building_lib/build_tool.lua
2023-07-11 14:04:39 +02:00

159 lines
5.7 KiB
Lua

local formname = "building_lib_placer_configure"
local function get_formspec(itemstack)
local meta = itemstack:get_meta()
local selected_category = meta:get_string("category") or "_uncategorized"
local building_list = building_lib.get_buildings_by_category(selected_category)
local selected_buildingname = meta:get_string("buildingname")
if not selected_buildingname or selected_buildingname == "" then
selected_buildingname = building_list[1]
end
local selected_building = 1
local textlist = ""
for i, building_def in ipairs(building_list) do
if selected_buildingname == building_def.name then
selected_building = i
end
textlist = textlist .. building_def.name
if i < #building_list then
textlist = textlist .. ","
end
end
local categories = building_lib.get_building_categories()
local selected_category_index = 1
local cat_list = ""
for i, category in ipairs(categories) do
if category == selected_category then
selected_category_index = i
end
cat_list = cat_list .. category
if i < #categories then
cat_list = cat_list .. ","
end
end
return "size[10,10;]" ..
"real_coordinates[true]" ..
"dropdown[0.5,0.5;9,0.8;category;" .. cat_list .. ";" .. selected_category_index .. "]" ..
"textlist[0.5,1.5;9,7.5;buildingname;" .. textlist .. ";" .. selected_building .. "]" ..
"button_exit[0.5,9;9,0.8;back;Back]"
end
minetest.register_on_player_receive_fields(function(player, f, fields)
if not minetest.check_player_privs(player, { mapblock_lib = true }) then
return
end
if formname ~= f then
return
end
if fields.quit then
return
end
if fields.buildingname then
local parts = fields.buildingname:split(":")
if parts[1] == "CHG" then
local itemstack = player:get_wielded_item()
local meta = itemstack:get_meta()
local selected_category = meta:get_string("category") or "_uncategorized"
local selected = tonumber(parts[2])
local building_list = building_lib.get_buildings_by_category(selected_category)
local building = building_list[selected]
if not building then
return
end
meta:set_string("buildingname", building.name)
meta:set_string("description", "Selected building: '" .. building.name .. "'")
player:set_wielded_item(itemstack)
end
elseif fields.category then
local itemstack = player:get_wielded_item()
local meta = itemstack:get_meta()
meta:set_string("category", fields.category)
player:set_wielded_item(itemstack)
minetest.show_formspec(player:get_player_name(), formname, get_formspec(itemstack))
end
end)
minetest.register_tool("building_lib:place", {
description = "building_lib placer",
inventory_image = "building_lib_place.png^[colorize:#00ff00",
stack_max = 1,
range = 0,
on_secondary_use = function(itemstack, player)
minetest.show_formspec(player:get_player_name(), formname, get_formspec(itemstack))
end,
on_use = function(itemstack, player)
local playername = player:get_player_name()
local pointed_mapblock_pos = building_lib.get_pointed_mapblock(player)
local rotation = building_lib.get_build_rotation(player)
local placed_building_info, placed_building_origin = building_lib.get_placed_building_info(pointed_mapblock_pos)
if placed_building_info then
-- use origin and rotation of existing pointed-at building
pointed_mapblock_pos = placed_building_origin
rotation = placed_building_info.rotation
end
local meta = itemstack:get_meta()
local buildingname = meta:get_string("buildingname")
building_lib.build(pointed_mapblock_pos, playername, buildingname, rotation)
:catch(function(err)
minetest.chat_send_player(playername, err)
end)
end,
on_step = function(itemstack, player)
local playername = player:get_player_name()
local pointed_mapblock_pos = building_lib.get_pointed_mapblock(player)
local rotation = building_lib.get_build_rotation(player)
local placed_building_info, placed_building_origin = building_lib.get_placed_building_info(pointed_mapblock_pos)
if placed_building_info then
-- use origin and rotation of existing pointed-at building
pointed_mapblock_pos = placed_building_origin
rotation = placed_building_info.rotation
end
local meta = itemstack:get_meta()
local buildingname = meta:get_string("buildingname")
local building_def = building_lib.get_building(buildingname)
if not building_def then
building_lib.clear_preview(playername)
return
end
local size = building_lib.get_building_size(building_def, rotation)
local mapblock_pos2 = vector.add(pointed_mapblock_pos, vector.subtract(size, 1))
local color = "#00ff00"
local can_build = building_lib.can_build(pointed_mapblock_pos, playername, building_def.name, rotation)
if not can_build then
color = "#ffff00"
end
building_lib.show_preview(
playername,
"building_lib_place.png",
color,
building_def,
pointed_mapblock_pos,
mapblock_pos2,
rotation
)
end,
on_deselect = function(player)
local playername = player:get_player_name()
building_lib.clear_preview(playername)
end
})