34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
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-- playername -> name
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local last_wielded_item = {}
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-- check for tools
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local function wield_check()
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for _, player in ipairs(minetest.get_connected_players()) do
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local itemstack = player:get_wielded_item()
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local playername = player:get_player_name()
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local name = itemstack and itemstack:get_name()
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-- TODO: check player:get_wield_index() to differenciate same-named items
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if last_wielded_item[playername] and name ~= last_wielded_item[playername] then
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-- last item got out of focus
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local item_def = minetest.registered_items[last_wielded_item[playername]]
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if item_def and type(item_def.on_blur) == "function" then
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item_def.on_blur(player)
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end
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end
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local item_def = minetest.registered_items[name]
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if item_def and type(item_def.on_step) == "function" then
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item_def.on_step(itemstack, player)
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end
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last_wielded_item[playername] = name
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end
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minetest.after(0, wield_check)
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end
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minetest.after(0, wield_check)
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minetest.register_on_leaveplayer(function(player)
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last_wielded_item[player:get_player_name()] = nil
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end) |