Initial code
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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Library.
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Craft Table sem-versao
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======================
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[![Baixar](https://img.shields.io/github/tag/BrunoMine/hardtorch.svg?style=flat-square&label=release)](https://github.com/BrunoMine/craft_table/archive/master.zip)
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[![Projeto](https://img.shields.io/badge/Git-Projeto-green.svg)](https://github.com/BrunoMine/craft_table)
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[![!Bower](https://img.shields.io/badge/Bower-Projeto-green.svg)](https://minetest-bower.herokuapp.com/mods/craft_table)
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[![Licença](https://img.shields.io/badge/Licença-LGPL_v3.0-blue.svg)](https://github.com/BrunoMine/hardtorch/blob/master/LICENSE.txt)
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Este mod vai tornar as tochas muito mais realistas.
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## Requisitos
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* Minetest 0.4.16 (ou superior)
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* Mod default
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## Mods suportados
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* sfinv
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* xdecor
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## Configurações
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Veja as configurações no menu de configurações avançadas da interface grafica de Minetest ou em [minetest.conf.example](https://github.com/BrunoMine/craft_table/blob/master/minetest.conf.example).
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## Licença
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Veja LICENSE.txt para informações detalhadas da licença LGPL 3.0
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Autores do código fonte
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-----------------------
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Originalmente (2017-2019) por BrunoMine, Bruno Borges <https://github.com/BrunoMine>
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Autores de mídias (texturas, modelos and sons)
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----------------------------------------------
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Todos que não estão listados aqui:
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BrunoMine, Bruno Borges <borgesdossantosbruno@gmail.com> (CC BY-SA 3.0)
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BlockMen (WTFPL)
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craft_table_front.png
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craft_table_side.png
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craft_table_top.png
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41
README.md
41
README.md
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craft_table
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Craft Table no-version
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======================
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[![Download](https://img.shields.io/github/tag/BrunoMine/hardtorch.svg?style=flat-square&label=release)](https://github.com/BrunoMine/craft_table/archive/master.zip)
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[![Project](https://img.shields.io/badge/Git-Project-green.svg)](https://github.com/BrunoMine/craft_table)
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[![!Bower](https://img.shields.io/badge/Bower-Project-green.svg)](https://minetest-bower.herokuapp.com/mods/craft_table)
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[![License](https://img.shields.io/badge/Licença-LGPL_v3.0-blue.svg)](https://github.com/BrunoMine/craft_table/blob/master/LICENSE.txt)
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Add Craft Table for Minetest
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## Requirements
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* Minetest 0.4.16 (or later)
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* default mod
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## Supported mods
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* sfinv
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* xdecor
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## Settings
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See the settings in the advanced settings menu of the Minetest GUI or in [minetest.conf.example](https://github.com/BrunoMine/craft_table/blob/master/minetest.conf.example).
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## License
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See LICENSE.txt for detailed info about LGPL 3.0 license
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Source code authors
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-------------------
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Originally (2017-2019) by BrunoMine, Bruno Borges <https://github.com/BrunoMine>
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Media authors (textures, models and sounds)
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-------------------------------------------
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All not listed here:
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BrunoMine, Bruno Borges <borgesdossantosbruno@gmail.com> (CC BY-SA 3.0)
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BlockMen (WTFPL)
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craft_table_front.png
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craft_table_side.png
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craft_table_top.png
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@ -0,0 +1,3 @@
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default
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sfinv?
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xdecor?
