitch
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local yaw
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if dir.z < 0 then
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yaw = 0
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pitch = 0
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elseif dir.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif dir.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif dir.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif dir.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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-- create fake player for certain function arguments (after_place_node, etc)
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local player = digibuilder.create_fake_player({
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name = owner
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name = owner,
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inventory = inv,
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wield_list = "main",
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wield_index = inv_best_index,
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position = vector.subtract(absolute_pos, vector.new(0, 1.5, 0)),
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look_dir = vector.multiply(dir, -1),
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look_pitch = pitch,
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look_yaw = yaw
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})
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-- see:
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@ -179,27 +251,59 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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local pointed_thing = {}
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pointed_thing.type = "node"
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pointed_thing.above = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
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pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y-1, z=absolute_pos.z}
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if place_node_def.paramtype2 == "facedir" then
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pointed_thing.under = vector.add(absolute_pos, minetest.facedir_to_dir(param2))
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elseif place_node_def.paramtype2 == "wallmounted" then
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pointed_thing.under = vector.add(absolute_pos, minetest.wallmounted_to_dir(param2))
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end
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if place_node_def.place_param2 ~= nil then
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-- use predefined param2
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place_node.param2 = place_node_def.place_param2
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pointed_thing.under = {x=absolute_pos.x, y=absolute_pos.y, z=absolute_pos.z}
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-- Note: it is intentional that the default is a
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-- neutral (non-directional) pointed_thing
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if msg.up == true then
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pointed_thing.under.y = absolute_pos.y + 1
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elseif msg.down == true then
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pointed_thing.under.y = absolute_pos.y - 1
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elseif msg.west == true then
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pointed_thing.under.x = absolute_pos.x - 1
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elseif msg.east == true then
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pointed_thing.under.x = absolute_pos.x + 1
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elseif msg.south == true then
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pointed_thing.under.z = absolute_pos.z - 1
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elseif msg.north == true then
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pointed_thing.under.z = absolute_pos.z + 1
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elseif msg.auto == true then
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if place_node_def.paramtype2 == "facedir" then
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pointed_thing.under = vector.add(absolute_pos, minetest.facedir_to_dir(place_node.param2))
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elseif place_node_def.paramtype2 == "wallmounted" then
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pointed_thing.under = vector.add(absolute_pos, minetest.wallmounted_to_dir(place_node.param2))
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else
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pointed_thing.under.y = absolute_pos.y - 1
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end
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end
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if place_node_def.on_place ~= minetest.item_place then
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-- non-default item placement, use custom function (crops, other items)
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local itemstack = ItemStack(msg.name .. " 1")
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-- taking an actual item instead of creating a new stack,
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-- raises the chances that we get something useful
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local itemstack
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if is_creative and inv_best_index == nil then
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itemstack = ItemStack(msg.name .. " 1")
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else
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-- get a copy (with metadata)
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itemstack = inv:get_stack("main", inv_best_index)
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-- delete slot
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inv:set_stack("main", inv_best_index, ItemStack("")) --inv:remove_item("main", msg.name)
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end
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local returnstack, success = place_node_def.on_place(ItemStack(itemstack), player, pointed_thing)
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if returnstack and returnstack:get_count() < itemstack:get_count() then
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success = true
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if returnstack then
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return_stack(pos, inv, returnstack)
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if returnstack:get_wear() ~= itemstack:get_wear()
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or returnstack:get_name() ~= itemstack:get_name()
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or returnstack:get_count() < itemstack:get_count() then
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success = true
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end
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end
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if not success then
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if not returnstack then
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-- some items aren't placed but don't return a stack
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return_stack(pos, inv, itemstack)
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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error = true,
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@ -210,6 +314,9 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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else
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-- default on_place, use `set_node` to avoid side-effects (on-place rotations)
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minetest.set_node(absolute_pos, place_node)
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if not is_creative then
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inv:remove_item("main", msg.name)
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end
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end
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-- check if "after_place_node" is defined
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@ -220,6 +327,18 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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-- check if the node is falling
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minetest.check_for_falling(absolute_pos)
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-- checking if param2 actually is what was requested
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if enable_param2 then
