adventuretest-client/build/android
Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
..
gradle/wrapper Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
jni Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
patches Android dependencies updates (#5755) 2017-05-13 13:32:59 +02:00
src Tell irrlicht if we handle a key or not. 2016-05-26 20:33:33 +02:00
Makefile Android dependencies updates (#5755) 2017-05-13 13:32:59 +02:00
build.gradle Android: update build tools version + versionCode bump for release 2017-06-03 19:36:17 +02:00
gradlew Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
gradlew.bat Add gradle wrapper (#4954) 2016-12-24 12:30:18 +01:00
settings.gradle Upgrade Android build to Gradle build system 2016-04-28 12:28:42 -04:00