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@ -0,0 +1 @@
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Add Craft Table for Minetest
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@ -0,0 +1,134 @@
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--[[
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Mod Craft Table for Minetest
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Copyright (C) 2019 BrunoMine (https://github.com/BrunoMine)
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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]]
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-- simple craft grid for players
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local simple_craft_grid = minetest.settings:get("craft_table_2x2_craft_grid_to_players")
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if simple_craft_grid == "false" then
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simple_craft_grid = false
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else
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simple_craft_grid = true
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end
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-- Drop residual items from craft list
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local function drop_craft(player, pos)
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local invref = player:get_inventory()
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if not pos then pos = player:getpos() end
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local size = invref:get_size("craft")
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for i = 1, size do
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local item = invref:get_stack("craft", i)
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if item ~= nil then
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minetest.env:add_item({x = pos.x + (((math.random(1, 70)/100)-0.35)), y = pos.y+1, z = pos.z + (((math.random(1, 70)/100)-0.35))}, item)
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end
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invref:set_stack("craft", i, "")
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end
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end
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-- Formspec for craft table
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local craft_table_form =
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"size[8,8.3]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"image[4.85,1.45;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;craftpreview;5.75,1.5;1,1;]"..
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default.get_hotbar_bg(0,4.25)
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-- Craft Table
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minetest.register_node("craft_table:craft_table", {
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description = "Craft Table",
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tiles = {"craft_table_top.png", "default_wood.png", "craft_table_side.png",
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"craft_table_side.png", "craft_table_side.png", "craft_table_front.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_rightclick = function(pos, node, player)
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local meta = player:get_meta()
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meta:set_string("craft_table:craft_table_pos", minetest.serialize(pos))
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minetest.show_formspec(player:get_player_name(), "craft_table:craft_table", craft_table_form)
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end,
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})
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-- Change recipes from other mods
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if minetest.registered_nodes["xdecor:workbench"] then
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-- Remove old recipe
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minetest.clear_craft({output = 'xdecor:workbench'})
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-- Register new recipe
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minetest.register_craft({
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output = 'xdecor:workbench',
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recipe = {
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{'', 'group:wood', ''},
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{'default:steel_ingot', 'craft_table:craft_table', 'default:steel_ingot'},
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{'', 'group:wood', ''},
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}
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})
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end
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-- Craft Table recipe (classic from MC)
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minetest.register_craft({
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output = 'craft_table:craft_table',
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recipe = {
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{'group:wood', 'group:wood'},
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{'group:wood', 'group:wood'},
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}
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})
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-- Clear metadata when exit from craft table formspec
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "craft_table:craft_table" and fields.quit then
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local meta = player:get_meta()
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drop_craft(player, minetest.deserialize(meta:get_string("craft_table:craft_table_pos")))
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meta:set_string("craft_table:craft_table_pos", "")
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end
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end)
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-- Modify default inventory
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if sfinv then
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local override_table = {}
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-- Change default craft grid from sfinv inventory to 2x2
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if simple_craft_grid == true then
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override_table.get = function(self, player, context)
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drop_craft(player, player:getpos())
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;2,1;2,1;1]
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list[current_player;craft;2,2;2,1;4]
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list[current_player;craftpreview;5,1.5;1,1;]
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image[4,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.7;1,1;gui_hb_bg.png]
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image[1,4.7;1,1;gui_hb_bg.png]
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image[2,4.7;1,1;gui_hb_bg.png]
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image[3,4.7;1,1;gui_hb_bg.png]
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image[4,4.7;1,1;gui_hb_bg.png]
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image[5,4.7;1,1;gui_hb_bg.png]
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image[6,4.7;1,1;gui_hb_bg.png]
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image[7,4.7;1,1;gui_hb_bg.png]
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]], true)
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end
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end
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-- Drop crafting items if not in crafting page
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override_table.on_leave = function(self, player, context)
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drop_craft(player, player:getpos())
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end
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override_table.on_player_receive_fields = function(self, player, context, fields)
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if fields.quit then
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drop_craft(player, player:getpos())
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end
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end
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sfinv.override_page("sfinv:crafting", override_table)
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end
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@ -0,0 +1,10 @@
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# Settings Applicable by GUI
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# Configurações aplicaveis para o menu gráfico
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# Set 2x2 craft grid on player inventory.
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#
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# Define grade de craft 2x2 no inventario do jogador.
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craft_table_2x2_craft_grid_to_players (2x2 Craft Grid to players) bool true
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