building_lib/preview.lua
2024-10-18 10:22:54 +02:00

123 lines
3.8 KiB
Lua

local cube_len = 8
-- name -> { png, width, height, timestamp }
local previews = {}
function building_lib.generate_building_preview(building_def)
local catalog
local offset = {x=0, y=0, z=0}
local size
if type(building_def.catalog) == "table" then
catalog = mapblock_lib.get_catalog(building_def.catalog.filename)
offset = building_def.catalog.offset or {x=0, y=0, z=0}
size = building_def.catalog.size or {x=1, y=1, z=1}
else
catalog = mapblock_lib.get_catalog(building_def.catalog)
size = catalog:get_size()
end
local mb_pos2 = vector.add(offset, vector.subtract(size, 1))
local min = mapblock_lib.get_mapblock_bounds_from_mapblock(offset)
local _, max = mapblock_lib.get_mapblock_bounds_from_mapblock(mb_pos2)
local png = isogen.draw(min, max, {
cube_len = cube_len,
get_node = function(pos)
return catalog:get_node(pos)
end
})
local node_size = vector.add(vector.subtract(max, min), 1)
local width, height = isogen.calculate_image_size(node_size, cube_len)
return {
png = minetest.encode_base64(png),
width = width,
height = height,
timestamp = os.time()
}
end
-- preview file in the world folder
local preview_filename = minetest.get_worldpath() .. "/building_preview.json"
minetest.register_chatcommand("building_previewgen", {
params = "[modname]",
privs = {
mapblock_lib = true
},
func = function(name, modname)
local world_previews = {}
local f = io.open(preview_filename, "rb")
if f then
-- read previous previews
local json = f:read("*all")
f:close()
world_previews = minetest.parse_json(json)
end
local buildings = building_lib.get_buildings()
local list = {}
for _, building in pairs(buildings) do
if building.modname == modname and building.placement == "mapblock_lib" then
table.insert(list, building)
end
end
if #list == 0 then
return false, "no buildings found with given modname"
end
local count = 0
local worker
worker = function()
local building = table.remove(list)
if not building then
minetest.chat_send_player(name, "Done generating " .. count .. " previews")
minetest.safe_file_write(preview_filename, minetest.write_json(world_previews))
return
end
minetest.chat_send_player(name, "Generating preview for '" .. building.name .. "'")
count = count + 1
local data, err = building_lib.generate_building_preview(building)
if not data then
minetest.chat_send_player(
name,
"Preview generation failed for building: '" .. building.name .. "', error: " .. err
)
else
world_previews[building.name] = data
minetest.after(0, worker)
end
end
minetest.after(0, worker)
return true, "Scheduled " .. #list .. " buildings for preview-generation"
end
})
-- returns a cached or ad-hoc generated preview table
function building_lib.get_building_preview(building_name)
if previews[building_name] then
return previews[building_name]
end
local building_def = building_lib.get_building(building_name)
if not building_def then
return false, "building not found: '" .. building_name .. "'"
end
local preview, err = building_lib.generate_building_preview(building_def)
if err then
return false, "generate preview error: " .. err
end
previews[building_name] = preview
return preview
end
-- TODO: generate all previews on startup