Sound loading from memory (by using a quick hack)

master
Perttu Ahola 2012-03-25 15:52:43 +03:00
parent a9a923e4da
commit db0928add3
2 changed files with 13 additions and 28 deletions

View File

@ -972,31 +972,6 @@ void the_game(
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
// Preload sounds
#if 0
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk2.ogg");
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk3.ogg");
sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_dig_crumbly1.ogg");
sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_dig_crumbly2.ogg");
sound->loadSound("default_dig_cracky", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_dig_cracky1.ogg");
sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_place_node1.ogg");
sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_place_node2.ogg");
sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_place_node3.ogg");
#endif
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);

View File

@ -41,6 +41,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
#include <map>
#include <vector>
#include "utility.h" // myrand()
#include "filesys.h"
#define BUFFER_SIZE 30000
@ -434,9 +435,18 @@ public:
bool loadSoundData(const std::string &name,
const std::string &filedata)
{
errorstream<<"OpenALSoundManager: Loading from filedata not"
" implemented"<<std::endl;
return false;
// The vorbis API sucks; just write it to a file and use vorbisfile
// TODO: Actually load it directly from memory
std::string basepath = porting::path_user + DIR_DELIM + "cache" +
DIR_DELIM + "tmp";
std::string path = basepath + DIR_DELIM + "tmp.ogg";
verbosestream<<"OpenALSoundManager::loadSoundData(): Writing "
<<"temporary file to ["<<path<<"]"<<std::endl;
fs::CreateAllDirs(basepath);
std::ofstream of(path.c_str(), std::ios::binary);
of.write(filedata.c_str(), filedata.size());
of.close();
return loadSoundFile(name, path);
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up)