building_lib/timer.lua
Buckaroo Banzai 9eda9b2203
building timers (#1)
* building timers

* timer spec

* debug

* wip

* err

* wip

* wip

* cleanup

---------

Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2024-10-15 11:10:48 +02:00

152 lines
4.1 KiB
Lua

local BuildingTimer = {}
local BuildingTimer_mt = { __index = BuildingTimer }
function building_lib.get_building_timer(mapblock_pos)
local self = {
mapblock_pos = mapblock_pos
}
return setmetatable(self, BuildingTimer_mt)
end
function BuildingTimer:get_entry()
local data = building_lib.store:get_group_data(self.mapblock_pos)
if not data.timers then
-- create timers table
data.timers = {}
building_lib.store:set_group_data(self.mapblock_pos, data)
end
local key = minetest.pos_to_string(self.mapblock_pos)
return data.timers[key] or {}
end
function BuildingTimer:set_entry(entry)
local data = building_lib.store:get_group_data(self.mapblock_pos)
if not data.timers then
-- create timers table
data.timers = {}
end
local key = minetest.pos_to_string(self.mapblock_pos)
data.timers[key] = entry
building_lib.store:set_group_data(self.mapblock_pos, data)
end
function BuildingTimer:set(timeout, elapsed)
if timeout > 0 then
self:set_entry({
timeout = timeout,
elapsed = elapsed
})
else
-- stopped, remove entry
self:set_entry(nil)
end
end
function BuildingTimer:start(timeout)
self:set(timeout, 0)
end
function BuildingTimer:stop()
self:set(0, 0)
end
function BuildingTimer:get_timeout()
local entry = self:get_entry()
return entry.timeout or 0
end
function BuildingTimer:get_elapsed()
local entry = self:get_entry()
return entry.elapsed or 0
end
function BuildingTimer:is_started()
local entry = self:get_entry()
return entry.timeout and entry.timeout > entry.elapsed
end
function building_lib.update_timers(pos, interval)
local rpos = mapblock_lib.get_mapblock(pos)
local data = building_lib.store:get_group_data(rpos)
if not data.timers then
-- no timers found in the mapblock
return
end
for mapblock_pos_str, entry in pairs(data.timers) do
-- increment active timers and call `on_timer` on buildings
local mapblock_pos = minetest.string_to_pos(mapblock_pos_str)
entry.elapsed = entry.elapsed + interval
local remove_timer = false
if entry.elapsed >= entry.timeout then
-- timer event
local def = building_lib.get_building_def_at(mapblock_pos)
if type(def.on_timer) == "function" then
local result = def.on_timer(mapblock_pos, entry.elapsed)
if result then
-- reschedule
entry.elapsed = 0
else
-- remove
remove_timer = true
end
else
-- invalid field type
remove_timer = true
end
end
if remove_timer then
data.timers[mapblock_pos_str] = nil
end
end
-- store timer data
building_lib.store:set_group_data(rpos, data)
end
local TIMER_INTERVAL = 2
-- iterate over active areas and operate on `DataStorage:get_group_data(pos)`
local function timer_update_loop()
local visited = {}
for _, player in ipairs(minetest.get_connected_players()) do
local ppos = player:get_pos()
local range = building_lib.granularity * building_lib.active_timer_range
local min = vector.subtract(ppos, range)
local max = vector.add(ppos, range)
for x = min.x, max.x, range do
for y = min.y, max.y, range do
for z = min.z, max.z, range do
local pos = vector.new(x,y,z)
-- rounded down position with granularity
local rpos = vector.floor(vector.divide(ppos, building_lib.granularity))
local key = minetest.pos_to_string(rpos)
-- check if already processed
if not visited[key] then
building_lib.update_timers(pos, TIMER_INTERVAL)
visited[key] = true
end
end
end
end
end
minetest.after(TIMER_INTERVAL, timer_update_loop)
end
minetest.after(1, timer_update_loop)