adventuretest-client/src/client
stujones11 6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
2017-07-01 04:43:55 +01:00
..
CMakeLists.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
clientlauncher.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
clientlauncher.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
inputhandler.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
joystick_controller.cpp C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
joystick_controller.h C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
keys.h Autorun: Change to 'autoforward' (#5926) 2017-06-08 09:57:00 +02:00
renderingengine.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
renderingengine.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.h Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' 2017-07-01 04:43:55 +01:00