modularize get_building
function from mapgen helper
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parent
27bc4f5fe3
commit
5b3cbd2513
54
mapgen.lua
54
mapgen.lua
@ -104,25 +104,7 @@ function building_lib.create_mapgen(opts)
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return mapblock_pos.y == opts.water_level and height <= mapblock_pos.y
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end
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local function on_generated(minp, maxp)
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local min_mapblock = mapblock_lib.get_mapblock(minp)
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local max_mapblock = mapblock_lib.get_mapblock(maxp)
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if max_mapblock.y < opts.from_y or min_mapblock.y > opts.to_y then
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-- check broad y-range
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return
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end
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for x=min_mapblock.x,max_mapblock.x do
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for y=min_mapblock.y,max_mapblock.y do
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for z=min_mapblock.z,max_mapblock.z do
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if y < opts.from_y or y > opts.to_y then
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-- check exact y-range
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break
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end
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local mapblock_pos = { x=x, y=y, z=z }
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local function get_building(mapblock_pos)
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local height = get_height(mapblock_pos)
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local temperature, humidity = get_temperature_humidity(mapblock_pos)
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@ -130,10 +112,10 @@ function building_lib.create_mapgen(opts)
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if is_water(mapblock_pos) then
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-- nothing above, place water building
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building_lib.build_mapgen(mapblock_pos, biome.buildings.water, 0)
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return biome.buildings.water, 0
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elseif mapblock_pos.y < height or mapblock_pos.y < opts.water_level then
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-- underground
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building_lib.build_mapgen(mapblock_pos, biome.buildings.underground, 0)
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return biome.buildings.underground, 0
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elseif mapblock_pos.y == height then
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-- surface
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@ -184,6 +166,31 @@ function building_lib.create_mapgen(opts)
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rotation = 0
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end
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return building_name, rotation
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end
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end
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local function on_generated(minp, maxp)
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local min_mapblock = mapblock_lib.get_mapblock(minp)
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local max_mapblock = mapblock_lib.get_mapblock(maxp)
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if max_mapblock.y < opts.from_y or min_mapblock.y > opts.to_y then
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-- check broad y-range
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return
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end
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for x=min_mapblock.x,max_mapblock.x do
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for y=min_mapblock.y,max_mapblock.y do
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for z=min_mapblock.z,max_mapblock.z do
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if y < opts.from_y or y > opts.to_y then
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-- check exact y-range
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break
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end
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local mapblock_pos = { x=x, y=y, z=z }
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local building_name, rotation = get_building(mapblock_pos)
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if building_name then
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building_lib.build_mapgen(mapblock_pos, building_name, rotation)
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end
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end --z
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@ -191,7 +198,9 @@ function building_lib.create_mapgen(opts)
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end --x
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end
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-- exposed mapgen helper functions
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return {
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-- main function for "minetest.register_on_generated"
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on_generated = on_generated,
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get_height = get_height,
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get_temperature_humidity = get_temperature_humidity,
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@ -199,6 +208,7 @@ function building_lib.create_mapgen(opts)
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local temperature, humidity = get_temperature_humidity(mapblock_pos)
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return select_biome(opts.biomes, temperature, humidity)
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end,
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is_water = is_water
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is_water = is_water,
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get_building = get_building
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}
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end
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