doc updates / replacements
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@ -117,9 +117,9 @@ function building_lib.create_mapgen(opts)
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end
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local mapblock_pos = { x=x, y=y, z=z }
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local temperature, humidity = get_temperature_humidity(mapblock_pos)
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local height = get_height(mapblock_pos)
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local temperature, humidity = get_temperature_humidity(mapblock_pos)
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local biome = select_biome(opts.biomes, temperature, humidity)
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if mapblock_pos.y == opts.water_level and height <= mapblock_pos.y then
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@ -183,5 +183,12 @@ function building_lib.create_mapgen(opts)
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end --z
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end --y
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end --x
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end, {
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get_height = get_height,
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get_temperature_humidity = get_temperature_humidity,
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get_biome = function(mapblock_pos)
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local temperature, humidity = get_temperature_humidity(mapblock_pos)
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return select_biome(opts.biomes, temperature, humidity)
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end
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}
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end
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@ -46,6 +46,10 @@ building_lib.register_placement("default", {
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-- translate to world-coords
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local world_pos = vector.add(mapblock_pos, rotated_rel_catalog_pos)
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local replace = building_def.replace
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if type(building_def.replace) == "function" then
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replace = building_def.replace(mapblock_pos, building_def)
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end
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local place_fn = catalog:prepare(catalog_pos, {
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transform = {
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@ -54,7 +58,7 @@ building_lib.register_placement("default", {
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angle = rotation,
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disable_orientation = building_def.disable_orientation
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},
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replace = building_def.replace
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replace = replace
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}
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})
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27
readme.md
27
readme.md
@ -10,6 +10,12 @@ local success, message = building_lib.can_build(mapblock_pos, playername, buildi
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-- build it there
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local success, message = building_lib.do_build(mapblock_pos, playername, building_name, rotation, callback)
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-- check if it can be removed
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local success, message = building_lib.can_remove(mapblock_pos)
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-- remove it
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local success, message = building_lib.do_remove(mapblock_pos)
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-- registers a placeable building
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building_lib.register_building("buildings:my_building", {
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placement = "default",
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@ -21,11 +27,32 @@ building_lib.register_building("buildings:my_building", {
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{ on_slope = true, on_biome = "grass" },
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{ on_flat_surface = true, on_biome = "water" },
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},
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-- simple catalog
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catalog = "my.zip",
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-- more catalog options
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catalog = {
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filename = "my.zip",
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-- offset in the catalog
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offset = {x=0, y=2, z=0},
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-- size
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size = {x=1, y=1, z=1},
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-- enable cache (only for 1x1x1 sized buildings, for mapgens)
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cache = true
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},
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-- optional groups attribute
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groups = {
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building = true
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},
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-- replacements
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replace = {
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["old_mod:node"] = "new_mod:node"
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},
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-- replacements as a function, can be used for biome-replacements
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replace = function(mapblock_pos, building_def)
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return {
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["old_mod:node"] = "new_mod:node"
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}
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end
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})
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-- registers a placement type (connected, simple, etc)
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