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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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24
README.md
24
README.md
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cow
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# Cow
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[![download](https://img.shields.io/github/tag/BrunoMine/fine_mobs.svg?style=flat-square&label=release)](https://github.com/BrunoMine/cow/archive/master.zip)
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[![git](https://img.shields.io/badge/git-project-green.svg?style=flat-square)](https://github.com/BrunoMine/cow)
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[![forum](https://img.shields.io/badge/minetest-mod-green.svg?style=flat-square)](https://forum.minetest.net)
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[![bower](https://img.shields.io/badge/bower-mod-green.svg?style=flat-square)](https://minetest-bower.herokuapp.com/mods/cow)
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## Description
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Change the appearance of mobs
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## Requirements
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* Minetest 0.4.17 or higher
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* creatures mod
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## License
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See LICENSE.txt for more info about LGPL 3.0 license
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### Authors of the source code
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Originally by BrunoMine, Bruno Borges <borgesdossantosbruno@gmail.com> (LGPL 3.0)
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### Authors of media (textures, models and sonds)
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All that are not described here are authored by
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BrunoMine, Bruno Borges <borgesdossantosbruno@gmail.com> (CC BY-SA 3.0)
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@ -0,0 +1,90 @@
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--[[
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Mod Fine_mobs for Minetest
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Copyright (C) 2019 BrunoMine (https://github.com/BrunoMine)
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>5.
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]]
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creatures.register_mob("cow:cow", {
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stats = {
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hp = 8,
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can_jump = 1,
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can_swim = true,
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can_burn = true,
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can_panic = true,
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has_falldamage = true,
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has_kockback = true,
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},
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hunger = {
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days_interval = 5,
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water = true,
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water_nodes = {"sheep:drinking_fountain", "group:water"},
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food = {
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nodes = {
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"sheep:sheep_feeder_1",
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"sheep:sheep_feeder_2",
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"sheep:sheep_feeder_3",
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"sheep:sheep_feeder_4",
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"sheep:sheep_feeder_5",
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"sheep:sheep_feeder_6",
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"sheep:sheep_feeder_7",
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"sheep:sheep_feeder_8",
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"sheep:sheep_feeder_9",
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"sheep:sheep_feeder_10",
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"sheep:sheep_feeder_11"
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}
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},
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},
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modes = {
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idle = {chance = 0.5, duration = 10, random_yaw = 4},
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walk = {
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chance = 0.14,
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duration = 20,
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moving_speed = 1.3,
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search_radius = 5
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},
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walk_around = {
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chance = 0.2,
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duration = 20,
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moving_speed = 0.7
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},
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},
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model = {
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mesh = "cow.b3d",
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textures = {"cow.png"},
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collisionbox_width = 0.9,
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collisionbox_height = 1.2,
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rotation = -90.0,
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scale = {x = 3.5, y = 3.5},
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vision_height = 0.9,
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animations = {
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idle = {start = 1, stop = 60, speed = 15},
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walk = {start = 81, stop = 101, speed = 18},
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eat = {start = 107, stop = 170, speed = 12, loop = false},
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follow = {start = 81, stop = 101, speed = 15},
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death = {start = 171, stop = 191, speed = 32, loop = false, duration = 2.52},
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},
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},
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sounds = {
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on_damage = {name = "sheep", gain = 1.0, distance = 10},
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on_death = {name = "sheep", gain = 1.0, distance = 10},
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swim = {name = "creatures_splash", gain = 1.0, distance = 10,},
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random = {
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idle = {name = "sheep", gain = 0.6, distance = 10, time_min = 23},
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},
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},
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spawning = {
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spawn_egg = {
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description = "Cow Spawn-Egg",
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texture = "cow_egg_spawn.png",
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},
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},
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})
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creatures
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Add Cow Mob
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--[[
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Mod Cow for Minetest
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Copyright (C) 2019 BrunoMine (https://github.com/BrunoMine)
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>5.
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]]
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local modpath = minetest.get_modpath("cow")
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dofile(modpath.."/cow.lua")
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# Configurações aplicaveis para o menu gráfico
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# Settings applicable from Minetest GUI
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