building_lib/common.lua
2024-06-14 07:15:05 +02:00

110 lines
3.4 KiB
Lua

-- returns the origin of the placed building
function building_lib.get_origin(mapblock_pos)
local _, origin = mapblock_lib.resolve_data_link(building_lib.store, mapblock_pos)
return origin
end
-- returns the building_info on the position
function building_lib.get_placed_building_info(mapblock_pos)
local mapblock_data, origin = mapblock_lib.resolve_data_link(building_lib.store, mapblock_pos)
if mapblock_data and mapblock_data.building then
return mapblock_data.building, origin
end
end
-- returns the building_def on the position
function building_lib.get_building_def_at(mapblock_pos)
local info, origin = building_lib.get_placed_building_info(mapblock_pos)
if not info then
return false, "no building found"
end
local building_def = building_lib.get_building(info.name)
if not building_def then
return false, "building_def not found for '" .. info.name .. "'"
end
return building_def, origin, info.rotation
end
function building_lib.get_building_size(building_def, rotation)
local placement = building_lib.get_placement(building_def.placement)
return placement.get_size(placement, nil, building_def, rotation)
end
function building_lib.get_build_rotation(player)
local yaw = player:get_look_horizontal()
local degrees = yaw / math.pi * 180
local rotation = 0
if degrees > 45 and degrees < (90+45) then
-- x-
rotation = 180
elseif degrees > (90+45) and degrees < (180+45) then
-- z-
rotation = 90
elseif degrees < 45 or degrees > (360-45) then
-- z+
rotation = 270
end
return rotation
end
function building_lib.get_pointed_mapblock(player)
return mapblock_lib.get_pointed_position(player, 2)
end
local min_range = 1
local max_range = 10
function building_lib.get_next_buildable_position(player, buildingname)
local playername = player:get_player_name()
for range=min_range,max_range do
local pointed_mapblock_pos = mapblock_lib.get_pointed_position(player, range)
local rotation = building_lib.get_build_rotation(player)
local placed_building_info, placed_building_origin = building_lib.get_placed_building_info(pointed_mapblock_pos)
if placed_building_info then
-- use origin and rotation of existing pointed-at building
pointed_mapblock_pos = placed_building_origin
rotation = placed_building_info.rotation
end
local building_def = building_lib.get_building(buildingname)
if building_def then
local size = building_lib.get_building_size(building_def, rotation)
local mapblock_pos2 = vector.add(pointed_mapblock_pos, vector.subtract(size, 1))
local can_build = building_lib.can_build(pointed_mapblock_pos, playername, building_def.name, rotation)
if can_build then
return building_def, pointed_mapblock_pos, mapblock_pos2, rotation
end
end
end
return false
end
function building_lib.get_next_removable_position(player)
for range=min_range,max_range do
local pointed_mapblock_pos = mapblock_lib.get_pointed_position(player, range)
local building_info, origin = building_lib.get_placed_building_info(pointed_mapblock_pos)
if building_info then
local building_def = building_lib.get_building(building_info.name)
if building_def then
local size = building_lib.get_building_size(building_def, building_info.rotation or 0)
local mapblock_pos2 = vector.add(origin, vector.subtract(size, 1))
local can_remove = building_lib.can_remove(origin)
if can_remove then
return building_def, origin, mapblock_pos2, building_info.rotation
end
end
end
end
return false
end