building_lib/tools.lua
2022-11-07 10:16:23 +01:00

168 lines
5.6 KiB
Lua

local formname = "building_lib_placer_configure"
local function get_building_list()
local building_list = {}
for name in pairs(building_lib.get_buildings()) do
table.insert(building_list, name)
end
return building_list
end
local function get_formspec(itemstack)
local meta = itemstack:get_meta()
local building_list = get_building_list()
local selected_buildingname = meta:get_string("buildingname")
if not selected_buildingname or selected_buildingname == "" then
selected_buildingname = building_list[1]
end
local selected_building = 1
local textlist = ""
for i, buildingname in ipairs(building_list) do
if selected_buildingname == buildingname then
selected_building = i
end
textlist = textlist .. buildingname
if i < #building_list then
textlist = textlist .. ","
end
end
return "size[8,7;]" ..
"textlist[0,0.1;8,6;buildingname;" .. textlist .. ";" .. selected_building .. "]" ..
"button_exit[0.1,6.5;8,1;back;Back]"
end
minetest.register_on_player_receive_fields(function(player, f, fields)
if not minetest.check_player_privs(player, { mapblock_lib = true }) then
return
end
if formname ~= f then
return
end
if fields.quit then
return
end
if fields.buildingname then
local parts = fields.buildingname:split(":")
if parts[1] == "CHG" then
local itemstack = player:get_wielded_item()
local meta = itemstack:get_meta()
local selected = tonumber(parts[2])
local building_list = get_building_list()
local buildingname = building_list[selected]
if not buildingname then
return
end
meta:set_string("buildingname", buildingname)
meta:set_string("description", "Selected building: '" .. buildingname .. "'")
player:set_wielded_item(itemstack)
end
end
end)
local function get_pointed_mapblock(player)
return mapblock_lib.get_pointed_position(player, 2)
end
minetest.register_tool("building_lib:place", {
description = "building_lib placer",
inventory_image = "building_lib_place.png^[colorize:#00ff00",
stack_max = 1,
range = 0,
on_secondary_use = function(itemstack, player)
minetest.show_formspec(player:get_player_name(), formname, get_formspec(itemstack))
end,
on_use = function(itemstack, player)
local meta = itemstack:get_meta()
local buildingname = meta:get_string("buildingname")
local pointed_mapblock_pos = get_pointed_mapblock(player)
local rotation = building_lib.get_build_rotation(player)
local success, err = building_lib.do_build(pointed_mapblock_pos, buildingname, rotation)
if not success then
minetest.chat_send_player(player:get_player_name(), err)
end
end,
on_step = function(itemstack, player)
local playername = player:get_player_name()
local pointed_mapblock_pos = get_pointed_mapblock(player)
local meta = itemstack:get_meta()
local buildingname = meta:get_string("buildingname")
local building_def = building_lib.get_building(buildingname)
if not building_def then
building_lib.clear_preview(playername)
return
end
local rotation = building_lib.get_build_rotation(player)
local size = building_lib.get_building_size(building_def, rotation)
local mapblock_pos2 = vector.add(pointed_mapblock_pos, vector.subtract(size, 1))
local can_build = building_lib.can_build(pointed_mapblock_pos, buildingname, rotation)
local texture = "building_lib_place.png"
if can_build then
texture = texture .. "^[colorize:#00ff00"
else
texture = texture .. "^[colorize:#ffff00"
end
building_lib.show_preview(texture, playername, pointed_mapblock_pos, mapblock_pos2)
end,
on_blur = function(player)
local playername = player:get_player_name()
building_lib.clear_preview(playername)
end
})
minetest.register_tool("building_lib:remove", {
description = "building_lib remover",
inventory_image = "building_lib_remove.png^[colorize:#ff0000",
stack_max = 1,
range = 0,
on_use = function(_, player)
local mapblock_pos = get_pointed_mapblock(player)
local success, err = building_lib.do_remove(mapblock_pos)
if not success then
minetest.chat_send_player(player:get_player_name(), err)
end
end,
on_step = function(_, player)
local playername = player:get_player_name()
local pointed_mapblock_pos = get_pointed_mapblock(player)
local building_info, origin = building_lib.get_placed_building_info(pointed_mapblock_pos)
if not building_info then
building_lib.clear_preview(playername)
return
end
local building_def = building_lib.get_building(building_info.name)
local size = building_lib.get_building_size(building_def, building_info.rotation or 0)
local mapblock_pos2 = vector.add(origin, vector.subtract(size, 1))
local can_remove = building_lib.can_remove(origin)
local texture = "building_lib_remove.png"
if can_remove then
texture = texture .. "^[colorize:#ff0000"
else
texture = texture .. "^[colorize:#ffff00"
end
building_lib.show_preview(texture, playername, origin, mapblock_pos2)
end,
on_blur = function(player)
local playername = player:get_player_name()
building_lib.clear_preview(playername)
end
})