Commit Graph

769 Commits (master)

Author SHA1 Message Date
Brandon b41251ac77 Merge remote-tracking branch 'minetest/master' 2017-07-01 12:11:57 -05:00
Brandon a2d83f3128 Merge remote-tracking branch 'minetest/master' 2017-07-01 11:54:00 -05:00
red-001 f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
Vincent Glize 367d218f2b Change the server description after a search (#6074) 2017-06-29 07:53:44 +02:00
kilbith 1d1d922a7a Add Arm Inertia (#6050) 2017-06-26 20:03:48 +02:00
Dániel Juhász 5a41a98ff6 Helper methods for hardware colorization (#5870) 2017-06-24 20:15:09 +02:00
paramat 2652d8db19 CavesRandomWalk: Make 'lava_depth' a mapgen parameter
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.

Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
2017-06-22 03:14:56 +01:00
Gael-de-Sailly bc53c82bcf Add minetest.rgba function that returns ColorString from RGBA or RGB values 2017-06-22 03:11:50 +01:00
paramat b8237099b2 Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
2017-06-21 01:58:04 +01:00
Dániel Juhász 0fcaf9fb1b Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2017-06-20 11:19:56 +02:00
Ezhh 2ab09bb486 Improve chatcommand params consistency (#5985)
* Fix and improve params consistency

* Move parenthesis requirement to descriptions
2017-06-15 22:38:41 +02:00
red-001 26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
Elijah Duffy a9f02ab51c Menu: Do not use textlist for shaders in settings tab (#5820)
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
2017-06-10 20:14:26 +02:00
red-001 25ae0739ed Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player.

Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
2017-06-10 13:49:44 +02:00
red-001 740b4bec07 Fix sending color codes to clients that don't support them. (#5950)
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09 21:39:25 +02:00
DS 44495ea719 CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
Paramat 0a5c3c2852 Autorun: Change to 'autoforward' (#5926)
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
2017-06-08 09:57:00 +02:00
DS 00dfced195 make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942) 2017-06-07 19:11:28 +02:00
red-001 c91a8c7061 [CSM] Add function to get player privileges (#5933)
* [CSM] Add function to get player privileges + move related help functions to common

* Added @Zeno- const
2017-06-07 09:09:06 +02:00
Vincent Glize dfd79c086b Fixed #5907 Documentation for screen_h and screen_w (#5909) 2017-06-05 09:43:21 +02:00
rubenwardy fe046fab8a Update credits
The following algorithm was used when selecting contributors:

* Every non-trivial contributor from the current release,
  Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.

In the future this should be automated
2017-06-03 14:28:36 -04:00
red-001 994802a774 Remove unimplemented setting `movement_speed_descend` (#5892) 2017-06-03 14:44:04 +02:00
Wuzzy 80fe516e4e Remove “inf” argument from shutdown command help (#5880) 2017-06-02 17:16:30 +02:00
Brandon 811c22d1d6 Merge remote-tracking branch 'minetest/master' 2017-05-29 20:02:46 -05:00
Nathan Salapat c09e16ff5b Added missing levels to logging menu (#5836)
* Added missing levels to logging menu

Added none and error options to the debug_log_level in the advance settings.
2017-05-28 09:23:06 +02:00
rubenwardy e8fb1f79bc Add formspec escaping to subgame list in create world dialog (#5808) 2017-05-24 07:45:23 +02:00
Pierre-Adrien Langrognet 39f4a2f607 [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
2017-05-21 23:06:51 +02:00
Elijah Duffy 4dc97eb99f Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
2017-05-21 10:07:05 +02:00
Elijah Duffy dada983ff4 Add /clearinv chat command (#4994)
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
2017-05-20 12:56:17 +02:00
SmallJoker 674400523e Mainmenu: Fix issues while trying to enable all mods (#5770) 2017-05-19 07:45:47 +02:00
SmallJoker 9b5effffbb Builtin: Fix subgame mod selection (#5367) 2017-05-17 19:31:57 +02:00
SmallJoker 0120fe16a7 CSM: Document forgotten functions 2017-05-16 21:57:26 +01:00
ezhh 018217f6b2 Add option to use neither node highlighting nor outlining 2017-05-15 19:51:40 +10:00
red-001 441740e021 Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10 23:25:45 +02:00
SmallJoker 6945f807ab minetest.deserialize: Throw error when argument not string (#5738) 2017-05-09 23:11:20 +02:00
red-001 34c52d0ad7 Android: Fix crash while loading main menu (#5736)
Broken by 43d1f37
2017-05-09 18:30:34 +02:00
Auke Kok a32a06e088 Move Pilzadam to previous developers. (#5735) 2017-05-09 08:56:57 +02:00
ShadowNinja 43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Wuzzy 07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
red-001 5ebf8f9450 [CSM] add `on_item_use` (#5544) 2017-05-06 21:12:44 +02:00
Loïc Blot 21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
Vincent Glize dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Louis Pearson db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Brandon 3ee16f7ffa Merge remote-tracking branch 'minetest/master' 2017-04-22 12:56:49 -05:00
Dániel Juhász f6d1b682d3 Add /fixlight chat command 2017-04-22 01:24:41 +01:00
paramat cfe0291b13 Conf.example: Move some lines to minetest.conf.example.extra
Some information in conf.example cannot be generated from
settingtypes.txt, moving it to a new file makes generating
conf.example while preserving that information easier.

Regenerate conf.example from settingtypes.txt.
2017-04-19 02:02:11 +01:00
MarkuBu efd509f796 Pointed thing to face pos: Fix crash if opening door with slab or stair
Avoids crash caused when 'pointed thing -under' and '-above' are not
face-neighbours, for example in the case of pointing to the top half
of a door.
2017-04-19 02:01:42 +01:00
Perttu Ahola 04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Loïc Blot 34d32ce55a Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00