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local check_node = digibuilder.get_node(absolute_pos)
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-- it is not always a bad sign when name of placed node does
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-- not match itemname, certain nodes change their name (or fall)
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-- also itemname and nodename don't always match
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if check_node.name == msg.name and check_node.param2 ~= place_node.param2 then
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-- enforce param2
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minetest.swap_node(absolute_pos, place_node)
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end
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end
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digilines.receptor_send(pos, digibuilder.digiline_rules, set_channel, {
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pos = msg.pos,
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name = place_node.name,
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@ -228,3 +347,4 @@ function digibuilder.digiline_effector(pos, _, channel, msg)
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})
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end
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end
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44
examples/cable_plates.lua
Normal file
44
examples/cable_plates.lua
Normal file
@ -0,0 +1,44 @@
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-- places a stone above digibuilder, then surrounds it with
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-- cable-plates so that the big flat end lies against the stone
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-- list of setnode commands
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local s = "technic:hv_cable_plate_1"
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local data = {
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{ name = "default:stone", pos = { x = 0, y = 2, z = 0 } },
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{ name = s, up = true, pos = { x = 0, y = 1, z = 0 } },
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{ name = s, down = true, pos = { x = 0, y = 3, z = 0 } },
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{ name = s, north = true, pos = { x = 0, y = 2, z = -1 } },
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{ name = s, south = true, pos = { x = 0, y = 2, z = 1 } },
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{ name = s, west = true, pos = { x = 1, y = 2, z = 0 } },
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{ name = s, east = true, pos = { x = -1, y = 2, z = 0 } }
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}
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-- initial start
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if event.type == "program" then
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mem.pos = 1
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interrupt(1)
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end
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-- timer interrupt
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if event.type == "interrupt" then
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local entry = data[mem.pos]
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if not entry then
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-- done
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return
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end
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entry.command = "setnode"
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digiline_send("digibuilder", entry)
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end
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-- callback from digibuilder node
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if event.type == "digiline" and event.channel == "digibuilder" then
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if event.error then
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-- error state
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error(event.message)
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end
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-- next command
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mem.pos = mem.pos + 1
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interrupt(1)
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end
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examples/slabs_and_water.lua
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45
examples/slabs_and_water.lua
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@ -0,0 +1,45 @@
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-- places a box of slabs and places water inside it
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local s = "moreblocks:slab_super_glow_glass_1"
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local w = "bucket:bucket_river_water"
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-- list of setnode commands
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local data = {
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{ name = s, param2 = 21, pos = { x = 0, y = 1, z = 0 } },
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{ name = s, param2 = 3, pos = { x = 0, y = 3, z = 0 } },
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{ name = s, param2 = 11, pos = { x = 0, y = 2, z = -1 } },
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{ name = s, param2 = 5, pos = { x = 0, y = 2, z = 1 } },
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{ name = s, param2 = 12, pos = { x = 1, y = 2, z = 0 } },
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{ name = s, param2 = 18, pos = { x = -1, y = 2, z = 0 } },
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{ name = w, pos = { x = 0, y = 2, z = 0 }
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}
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}
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-- initial start
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if event.type == "program" then
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mem.pos = 1
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interrupt(1)
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end
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-- timer interrupt
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if event.type == "interrupt" then
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local entry = data[mem.pos]
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if not entry then
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-- done
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return
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end
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entry.command = "setnode"
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digiline_send("digibuilder", entry)
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end
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-- callback from digibuilder node
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if event.type == "digiline" and event.channel == "digibuilder" then
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if event.error then
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-- error state
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error(event.message)
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end
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-- next command
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mem.pos = mem.pos + 1
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interrupt(1)
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end
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@ -51,6 +51,15 @@ if event.type == "digiline" and event.channel == "digibuilder" then
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end
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```
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### pointed_thing handling
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If none of the fields { up, down, north, south, west, east, auto } are set to true
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then a zero orientational pointed_thing is used. i.e. under == above coordinates.
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If auto field is set to true, then a direction is set based on the evaluated param2
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or falls back to downward direction.
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Some nodes need a support-node to be at under position or they will be placed in
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the resulting under-coordinate. e.g. technic:hv_cable_plate_1
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# Examples
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For code examples for the `luacontroller` see the "examples" directory
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