building_lib/preview.lua
2022-11-07 20:55:42 +01:00

108 lines
2.8 KiB
Lua

-- playername => key
local active_preview = {}
local function add_preview_entity(texture, key, visual_size, pos, rotation)
local ent = building_lib.add_entity(pos, key)
ent:set_properties({
visual_size = visual_size,
textures = {texture}
})
ent:set_rotation(rotation)
end
function building_lib.show_preview(playername, add, building_def, mapblock_pos1, mapblock_pos2, rotation)
local texture
if add then
local can_build = building_lib.can_build(mapblock_pos1, building_def.name, rotation)
texture = "building_lib_place.png"
if can_build then
texture = texture .. "^[colorize:#00ff00"
else
texture = texture .. "^[colorize:#ffff00"
end
else
-- remove
texture = "building_lib_remove.png"
local can_remove = building_lib.can_remove(mapblock_pos1)
if can_remove then
texture = texture .. "^[colorize:#ff0000"
else
texture = texture .. "^[colorize:#ffff00"
end
end
mapblock_pos2 = mapblock_pos2 or mapblock_pos1
local key = minetest.pos_to_string(mapblock_pos1) .. "/" .. minetest.pos_to_string(mapblock_pos2) .. "/" .. texture
if active_preview[playername] == key then
-- already active on the same region
return
end
-- clear previous entities
building_lib.clear_preview(playername)
active_preview[playername] = key
local min, _ = mapblock_lib.get_mapblock_bounds_from_mapblock(mapblock_pos1)
local size_mapblocks = vector.subtract(vector.add(mapblock_pos2, 1), mapblock_pos1) -- 1 .. n
local size = vector.multiply(size_mapblocks, 16) -- 16 .. n
local half_size = vector.divide(size, 2) -- 8 .. n
-- z-
add_preview_entity(texture, key,
{x=size.x, y=size.y},
vector.add(min, {x=half_size.x-0.5, y=half_size.y-0.5, z=-0.5}),
{x=0, y=0, z=0}
)
-- z+
add_preview_entity(texture, key,
{x=size.x, y=size.y},
vector.add(min, {x=half_size.x-0.5, y=half_size.y-0.5, z=size.z-0.5}),
{x=0, y=0, z=0}
)
-- x-
add_preview_entity(texture, key,
{x=size.z, y=size.y},
vector.add(min, {x=-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- x+
add_preview_entity(texture, key,
{x=size.z, y=size.y},
vector.add(min, {x=size.x-0.5, y=half_size.y-0.5, z=half_size.z-0.5}),
{x=0, y=math.pi/2, z=0}
)
-- y-
add_preview_entity(texture, key,
{x=size.x, y=size.z},
vector.add(min, {x=half_size.x-0.5, y=-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
-- y+
add_preview_entity(texture, key,
{x=size.x, y=size.z},
vector.add(min, {x=half_size.x-0.5, y=size.y-0.5, z=half_size.z-0.5}),
{x=math.pi/2, y=0, z=0}
)
end
function building_lib.clear_preview(playername)
if active_preview[playername] then
building_lib.remove_entities(active_preview[playername])
active_preview[playername] = nil
end
end
minetest.register_on_leaveplayer(function(player)
building_lib.clear_preview(player:get_player_name())
end)