building_lib/remove.lua
2023-03-24 13:06:49 +01:00

56 lines
1.8 KiB
Lua

function building_lib.can_remove(mapblock_pos)
local building_info, origin = building_lib.get_placed_building_info(mapblock_pos)
if not building_info then
return false, "no building found"
end
local building_def = building_lib.get_building(building_info.name)
if not building_def then
return false, "unknown building"
end
if building_def.remove_conditions then
-- check removal conditions
local size = building_info.size or {x=1, y=1, z=1}
local mapblock_pos2 = vector.add(origin, vector.subtract(size, 1))
local success, message = building_lib.check_condition_groups(
origin, mapblock_pos2, building_def.remove_conditions
)
if not success then
return false, message
end
end
return true
end
function building_lib.remove(mapblock_pos, playername)
local success, err = building_lib.can_remove(mapblock_pos)
if not success then
return success ,err
end
local building_info, origin = building_lib.get_placed_building_info(mapblock_pos)
local size = building_info.size or {x=1, y=1, z=1}
for x=origin.x,origin.x+size.x-1 do
for y=origin.y,origin.y+size.y-1 do
for z=origin.z,origin.z+size.z-1 do
local offset_mapblock_pos = {x=x, y=y, z=z}
-- clear building data
building_lib.store:set(offset_mapblock_pos, nil)
-- remove mapblock
mapblock_lib.clear_mapblock(offset_mapblock_pos)
end
end
end
building_lib.fire_event("removed", {
mapblock_pos = origin,
playername = playername,
building_info = building_info,
old_building_def = building_lib.get_building(building_info.name)
})
return true
end