building_lib/display.lua
2022-11-03 15:34:06 +01:00

109 lines
3.0 KiB
Lua

-- playername => minetest.pos_to_string(pos1) .. "/" .. minetest.pos_to_string(pos2)
local active_entities = {}
minetest.register_entity("building_lib:display", {
initial_properties = {
physical = false,
static_save = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "upright_sprite",
visual_size = {x=10, y=10},
glow = 10
},
on_step = function(self)
local entry = active_entities[self.playername]
if not entry or entry ~= self.key then
-- not valid anymore
self.object:remove()
end
end
})
minetest.register_chatcommand("test", {
func = function(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local mapblock_pos = mapblock_lib.get_mapblock(pos)
building_lib.show_preview(name, mapblock_pos, vector.add(mapblock_pos, {x=1, y=1, z=0}))
end
})
local function add_preview_entity(texture, playername, key, visual_size, pos, rotation)
local ent = minetest.add_entity(pos, "building_lib:display")
local luaent = ent:get_luaentity()
luaent.playername = playername
luaent.key = key
ent:set_properties({
visual_size = visual_size,
textures = {texture}
})
ent:set_rotation(rotation)
end
function building_lib.has_preview(playername)
return active_entities[playername]
end
function building_lib.show_preview(texture, playername, mapblock_pos1, mapblock_pos2)
mapblock_pos2 = mapblock_pos2 or mapblock_pos1
local key = minetest.pos_to_string(mapblock_pos1) .. "/" .. minetest.pos_to_string(mapblock_pos2) .. "/" .. texture
if active_entities[playername] == key then
-- already active on the same region
return
end
active_entities[playername] = key
local min, _ = mapblock_lib.get_mapblock_bounds_from_mapblock(mapblock_pos1)
local size_mapblocks = vector.subtract(vector.add(mapblock_pos2, 1), mapblock_pos1) -- 1 .. n
local size = vector.multiply(size_mapblocks, 16) -- 16 .. n
local half_size = vector.divide(size, 2) -- 8 .. n
-- z-
add_preview_entity(texture, playername, key,
{x=size.x, y=size.y},
vector.add(min, {x=half_size.x-0.5, y=half_size.y-0.5, z=-0.5}),
{x=0, y=0, z=0}
)
-- z+
add_preview_entity(texture, playername, key,
{x=size.x, y=size.y},
vector.add(min, {x=half_size.x-0.5, y=half_size.y-0.5, z=size.z-0.5}),
{x=0, y=0, z=0}
)
-- x-
add_preview_entity(texture, playername, key,
{x=size.z, y=size.y},
vector.add(min, {x=-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- x+
add_preview_entity(texture, playername, key,
{x=size.z, y=size.y},
vector.add(min, {x=size.x-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- y-
add_preview_entity(texture, playername, key,
{x=size.x, y=size.z},
vector.add(min, {x=half_size.x-0.5, y=-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
-- y+
add_preview_entity(texture, playername, key,
{x=size.x, y=size.z},
vector.add(min, {x=half_size.x-0.5, y=size.y-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
end
function building_lib.clear_preview(playername)
active_entities[playername] = nil
end